Vampire Survivors
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Vampire Survivors
''Vampire Survivors'' is a roguelike shoot 'em up video game developed and published by Luca Galante, also known as poncle. Following an early access period from December 17, 2021, it was released for macOS and Windows on October 20, 2022. Ports to Xbox One and Xbox Series X/S were released on November 10, 2022, and for Android and iOS devices on December 8, 2022. The player controls an automatically attacking character while fighting against continuous waves of monsters, with the goal being to survive the onslaught for as long as possible and unlock additional characters, weapons, and relics for subsequent sessions. In spite of the game's name and key art, none of the variety of monsters encountered are vampires. Gameplay The player selects one of multiple characters with different starting weapons and bonuses, and controls them on an endless stage with an auto-generated, repeating layout. The player's weapons attack automatically, and the goal is to survive as long as pos ...
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MacOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems (iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A promi ...
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Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of '' Ultima Online: Kingdom Reborn'' in 2007 brought a new game engine with upgraded visuals. Gameplay ''Ultima Online'' continued the tradition of previous '' Ultima'' games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games. Worlds ''Ultima Online'' began with a single wor ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Yōkai
are a class of supernatural entities and spirits in Japanese folklore. The word is composed of the kanji for "attractive; calamity" and "apparition; mystery; suspicious." are also referred to as , or . Despite often being translated as such, are not literally demons in the Western sense of the word, but are instead spirits and entities. Their behavior can range from malevolent or mischievous to benevolent to humans. often have animal features (such as the , depicted as appearing similar to a turtle, and the , commonly depicted with wings), but may also appear humanoid in appearance, such as the . Some resemble inanimate objects (such as the ), while others have no discernible shape. are typically described as having spiritual or supernatural abilities, with shapeshifting being the most common trait associated with them. that shapeshift are known as or . Japanese folklorists and historians explain as personifications of "supernatural or unaccountable phenomena to th ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Japanese Folklore
Japanese folklore encompasses the informally learned folk traditions of Japan and the Japanese people as expressed in its oral traditions, customs, and material culture. In Japanese, the term is used to describe folklore. The academic study of folklore is known as . Folklorists also employ the term or to refer to the objects and arts they study. Folk religion Men dressed as namahage, wearing ogre-like masks and traditional straw capes (''mino'') make rounds of homes, in an annual ritual of the Oga Peninsula area of the Northeast region. These ogre-men masquerade as kami looking to instill fear in the children who are lazily idling around the fire. This is a particularly colorful example of folk practice still kept alive. A parallel custom is the secretive ritual of the Yaeyama Islands, Okinawa which does not allow itself to be photographed. Many, though increasingly fewer households maintain a kamidana or a small Shinto altar shelf. The Shinto version of the kitchen go ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Premium Game
Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other stakeholders. As the monetization methods continue to diversify, they also affect the game design in a way that sometimes leads to criticism. Methods Although there are several business models to monetize video games, they can be categorized into six major models. A video game may use more than one of these models at once. Retail Retail purchase is the traditional method by which games are sold from brick and mortar stores or online retailers. Customers pay for a physical copy of the game and any other game related peripheral devices required for play in-store. Retail purchasing has previously made up the bulk of game-related transact ...
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Video Game Clone
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox controlled several patents to the hardware for ''Pong'', and pursued action against unlicensed ''Pong'' clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright law ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Engadget
''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editorial staff. It has been operated by Yahoo since September 2021. History ''Engadget'' was founded by former '' Gizmodo'' technology weblog editor and co-founder Peter Rojas. ''Engadget'' was the largest blog in Weblogs, Inc., a blog network with over 75 weblogs, including ''Autoblog'' and ''Joystiq,'' which formerly included ''Hackaday''. Weblogs Inc. was purchased by AOL in 2005. Launched in March 2004, ''Engadget'' is updated multiple times a day with articles on gadgets and consumer electronics. It also posts rumors about the technological world, frequently offers opinion within its stories, and produces the weekly Engadget Podcast that covers tech and gadget news stories that happened during the week. On December 30, 2009, ''Engadget' ...
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