Yamaha YM2203
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Yamaha YM2203
The YM2203, a.k.a. OPN (FM Operator Type-N), is a six-channel (3 FM and 3 SSG) sound chip developed by Yamaha. It was the progenitor of Yamaha's OPN family of FM synthesis chips used in many video game and computer systems throughout the 1980s and early 1990s. It was used in a variety of NEC computers, along with various arcade game machines. The YM2203 and the rest of the OPN synthesizer family generate sound via frequency-modulated digital sine waves. It included 12 operator "cells", each generating a 13-bit sine wave at a programmable frequency, the volume of which is controlled by a programmable ADSR envelope generator. The output of these cells could be either summed together by the mixer, or fed into the input of another cell, in 4-cell batches creating the final sound values or "channels". 4 operator cells per channel allowed a total of 8 different permutations of cell connections, known as "algorithms". The ADSR parameters, multiplier and detune settings for each operato ...
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Yamaha YM2203C
Yamaha may refer to: * Yamaha Corporation, a Japanese company with a wide range of products and services, established in 1887. The company is the largest shareholder of Yamaha Motor Company (below). ** Yamaha Music Foundation, an organization established by the authority of Japanese Ministry of Education for the purpose of promoting music education and music popularization ** Yamaha Pro Audio, a Japanese company specializing in products for the professional audio market * Yamaha Motor Company, a Japanese motorized vehicle-producing company. The company was established in 1955 upon separation from Yamaha Corporation (above), and is currently one of the major shareholders of Yamaha Corporation (See: Cross ownership). ** Yamaha Júbilo, a Japanese rugby team ** Yamaha Stadium, a football stadium located in Iwata City, Shizuoka Prefecture {{disambiguation ...
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Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the t ...
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Yamaha YM2610
The YM2610, a.k.a. OPNB, is a sound chip developed by Yamaha. It is a member of Yamaha's OPN family of FM synthesis chips, and related to the YM2608. The YM2610 was used in Taito's arcade system boards from 1987, including the Taito Z System. It was most notably used in SNK's Neo Geo arcade and home video game systems from 1990, along with other arcade game systems. The YM2610 has the following features: *Four concurrent FM synthesis channels (voices) *Four operators per channel *Two interval timers *A low frequency oscillator (LFO) *Three SSG square wave tone/noise channels: compatible with YM2149 *Seven adaptive differential pulse-code modulation (PCM) channels: **ADPCM-A: Six ADPCM channels, fixed pitch, 18.5 kHz sampling rate at 12-bit from 4-bit data **ADPCM-B: One ADPCM channel, variable pitch, 2–55.5 kHz sampling rate at 16-bit from 4-bit data The YM2610B variant added two extra FM channels for a total of six, but was identical in every other feature. The YM2 ...
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Yamaha YM2608
Yamaha YM2608 The YM2608, a.k.a. OPNA, is a sound chip developed by Yamaha. It is a member of Yamaha's OPN family of FM synthesis chips, and is the successor to the YM2203. It was notably used in NEC's PC-8801/PC-9801 series computers. The YM2608 comprises of four internal modules: *FM Sound Source, a six-channel FM synthesis sound system, based on the YM2203 *SSG Sound Source, a complete internal implementation of the Yamaha YM2149/SSG, a variant of the popular AY-3-8910/PSG for producing three channels of square wave synthesis or noise. *ADPCM Sound Source, a single channel for samples in 4-bit ADPCM format at a sampling rate between 2–55 kHz *Rhythm Sound Source, a six-channel ADPCM system, enabling playback of six percussion "rhythm tones" from a built-in ROM The chip includes six concurrent FM channels, four operators per channel, with dual interrupt timers and an LFO. It also includes eight possible operator interconnections, or algorithms, for producing different ...
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Yamaha YM2149
The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. The AY-3-8910 and its variants were used in many arcade games—Konami's ''Gyruss'' contains five—and pinball machines as well as being the sound chip in the Intellivision and Vectrex video game consoles, and the Amstrad CPC, Oric-1, Colour Genie, Elektor TV Games Computer, MSX, and later ZX Spectrum home computers. It was also used in the Mockingboard and Cricket sound cards for the Apple II and the Speech/Sound Cartridge for the TRS-80 Color Computer. After General Instrument's spinoff of Microchip Technology in 1987, the chip was sold for a few years under the Microchip brand. It was also manufactured under license by Yamaha (with a selectable clock divider pin and a double-resolution and double-rate volume envelope table) as the YM2149F; the Atari ST uses this versi ...
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NEC PC-9801
The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold. While NEC did not market these specific machines in the West, it sold the NEC APC series, which had similar hardware to early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% market share by 1991. IBM clones lacked sufficient graphics capabilities to easily handle Japan's multiple writing systems, in particular kanji with its tho ...
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NEC PC-8801
The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the three major Japanese home computers of the 1980s, along with the Fujitsu FM-7 and Sharp X1. It was later eclipsed by NEC's 16-bit PC-9800 series, although it still maintained strong sales up until the early 90s. NEC's American subsidiary, NEC Home Electronics (USA), marketed variations of the PC-8800 in the United States and Canada. History Nippon Electric's Microcomputer Sales Section of the Electronic Device Sales Division launched the PC-8001 in September 1979, and by 1981 it consisted of 40% of the Japanese personal computer market. In April 1981, Nippon Electric decided to expand personal computer lines into three groups: New Nippon Electric, Information Processing Group and Electronic Devices Group, with each specializing in a particular series. The ...
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Fujitsu FM-7
The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.". Although it was designed to be a cut-down version of the FM-8 (with the FM-7 costing 126,000 yen, compared to 218,000 yen for the FM-8), most notably removing the (expensive) bubble memory technology, the FM-7 was given a more advanced AY-3-8910 sound chip capable of three voice sound synthesis, leading to a strong uptake among the hobbyist computer market in Japan and making it a more popular system than the FM-8. The FM-7 primarily competed with the NEC PC-8801 and Sharp X1 series of computers in the early 1980s. It was succeeded by the FM-77 series of computers in 1984, which featured backwards compatibility with the FM-7. The FM-77 series was later succeeded by the 32-bit FM Towns in 1989. The FM-7 is based around the 68 ...
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Bomb Jack
''Bomb Jack'' is a platform video game developed and published by Tehkan for arcades in and later ported to various home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer title '' Mighty Bomb Jack'', the arcade game ''Bomb Jack Twin'', and ''Bomb Jack II'' which was licensed for home computers only. Gameplay Bomb Jack is a hero who can perform high jumps and float in the air. His goal is to collect all red bombs on the screen. The game's antagonists are enemies such as birds and mummies which, once they drop in the bottom of the screen, can morph into things like flying saucers and orbs that float around the screen, making Jack lose a life if he touches them. Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies ...
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The Legend Of Kage
is a side-scrolling hack-and-slash game developed and released by Taito as an arcade video game in 1985. It was ported to the Amstrad CPC, Commodore 64, Nintendo Entertainment System, MSX, Sharp X1, and ZX Spectrum, Plot The player takes the role of a young Iga-ryū, Iga ninja named Kage ("Shadow"), on a mission to rescue Princess Kiri (hime) - the Shogun's daughter - from the villainous warlord Yoshi (ro Kuyigusa) and fellow evil samurai Yuki (nosuke Riko). Kage must fight his way through a forest, along a secret passageway, up a fortress wall, and through a castle, rescuing her twice (three times in the FC/NES version) in order to win the game. Each time the princess is rescued, the seasons change from summer to fall to winter and back to summer. Cast of characters * Kage (Iga Ninja) * Kirihime (Princess) * Shinobi (Red or Blue Fuuma Ninja) * Yobo (Red or Blue Magic Monk) * Yukinosuke Riko (Samurai) * Yoshiro Kuyigusa (Warlord) Gameplay The player is armed with a kodachi s ...
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Puyo Puyo
''Puyo Puyo'' (ぷよぷよ), previously known as ''Puyo Pop'' outside Japan, is a series of Tile-matching video game, tile-matching video games created by Compile (software company), Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-off franchise to ''Madō Monogatari'' (''Sorcery Saga''), a series of first-person dungeon crawler role-playing games by Compile from which the ''Puyo Puyo'' characters originated. Gameplay Generally, the objective of ''Puyo Puyo'' games is to defeat your opponent by causing the third column from the left of their side of the screen to become filled with ''Puyo''. Puyo are round, slime-like creatures that, in most variations of the game, fall from the top of the screen in groups of two, three, and four. The pieces can be moved, dropped, and rotated as they fall. The piece falls until it reaches another Puyo or the bottom of the screen. When four or more Puyo of t ...
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Darius (video Game)
is a 1987 horizontal-scrolling shooter arcade game developed and published by Taito. Players control a starship named the Silver Hawk in its mission to destroy the Belser empire before they wipe out the planet Darius. Its gameplay involves traversing through a series of scrolling levels while destroying enemies and collecting power-up icons. It is notable for its unique three-screen panoramic display, upbeat soundtrack, and cute anime-influenced graphics. The game was designed by a small team of others lead by Junji Yarita. In contrast to other similar games, which feature mechanical or insect-like enemies, ''Darius'' uses aquatic creatures like fish and crabs for its enemies and screen-filling bosses. Its large arcade cabinet, based on Taito's earlier panoramic display game ''Laser Grand Prix'' (1983), was designed to provide a cinematic atmosphere and stand out from other games at the time. The upbeat soundtrack was created by Taito's "house band" Zuntata, the majority being c ...
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