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Amidar
''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement." ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player control ...
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Amidar Screenshot
''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement." ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player controls ...
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Amidar 2600 Screenscreenshot
''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement." ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player controls ...
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Kid Grid
''Kid Grid'' is a grid capture game which borrows heavily from the 1981 arcade video game ''Amidar''. Written by Arti Haroutunian for the Atari 8-bit family, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. Gameplay The objective is to color all of the lines on the grid by moving over them, capturing the 35 squares. Four pursuers kill the player on contact: Moose, Squashface, Muggy, and Thuggy. They are visually unique, but have the same behavior. Question marks randomly appear in some squares which give bonus points when captured. Pressing the joystick button briefly stuns the enemies so they don't move and can be passed through by the player (analogous to "jumps" in ''Amidar''). A fixed number of stuns are available. There are five selectable difficulty levels, and the game can be played with 3, 5, or 7 stuns. Development Arti Haroutunian wrote ''Kid Grid'' in two months using the Atari Assembler Editor cartridge. He did ...
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Spiderdroid
''Spiderdroid'' is a 1987 video game for the Atari 2600. It is a clone of ''Amidar'' (a more popular game that was in the arcades and also for the Atari 2600 in which this game is a hack of) with a more futuristic setting. The object of the game is to fill in boxes that have to be made by moving by its four corners. There is similarity to ''Pac-Man'' also. Instead of Ghosts (Pac-Man), ghosts, spiders chase you while you are trying to complete your task (tribesmen and pigs are the foes in Amidar). This hacked version of Amidar for the Atari 2600 is based on another hack called Net Maker which was released in Europe by Suntek, & in Australia by Rainbow Vision. References

1987 video games Atari 2600 games Atari 2600-only games North America-exclusive video games Maze games Video game clones Video games developed in the United States {{maze-videogame-stub ...
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List Of Maze Video Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's ''Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases don ...
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Ghost Leg
Ghost Leg (), known in Japan as or in Korea as Sadaritagi (사다리타기, literally "ladder climbing"), is a method of lottery designed to create random pairings between two sets of any number of things, as long as the number of elements in each set is the same. This is often used to distribute things among people, where the number of things distributed is the same as the number of people. For instance, chores or prizes could be assigned fairly and randomly this way. It consists of vertical lines with horizontal lines connecting two adjacent vertical lines scattered randomly along their length; the horizontal lines are called "legs". The number of vertical lines equals the number of people playing, and at the bottom of each line there is an item - a thing that will be paired with a player. The general rule for playing this game is: choose a line on the top, and follow this line downwards. When a horizontal line is encountered, follow it to get to another vertical line and c ...
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Stern (game Company)
Stern is the name of two different but related arcade gaming companies. Stern Electronics, Inc. manufactured arcade video games and pinball machines from 1977 until 1985, and was best known for '' Berzerk''. Stern Pinball, Inc., founded in 1999, is a manufacturer of pinball machines in North America. Stern Electronics, Inc. Stern Electronics was formed when the Stern family bought the financially troubled Chicago Coin in 1977. Chicago Coin's assets were purchased at bankruptcy sales forming the core inventory of Stern Electronics, Inc.; however, as a separate company, they did not assume any of the debt Chicago Coin had amassed. The first two games made by Stern were ''Stampede'' and ''Rawhide'', both originally made by Chicago Coin, which only had changes made to their branding and logos. After a weak start, Stern Electronics' sales started picking up by the end of 1977. By 1978, they had switched over to fully solid-state electronics for their games. In 1979, Stern acquired ...
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Triple Punch
''Triple Punch'' (also sold as ''Knock Out!!'') is a horizontally-scrolling grid capture game released in arcades by K.K. International (K.K.I.) in 1982. The goal is to color all of the lines on a grid while avoiding or punching pursuers. It was sold both as a conversion kit and as an upright cabinet. Gameplay The player controls a character referred to as a carpenter who resembles Mario from the original ''Donkey Kong''. Much like '' Amidar'', the objective is to color the lines around all the rectangles, except in ''Triple Punch'' the game board is larger than the screen and scrolls horizontally. Completing multiple rectangles at the same time doubles or triples the bonus. Four enemies chase the player: an eraser, a ghost ("Ottobake"), a gorilla ("Gorigon"), and a fire. The eraser removes already painted lines. The eraser, ghost, and gorilla can be knocked out with three punches in rapid succession; an ambulance takes them away. The fire is always deadly. See also *''Pepper ...
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PV-1000
The is a third-generation home video game console manufactured by Casio and released in Japan in 1983. It was discontinued less than a year after release. History The PV-1000 was released in October 1983. It was only released in Japan where it sold for 14,800 yen. Casio failed to achieve a significant market share. According to retrogames.co.uk the console was pulled after several weeks due to low sales. PV-2000 The PV-2000 was released shortly after the PV1000. It is compatible with PV-1000 controllers but not its games, as it features a different architecture. In the same year Casio released two other consoles, the PV-7 and the PV-16 which were MSX computers. Technical details The PV-1000 is powered by a Zilog Z80 CPU, with 2 KB RAM, with 1 KB allocated as VRAM. It also has an additional 1 KB devoted to a character generator. Graphics were provided by a TMS9918, generating a 256x192 pixel resolution with 8 colours. The console contains a NEC D65010G031 chip used t ...
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Pepper II
''Pepper II'' is an arcade video game programmed by Exidy and published in 1982. Despite its name, there was no predecessor named ''Pepper'' or ''Pepper I.'' Its gameplay is similar to the game ''Amidar'' by Konami and Stern Electronics. Coleco published ''Pepper II'' for its ColecoVision home system. The game plays Gounod's "Funeral March of a Marionette" when gameplay starts. Gameplay There are four mazes per level in ''Pepper II''. Each maze has exits leading to three other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips. The character "Pepper" is an angel. There are two types of enemies that must be avoided: Roaming Eyes and the Whippersnapper (Zipper Ripper on the ColecoVision version) who unzips all ...
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Time Runner (video Game)
''Time Runner'' is a maze video game, similar to Konami's 1981 ''Amidar'' arcade game, published by Funsoft in 1981. It was written for the TRS-80 by Yves Lempereur who also wrote an Atari 8-bit family version released the same year. A port to the Commodore 64 by Scott Maxwell and Troy Lyndon was published in 1983. Gameplay ''Time Runner'' is a game in which the player goes around the edges of 20 rectangular boxes on a checkerboard playing area to claim one as territory. Reception Dick McGrath reviewed the game for ''Computer Gaming World'', and stated that "''Time Runner'' may hold out some challenge to nimble-fingered whiz kids, but in my book it only rates about a 5 out of a possible 10 for arcade games." See also *''Kid Grid'' References {{Reflist, refs= {{cite web , last1=Reed , first1=Matthew , title=Time Runner , url=http://www.trs-80.org/time-runner/ , website=trs-80.org External linksReviewin ''80 Micro''''Addison Wesley Book of Atari Software 1984''
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Vacuum Fluorescent Display
A vacuum fluorescent display (VFD) is a display device once commonly used on consumer electronics equipment such as video cassette recorders, car radios, and microwave ovens. A VFD operates on the principle of cathodoluminescence, roughly similar to a cathode ray tube, but operating at much lower voltages. Each tube in a VFD has a phosphor-coated carbon anode that is bombarded by electrons emitted from the cathode filament.Chen, J., Cranton, W., & Fihn, M. (Eds.). (2016). Handbook of Visual Display Technology. doi:10.1007/978-3-319-14346-0 page 1610 onwards In fact, each tube in a VFD is a triode vacuum tube because it also has a mesh control grid. Unlike liquid crystal displays, a VFD emits very bright light with high contrast and can support display elements of various colors. Standard illumination figures for VFDs are around 640 cd/m2 with high-brightness VFDs operating at 4,000 cd/m2, and experimental units as high as 35,000 cd/m2 depending on the drive vo ...
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