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The ''Myst'' series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to the world it describes. The player is transported to Myst Island and must unravel the world's puzzles in order to return home. ''Myst'' was a commercial and critical success upon release and spawned four sequels—''Riven'', ''Exile'', ''Revelation'' and '' End of Ages''— as well as several spinoffs and adaptations. While the player, referred to as a Stranger, remains faceless and unnamed, ''Myst'' and its sequels introduce a variety of non-player characters. The inhabitants of Myst include the explorer Atrus, a writer of many linking books, and his wife Catherine and their children. Other characters introduced in the series include Gehn, Atrus' power-hungry father; Saavedro, a traumatized victim of Atrus' sons; and Esher, a member of an ...
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Saavedro
The ''Myst'' series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to the world it describes. The player is transported to Myst Island and must unravel the world's puzzles in order to return home. ''Myst'' was a commercial and critical success upon release and spawned four sequels—''Riven'', '' Exile'', ''Revelation'' and '' End of Ages''— as well as several spinoffs and adaptations. While the player, referred to as a Stranger, remains faceless and unnamed, ''Myst'' and its sequels introduce a variety of non-player characters. The inhabitants of Myst include the explorer Atrus, a writer of many linking books, and his wife Catherine and their children. Other characters introduced in the series include Gehn, Atrus' power-hungry father; Saavedro, a traumatized victim of Atrus' sons; and Esher, a member of ...
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Atrus
The ''Myst'' series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to the world it describes. The player is transported to Myst Island and must unravel the world's puzzles in order to return home. ''Myst'' was a commercial and critical success upon release and spawned four sequels—''Riven'', ''Exile'', ''Revelation'' and '' End of Ages''— as well as several spinoffs and adaptations. While the player, referred to as a Stranger, remains faceless and unnamed, ''Myst'' and its sequels introduce a variety of non-player characters. The inhabitants of Myst include the explorer Atrus, a writer of many linking books, and his wife Catherine and their children. Other characters introduced in the series include Gehn, Atrus' power-hungry father; Saavedro, a traumatized victim of Atrus' sons; and Esher, a member of an ...
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Myst (series)
''Myst'' is a franchise centered on a series of adventure video games. The first game in the series, ''Myst'', was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. The first sequel to ''Myst'', ''Riven'', was released in 1997 and was followed by three more direct sequels: '' Myst III: Exile'' in 2001, '' Myst IV: Revelation'' in 2004, and '' Myst V: End of Ages'' in 2005. A spinoff featuring a multiplayer component, '' Uru: Ages Beyond Myst'', was released in 2003 and followed by two expansion packs. ''Myst''s story concerns an explorer named Atrus who has the ability to write books that serve as links to other worlds, known as Ages. This practice of creating linking books was developed by an ancient civilization known as the D'ni, whose society crumbled after being ravaged by disease. The player takes the role of an unnamed person referred to as the Stranger and assists Atrus by traveling to other Ages and solving puzzles. Over the cour ...
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Richard Vander Wende
Richard Vander Wende is an American visual designer and video game designer best known for his work on the 1992 The Walt Disney Company, Disney film ''Aladdin (1992 Disney film), Aladdin'' and the Cyan Worlds computer game ''Riven''. Career Vander Wende's career began at Industrial Light & Magic (ILM), working on projects such as the films ''Willow (film), Willow'' and ''Innerspace'' as a concept designer. Because of a fondness for the old The Walt Disney Company, Disney films, Vander Wende took a position at Walt Disney Feature Animation. His early visual development for ''Aladdin (1992 Disney film), Aladdin'' led directors Ron Clements and John Musker to choose that story as the subject for their next film. Vander Wende eventually became production designer for the film. Following his stint at Disney, Vander Wende became interested in the potential of computer games as a medium for telling a different kind of story. After a chance meeting with Robyn Miller, he began working at ...
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Cyan Worlds
Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer. Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company is best known as the creator of the ''Myst'' series. The company is located in Mead, Washington, just outside Spokane. ''Myst'' became the best-selling PC game ever made when it was released in 1993, and remained so for several years afterwards. It spawned several sequels, including ''Riven'' and the massively multiplayer online adventure '' Myst Online: Uru Live''. Before ''Myst'', the company created children's games such as ''The Manhole''. In 2016, they released the Kickstarter-funded game ''Obduction''. History Pre-Myst Cyan was founded in 1987 by brothers Rand and Robyn Miller, operating out of their parents' basement in their Spokane, Washington home. Rand had been programming games as a junior high school student in the 1980s, while Robyn studied music and arts in high school. The two found a common grou ...
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Brøderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as ''The Print Shop''—originally for printing signs and banners on dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as ''The Print Shop'', ''PrintMaster'', and ''Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, ''Carmen Sandiego'', ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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High Definition Video
High-definition video (HD video) is video of higher display resolution, resolution and quality than Standard-definition television, standard-definition. While there is no standardized meaning for ''high-definition'', generally any video image with considerably more than 480 vertical scan lines (North America) or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal (60 frames/second North America, 50 fps Europe), by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film camera, film, a technique which is often known as filmizing. History The first electronic scanning format, 405-line television system, 405 lines, was the first ''high definition'' television system, since the mechanical systems ...
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Myst Bluescreen
''Myst'' is a Graphic adventure game, graphic adventure/puzzle video game designed by the Miller brothers, Robyn Miller, Robyn and Rand Miller, Rand. It was developed by Cyan Worlds, Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character travels via a special book to the island of Myst. From there, solving puzzles allows the player to travel to four other worlds which reveal the backstory of the game's characters, one of which the player must eventually choose to aid. The Miller brothers got their start in video game development by creating titles for children. They conceived of ''Myst'' as their first game for adults, receiving funding from Japanese publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but mostly relied on static images. Robyn Mil ...
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Game Developer (magazine)
''Game Developer'' was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry's leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part of UBM plc) that included the closing of all print publications owned by that company. Contents The magazine contained articles on professional game development topics relating to game programming, art, audio, quality control, design, and production. Monthly columns from industry veterans offered ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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