Amidar Screenshot
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Amidar Screenshot
''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement." ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player controls ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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Bonus Stage
A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages. They are often much shorter than regular stages. Unlike most regular stages, a bonus stage does not normally have to be completed to move on. While a regular stage must be replayed until completion, possibly using up lives or continues upon failures, when a player begins a bonus stage they have one chance at it. Some bonus stages do contain an end location or condition to reach, but ...
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1981 Video Games
Events January * January 1 ** Greece enters the European Economic Community, predecessor of the European Union. ** Palau becomes a self-governing territory. * January 10 – Salvadoran Civil War: The FMLN launches its first major offensive, gaining control of most of Morazán and Chalatenango departments. * January 15 – Pope John Paul II receives a delegation led by Polish Solidarity leader Lech Wałęsa at the Vatican. * January 20 – Iran releases the 52 Americans held for 444 days, minutes after Ronald Reagan is sworn in as the 40th President of the United States, ending the Iran hostage crisis. * January 21 – The first DeLorean automobile, a stainless steel sports car with gull-wing doors, rolls off the production line in Dunmurry, Northern Ireland. * January 24 – An earthquake of magnitude in Sichuan, China, kills 150 people. Japan suffers a less serious earthquake on the same day. * January 25 – In South Africa the largest part of the town La ...
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Twin Galaxies
Twin Galaxies is an organization and social media platform for people involved in the culture and activity of playing video games. It facilitates their interaction as well as their competition and recognizes their achievements. Twin Galaxies is the official supplier of video game records to Guinness World Records. History In mid-1981, Walter Day, founder of Twin Galaxies, Inc., visited more than 100 video game arcades over four months, recording the high scores that he found on each game. On November 10, 1981 he opened his arcade in Ottumwa, Iowa, naming it Twin Galaxies. On February 9, 1982, his database of records was released publicly as the Twin Galaxies National Scoreboard. Twin Galaxies became known as the official scoreboard, arranging contests between top players. Twin Galaxies' first event attracted international media attention for gathering the first teams of video game stars. Top players in North Carolina and California were formed into state teams that fac ...
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Triple Punch
''Triple Punch'' (also sold as ''Knock Out!!'') is a horizontally-scrolling grid capture game released in arcades by K.K. International (K.K.I.) in 1982. The goal is to color all of the lines on a grid while avoiding or punching pursuers. It was sold both as a conversion kit and as an upright cabinet. Gameplay The player controls a character referred to as a carpenter who resembles Mario from the original ''Donkey Kong''. Much like '' Amidar'', the objective is to color the lines around all the rectangles, except in ''Triple Punch'' the game board is larger than the screen and scrolls horizontally. Completing multiple rectangles at the same time doubles or triples the bonus. Four enemies chase the player: an eraser, a ghost ("Ottobake"), a gorilla ("Gorigon"), and a fire. The eraser removes already painted lines. The eraser, ghost, and gorilla can be knocked out with three punches in rapid succession; an ambulance takes them away. The fire is always deadly. See also *''Pepper ...
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Pepper II
''Pepper II'' is an arcade video game programmed by Exidy and published in 1982. Despite its name, there was no predecessor named ''Pepper'' or ''Pepper I.'' Its gameplay is similar to the game ''Amidar'' by Konami and Stern Electronics. Coleco published ''Pepper II'' for its ColecoVision home system. The game plays Gounod's "Funeral March of a Marionette" when gameplay starts. Gameplay There are four mazes per level in ''Pepper II''. Each maze has exits leading to three other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips. The character "Pepper" is an angel. There are two types of enemies that must be avoided: Roaming Eyes and the Whippersnapper (Zipper Ripper on the ColecoVision version) who unzips all ...
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Froggo
Froggo Games was a video game company that published games for the Atari 2600 and Atari 7800. History Froggo Games incorporated in 1987 when the Atari 2600 and Atari 7800 were no longer popular systems, years after the release of the Nintendo Entertainment System. Most of their games were copies of releases from other companies, and they had a reputation for extremely poor quality. Four of the ten games on the ''Digital Press'' list of the worst Atari 2600 games are from Froggo. Froggo announced four new titles for the 7800 in the 1989 May/June issue of ''Atarian'' magazine: ''UFO'', ''Pyromania'', ''Night of the Ninja'', and ''Scorpion Squad''. The company went out of business soon after, and the games were never released. Games * ''Sea Hawk'' (1987) *''Spiderdroid'' (1987) * ''Tank Command'' (1988) * ''Water Ski'' (1988) * ''Cruise Missile'' * ''Karate'' * ''Sea Hunt'' References

Defunct video game companies of the United States {{videogame-company-stub ...
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Spiderdroid
''Spiderdroid'' is a 1987 video game for the Atari 2600. It is a clone of ''Amidar'' (a more popular game that was in the arcades and also for the Atari 2600 in which this game is a hack of) with a more futuristic setting. The object of the game is to fill in boxes that have to be made by moving by its four corners. There is similarity to ''Pac-Man'' also. Instead of Ghosts (Pac-Man), ghosts, spiders chase you while you are trying to complete your task (tribesmen and pigs are the foes in Amidar). This hacked version of Amidar for the Atari 2600 is based on another hack called Net Maker which was released in Europe by Suntek, & in Australia by Rainbow Vision. References

1987 video games Atari 2600 games Atari 2600-only games North America-exclusive video games Maze games Video game clones Video games developed in the United States {{maze-videogame-stub ...
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Kid Grid
''Kid Grid'' is a grid capture game which borrows heavily from the 1981 arcade video game ''Amidar''. Written by Arti Haroutunian for the Atari 8-bit family, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. Gameplay The objective is to color all of the lines on the grid by moving over them, capturing the 35 squares. Four pursuers kill the player on contact: Moose, Squashface, Muggy, and Thuggy. They are visually unique, but have the same behavior. Question marks randomly appear in some squares which give bonus points when captured. Pressing the joystick button briefly stuns the enemies so they don't move and can be passed through by the player (analogous to "jumps" in ''Amidar''). A fixed number of stuns are available. There are five selectable difficulty levels, and the game can be played with 3, 5, or 7 stuns. Development Arti Haroutunian wrote ''Kid Grid'' in two months using the Atari Assembler Editor cartridge. He did ...
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Time Runner (video Game)
''Time Runner'' is a maze video game, similar to Konami's 1981 ''Amidar'' arcade game, published by Funsoft in 1981. It was written for the TRS-80 by Yves Lempereur who also wrote an Atari 8-bit family version released the same year. A port to the Commodore 64 by Scott Maxwell and Troy Lyndon was published in 1983. Gameplay ''Time Runner'' is a game in which the player goes around the edges of 20 rectangular boxes on a checkerboard playing area to claim one as territory. Reception Dick McGrath reviewed the game for ''Computer Gaming World'', and stated that "''Time Runner'' may hold out some challenge to nimble-fingered whiz kids, but in my book it only rates about a 5 out of a possible 10 for arcade games." See also *''Kid Grid'' References {{Reflist, refs= {{cite web , last1=Reed , first1=Matthew , title=Time Runner , url=http://www.trs-80.org/time-runner/ , website=trs-80.org External linksReviewin ''80 Micro''''Addison Wesley Book of Atari Software 1984''
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Fresnel Lens
A Fresnel lens ( ; ; or ) is a type of composite compact lens developed by the French physicist Augustin-Jean Fresnel (1788–1827) for use in lighthouses. It has been called "the invention that saved a million ships." The design allows the construction of lenses of large aperture and short focal length without the mass and volume of material that would be required by a lens of conventional design. A Fresnel lens can be made much thinner than a comparable conventional lens, in some cases taking the form of a flat sheet. The simpler dioptric (purely refractive) form of the lens was first proposed by Count Buffon and independently reinvented by Fresnel. The ''catadioptric'' form of the lens, entirely invented by Fresnel, has outer elements that use total internal reflection as well as refraction; it can capture more oblique light from a light source and add it to the beam of a lighthouse, making the light visible from greater distances. Description The Fresnel lens redu ...
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Vacuum Fluorescent Display
A vacuum fluorescent display (VFD) is a display device once commonly used on consumer electronics equipment such as video cassette recorders, car radios, and microwave ovens. A VFD operates on the principle of cathodoluminescence, roughly similar to a cathode ray tube, but operating at much lower voltages. Each tube in a VFD has a phosphor-coated carbon anode that is bombarded by electrons emitted from the cathode filament.Chen, J., Cranton, W., & Fihn, M. (Eds.). (2016). Handbook of Visual Display Technology. doi:10.1007/978-3-319-14346-0 page 1610 onwards In fact, each tube in a VFD is a triode vacuum tube because it also has a mesh control grid. Unlike liquid crystal displays, a VFD emits very bright light with high contrast and can support display elements of various colors. Standard illumination figures for VFDs are around 640 cd/m2 with high-brightness VFDs operating at 4,000 cd/m2, and experimental units as high as 35,000 cd/m2 depending on the drive vo ...
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