Zaccaria (company)
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Zaccaria (company)
Zaccaria, (later briefly reorganized under Mr. Game before ending production) was an Italian company of pinball and arcade machines that existed in Bologna from 1974 until 1990. The factory was sold to tecnoplay. History The company was founded as a manufactory for pinball arcade games in Bologna by the three brothers Marino, Franco and Natale Zaccaria. The logo consists of their initials. Zaccaria was led by Marino Zaccaria, a former manager of a bar near Bologna. At their best time, Zaccaria was the third largest company of pinball machines in the world after Bally and Williams. The company also entered into the video arcade game sector in the late 1970s. Therefore, they licensed games and developed some games with their own designs. There are at least 47 different Zaccaria pinball machines known to exist although some are just variations of the same game. Zaccaria pinball machines * ''Tropical'' (1974) * ''Cine Star'' (1974) * ''Top Hand'' (1974) * ''Granada'' (1974) * ' ...
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Bankruptcy
Bankruptcy is a legal process through which people or other entities who cannot repay debts to creditors may seek relief from some or all of their debts. In most jurisdictions, bankruptcy is imposed by a court order, often initiated by the debtor. Bankrupt is not the only legal status that an insolvent person may have, and the term ''bankruptcy'' is therefore not a synonym for insolvency. Etymology The word ''bankruptcy'' is derived from Italian ''banca rotta'', literally meaning "broken bank". The term is often described as having originated in renaissance Italy, where there allegedly existed the tradition of smashing a banker's bench if he defaulted on payment so that the public could see that the banker, the owner of the bench, was no longer in a condition to continue his business, although some dismiss this as a false etymology. History In Ancient Greece, bankruptcy did not exist. If a man owed and he could not pay, he and his wife, children or servants were forced into " ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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Jump Bug
is a 1981 scrolling shooter platform game developed by Alpha Denshi under contract for Hoei Corporation. It was distributed in arcades by Sega in Japan and Europe, and by Rock-Ola in North America. It was the first platform game to include horizontal and, in one segment, vertical scrolling. ''Jump Bug'' was ported to the Emerson Arcadia and the Leisure Vision home systems. The game uses a limited form of parallax scrolling, with the main scene scrolling while starry night sky is fixed and clouds move slowly, adding depth to the scenery. This was a year before ''Moon Patrol'' (1982), with its three moving layers. Gameplay The player controls a constantly bouncing car, which resembles a Volkswagen Beetle (or "bug"), driving through a city, mountains, pyramid, and underwater. The height of the jump and speed of a fall can be controlled with the joystick. The player can shoot various enemies that appear. Points are gained by collecting treasure, killing enemies and jumping on cl ...
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Midway Games
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'', ''Spy Hunter'', ''NBA Jam (series), NBA Jam'', ''Cruis'n (series), Cruis'n'', and ''NFL Blitz''. Midway also acquired the rights to video games that were originally developed by WMS Industries, Williams Electronics and Atari Games, such as ''Defender (video game), Defender'', ''Joust (video game), Joust'', ''Robotron 2084'', ''Gauntlet (series), Gauntlet'', and the ''Rush (video game series), Rush'' series. The company was founded as Midway Manufacturing in 1958, as an amusement game manufacturer. The company was then purchased by Bally Manufacturing in 1969, and used the Bally Midway name in the 1980s. In 1973, Midway moved into the interactive entertainment industry, Video game developer, developing and video game publisher, publishing ...
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Round-Up (video Game)
known as ''Round-Up'' in the Americas, is a maze-strategy arcade game released in 1981. Taito released the game as ''Fitter'', in Japan in October 1981 and in Europe the same year. Another Japanese company, Hiraoka, licensed a version called ''Round-Up'' to Centuri Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 198 ... for release in the Americas in December 1981. Gameplay The object of the game is for the player to maneuver his white robot within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 're ...
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Amidar
''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement." ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player control ...
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Video Hustler
''Video Hustler'' (ビデオ・ハスラ一 ''Bideo Hasurā'') is a pool (pocket billiards) arcade video game released by Konami in 1981. Dynamo released the game under the name ''Lil' Hustler''. The gameplay is basically Billiards; but with numbered, color-coded pucks on top of a lacquered plywood-made, green board. (Similar to Carrom Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. The game is very popular in the Indian subcontinent, and is known by various names in different languages. In Sou ...) Reception In Japan, ''Game Machine'' listed ''Video Hustler'' on their June 1, 1983 issue as being the twenty-fourth most-successful table arcade unit of the month. References External links * ''Video Hustler''at ''Arcade History'' 1981 video games Arcade video games Arcade-only video games Cue sports video games Konami games Konami arcade games Video games developed in Japan {{ ...
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Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game., , , 2005, . ''Zaxxon'' was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega followed it with the arcade sequel ''Super Zaxxon'' (1982) and the isometric platformer ''Congo Bongo'' (1983). Gameplay The objective of the game i ...
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Crush Roller
, released as ''Make Trax'' in North America, is a 1981 puzzle-maze game developed by Alpha Denshi and released for arcades by Kural Samno Electric in Japan. It was licensed in Europe to Exidy, who released it under its original title ''Crush Roller'', and for North American release to Williams Electronics, who released it as ''Make Trax''. Gameplay The player controls a paintbrush, reddish-orange in color, and must paint the entire maze in order to advance to the next stage. Two fish — one yellow, the other light blue — emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses one of three lives (four if the player has attained a certain score, generally set at 10,000 points) — after which the paintbrush disappears momentarily, then over the next approximately eight seconds is replaced by what appears to be an reddish-orange cowboy hat with an arrow sh ...
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Crazy Kong
is an arcade game developed by Falcon, released in 1981 and similar to Nintendo's ''Donkey Kong''. Although commonly believed to be a bootleg version, it was officially licensed for operation only in Japan when Nintendo couldn't keep up with domestic demand (even though ''Donkey Kong'' was still released there), and is based on different hardware. It retains all the gameplay elements of ''Donkey Kong'', but its graphics were redrawn and re-colorized. Falcon breached their contract by exporting the cabinets overseas, leading Nintendo to revoke the license in January 1982. Like the original game, ''Crazy Kong'' had bootleg versions under such titles as ''Congorilla'', ''Big Kong'', ''Donkey King'' and ''Monkey Donkey''. There are two versions of the original: ''Crazy Kong'' and ''Crazy Kong Part II''. The differences between them are in minor cinematic artifacts and bugs, color palette choices and minor gameplay differences; the first part then shows no copyright or company name ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tr ...
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Super Cobra
''Super Cobra'' is a horizontally scrolling shooter developed by Konami, originally released as a coin-operated arcade video game in 1981. It was published by Konami in Japan in March 1981 and manufactured and distributed by Stern in North America on June 22. It is the spiritual sequel to 1981's ''Scramble'' arcade game. The game was a commercial success, selling 12,337 arcade cabinets in the United States within four months, becoming Stern's third best-selling arcade game. ''Super Cobra'' was widely ported by Parker Brothers, and there are Adventure Vision and standalone versions from Entex. Gameplay The player controls a helicopter through tight caverns, and the slightest misstep will result in the loss of a life. However, unlike ''Scramble'', the game can be continued where the player left off by adding more credits and pressing FIRE (but he/she loses all points upon continuing). The joystick accelerates, decelerates, moves up, and moves down. The helicopter uses a laser ...
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