Fujitsu FM-7
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Fujitsu FM-7
The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.". Although it was designed to be a cut-down version of the FM-8 (with the FM-7 costing 126,000 yen, compared to 218,000 yen for the FM-8), most notably removing the (expensive) bubble memory technology, the FM-7 was given a more advanced AY-3-8910 sound chip capable of three voice sound synthesis, leading to a strong uptake among the hobbyist computer market in Japan and making it a more popular system than the FM-8. The FM-7 primarily competed with the NEC PC-8801 and Sharp X1 series of computers in the early 1980s. It was succeeded by the FM-77 series of computers in 1984, which featured backwards compatibility with the FM-7. The FM-77 series was later succeeded by the 32-bit FM Towns in 1989. The FM-7 is based around th ...
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Bubble Memory
Bubble memory is a type of non-volatile computer memory that uses a thin film of a magnetic material to hold small magnetized areas, known as ''bubbles'' or ''domains'', each storing one bit of data. The material is arranged to form a series of parallel tracks that the bubbles can move along under the action of an external magnetic field. The bubbles are read by moving them to the edge of the material, where they can be read by a conventional magnetic pickup, and then rewritten on the far edge to keep the memory cycling through the material. In operation, bubble memories are similar to delay-line memory systems. Bubble memory started out as a promising technology in the 1970s, offering memory density of an order similar to hard drives, but performance more comparable to core memory, while lacking any moving parts. This led many to consider it a contender for a "universal memory" that could be used for all storage needs. The introduction of dramatically faster semiconductor me ...
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YM2203
The YM2203, a.k.a. OPN (FM Operator Type-N), is a six-channel (3 FM and 3 SSG) sound chip developed by Yamaha. It was the progenitor of Yamaha's OPN family of FM synthesis chips used in many video game and computer systems throughout the 1980s and early 1990s. It was used in a variety of NEC computers, along with various arcade game machines. The YM2203 and the rest of the OPN synthesizer family generate sound via frequency-modulated digital sine waves. It included 12 operator "cells", each generating a 13-bit sine wave at a programmable frequency, the volume of which is controlled by a programmable ADSR envelope generator. The output of these cells could be either summed together by the mixer, or fed into the input of another cell, in 4-cell batches creating the final sound values or "channels". 4 operator cells per channel allowed a total of 8 different permutations of cell connections, known as "algorithms". The ADSR parameters, multiplier and detune settings for each opera ...
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Random Access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM devices often have multiple data lines and are said to be "8-bit" or "16-bit", etc. ...
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Kilobyte
The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix '' kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to solid-state memory capacity, ''kilobyte'' instead typically refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the accident that 210 differs from 103 by less than 2.5%. A kibibyte is defined by Clause 4 of IEC 80000-13 as 1024 bytes. Definitions and usage Base 10 (1000 bytes) In the International System of Units (SI) the prefix '' kilo'' means 1000 (103); therefore, one kilobyte is 1000 bytes. ...
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Computer Storage
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann a ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just Processor (computing), processor, is the electronic circuitry that executes Instruction (computing), instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, CPU design, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the #Fetch, fetching (from memory), #Decode, decoding and #Execute, execution (of instruc ...
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Arcade Games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with '' Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor ...
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Dragon 32/64
The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively. Product history Dragon Data entered the market in August 1982 with the Dragon 32. The Dragon 64 followed a year later. The computers sold well initially and attracted the interest of independent software developers including Microdeal. A companion magazine, '' Dragon User'', began publication shortly after the microcomputer's launch. Despite this initial success, there were two technical impediments to the Dragon's acceptance. The graphics capabili ...
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TRS-80 Color Computer
The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different, incompatible system and a radical departure in design and compatibility with its Motorola 6809E processor rather than the Zilog Z80 earlier models were built around. The Tandy Color Computer line started in 1980 with what is now called the Color Computer 1. It was followed by the Color Computer 2 in 1983, then the Color Computer 3 in 1986. All three models maintain a high level of software and hardware compatibility, with few programs written for an older model being unable to run on the newer ones. The Color Computer 3 was discontinued in 1991. All Color Computer models shipped with Color BASIC, an implementation of Microsoft BASIC, in ROM. Variants of the OS-9 multitasking operating system were availab ...
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Motorola 6809
The Motorola 6809 ("''sixty-eight-oh-nine''") is an 8-bit computing, 8-bit microprocessor with some 16-bit computing, 16-bit features. It was designed by Motorola's Terry Ritter and Joel Boney and introduced in 1978. Although source compatible with the earlier Motorola 6800, the 6809 offered significant improvements over it and 8-bit contemporaries like the MOS Technology 6502, including a hardware multiplication instruction, 16-bit arithmetic, system and user stack registers allowing re-entrant code, improved interrupts, position-independent code and an orthogonal instruction set architecture with a comprehensive set of addressing modes. Among the most powerful 8-bit processors of its era, it was also much more expensive. In 1980 a 6809 in single-unit quantities was compared to for a Zilog Z80 and for a 6502. It was launched when a new generation of 16-bit processors were coming to market, like the Intel 8086, and 32-bit designs were on the horizon, including Motorola's own Mo ...
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