PV-1000
The is a third-generation home video game console manufactured by Casio and released in Japan in 1983. It was discontinued less than a year after release. History The PV-1000 was released in October 1983. It was only released in Japan where it sold for 14,800 yen. Casio failed to achieve a significant market share. According to retrogames.co.uk the console was pulled after several weeks due to low sales. PV-2000 The PV-2000 was released shortly after the PV1000. It is compatible with PV-1000 controllers but not its games, as it features a different architecture. In the same year Casio released two other consoles, the PV-7 and the PV-16 which were MSX computers. Technical details The PV-1000 is powered by a Zilog Z80 CPU, with 2 KB RAM, with 1 KB allocated as VRAM. It also has an additional 1 KB devoted to a character generator. Graphics were provided by a TMS9918, generating a 256x192 pixel resolution with 8 colours. The console contains a NEC D65010G031 chip used t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turtles (video Game)
''Turtles'' is a video game developed by Konami and published in arcades in 1981 by Stern and Sega. The Sega version was published as ''Turpin'' (ターピン). ''Turtles'' is a maze game where the player is a turtle trying to bring baby turtles (called "kidturtles") to their homes while avoiding beetles. The game was ported to an unusual set of home systems. 1982 releases were for the Magnavox Odyssey², Arcadia 2001, and one of the four cartridges for Entex Adventure Vision. A handheld version of ''Turtles'' was also released by Entex in 1982. A port for the Casio PV-1000 followed in 1983. Gameplay Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle crawls onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. Other times, however, beetles will come out of the boxes, which the player will ha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amidar
''Amidar'' is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement." ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player control ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dig Dug
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tutankham
is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers. Armed with a laser weapon that only fires horizontally, the player loots the maze-like Egyptian tomb of Tutankhamun while finding keys to locked chambers and fighting off creatures. ''Tutankham'' is one of six games in a group photograph published in the January 1983 issue ''LIFE'' along with the record holder for each. The ''Tutankham'' champion in the photo is Mark Robichek of Mountain View, California. Gameplay Taking on the role of an explorer grave robbing the maze-like tomb of Egyptian pharaoh Tutankhamun, the player is chased by asps, vultures ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pooyan
is a fixed shooter arcade game released by Konami in Japan in 1982. It was manufactured in North America by Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves. Gameplay The player controls Mama Pig, whose babies have been kidnapped by a pack of wolves and who must rescue them using a bow and arrow and slabs of meat. Controls consist of a two-position up/down joystick, which moves an elevator in which Mama Pig rides; and a button, which fires arrows and throws meat. Each level consists of two rounds. In the first, wolves descend slowly from a high ledge using balloons, which the player must shoot in order to drop them to the ground. Any wolves who reach the ground safely will climb up a set of ladders behind the elevator and try to eat Mama Pig if she moves in front of them. During the second round, the wolves start on the ground and inflate balloons in order to ascend to a cliff on which a boulder is resting so they can pu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lady Bug (video Game)
is a maze chase video game produced by Universal and released for arcades in 1981. Its gameplay is similar to ''Pac-Man'', with the primary addition to the formula being gates that change the layout of the maze when used, adding an element of strategy to the genre. The arcade original was relatively obscure, but the game found wider recognition and success as a launch title for the ColecoVision console. Gameplay The goal of ''Lady Bug'' is to eat all "flowers," hearts, and letters in the maze while avoiding other insects. The player is represented by a red, yellow, and green character resembling a ladybug while the enemy insects' appearance varies by level. The border of the maze acts as timer, with each circuit signaling the release of an enemy insect from the central area, up to (generally) a maximum of four. The speed of the circuit increases on stages 2 and 5. There are eight different enemy insects — a different insect is introduced on each of the first eight levels ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Panic
is a 1980 arcade game designed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as "climbing games," but later became known as platform games. A ColecoVision port by CBS Electronics was released in the winter holiday season of 1982. The original arcade game was commercially successful in Japan but unsuccessful in North America. ''Space Panic'' inspired a number of clones, most notably ''Apple Panic'' which became a top-seller for home computers. ''Lode Runner'' (1983) later put its own spin on climbing and digging, a lineage which eventually took on the name puzzle-platform games. Gameplay The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Cobra
''Super Cobra'' is a horizontally scrolling shooter developed by Konami, originally released as a coin-operated arcade video game in 1981. It was published by Konami in Japan in March 1981 and manufactured and distributed by Stern in North America on June 22. It is the spiritual sequel to 1981's ''Scramble'' arcade game. The game was a commercial success, selling 12,337 arcade cabinets in the United States within four months, becoming Stern's third best-selling arcade game. ''Super Cobra'' was widely ported by Parker Brothers, and there are Adventure Vision and standalone versions from Entex. Gameplay The player controls a helicopter through tight caverns, and the slightest misstep will result in the loss of a life. However, unlike ''Scramble'', the game can be continued where the player left off by adding more credits and pressing FIRE (but he/she loses all points upon continuing). The joystick accelerates, decelerates, moves up, and moves down. The helicopter uses a laser ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TMS9918
IMAGE:TMS9918A 01.jpg, VDP TMS9918A IMAGE:TMS9918A 02.jpg, VDP TMS9918A IMAGE:TMS9928A 01.jpg, VDP TMS9928A The TMS9918 is a video display controller (VDC) manufactured by Texas Instruments, in manuals referenced as 'Video Display Processor' (VDP) and introduced in 1979. The TMS9918 and its variants were used in the ColecoVision, CreatiVision, Memotech MTX, MSX, NABU Network#Hardware, NABU Personal Computer, SG-1000/SC-3000, Spectravideo SV-318, Spectravideo SV-328, Sord M5, Tatung Einstein, Texas Instruments TI-99/4, Casio PV-1000#PV-2000, Casio PV-2000, Coleco Adam, Hanimex, Hanimex Pencil II, and Tomy Tutor. The TMS9918 generates both grid-based character graphics (used to display text or background images) and sprite (computer graphics), sprites used for moving foreground objects. The key features of this chip are, as highlighted on a 1980 presentation by Karl Guttag (one of the designers): *256 by 192 full color pixels per screen *15 different colors and/or shades *Progress ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Home Video Game Consoles
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Warp & Warp
is a multidirectional shooter arcade video game developed and published by Namco in 1981. It was released by Rock-Ola in North America as ''Warp Warp''. The game was ported to the Sord M5 and MSX. A sequel, ''Warpman'', was released in 1985 for the Nintendo Entertainment System, Family Computer with additional enemy types, power-ups, and improved graphics and sound. Gameplay The player must take control of a "Monster Fighter", who must shoot tongue-sticking aliens named "Berobero" (a Japanese sound symbolism, Japanese onomatopoeic word for licking) in the "Space World" without letting them touch him. If he kills three Berobero of the same colour in a row, a mysterious alien will appear that can be killed for extra points. When the Warp Zone in the centre of the screen flashes (with the Katakana text in the Japanese version or the English text "WARP" in the US versions), it is possible for the Monster Fighter to warp to the "Maze World", where the Berobero must be killed with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Casio Loopy
The , subtitled ''My Seal Computer SV-100'', is a 32-bit home video game console. Released exclusively in Japan in October 1995, it was unique in that the marketing for it was completely targeted to female gamers. The Loopy includes a built-in thermal color printer that can be used to create stickers from game screenshots. An optional accessory, called , is a video capture device to obtain images from VCRs and DVD players. Users may add text to these images and make stickers. Including Magical Shop's own built-in software, the Loopy library contains 10 games. The Loopy features one controller port for use with a standard game controller or with a mouse which was sold separately. Developer Kenji Terada is a Japanese scenario writer, anime director, series organizer and novelist. His more notable works include writing the first three games of the ''Final Fantasy'' series. He also worked on '' Batman: Dark Tomorrow'', created the concept for the ... worked on ''Loopy Town no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |