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Downloadable content (DLC) is additional content created for an already released
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
, distributed through the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a ''internetworking, network of networks'' that consists ...
by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as
skin Skin is the layer of usually soft, flexible outer tissue covering the body of a vertebrate animal, with three main functions: protection, regulation, and sensation. Other cuticle, animal coverings, such as the arthropod exoskeleton, have diffe ...
s, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An u ...
platform helped to popularize the concept. Since the
seventh generation of video game consoles The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nint ...
, DLC has been a prevalent feature of most major video game platforms with internet connectivity. Since the popularization of microtransactions in online distribution platforms such as
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
, the term DLC has become a synonymous for any form of paid content in video games, regardless of whether they constitute the download of new content. Furthermore, this led to the creation of the
oxymoron An oxymoron (usual plural oxymorons, more rarely oxymora) is a figure of speech that juxtaposes concepts with opposing meanings within a word or phrase that creates an ostensible self-contradiction. An oxymoron can be used as a rhetorical dev ...
ic term "on-disc DLC" for content included on the game's original files, but locked behind a paywall.


History


Precursors to DLC

The earliest form of downloadable content were offerings of full games, such as on the Atari 2600's
GameLine GameLine was a dialup game distribution service for the Atari 2600, developed and operated by Control Video Corporation (CVC). Subscribers could install the proprietary modem and storage cartridge in their home game console, accessing the GameLi ...
service, which allowed users to download games using a telephone line. A similar service, Sega Channel, allowed for the downloading of games to the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
over a cable line. While the GameLine and Sega Channel services allowed for the distribution of entire titles, they did not provide downloadable content for existing titles. Expansion packs were sold at retail for some PC games, which featured content such as additional levels, characters, or maps for a base game. They often required an installation of the original game in order to function, but some games (such as ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
'') had "standalone" expansions, which were essentially
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gove ...
games that reused engine code and assets from the original game.


On consoles

The Dreamcast was the first console to feature online support as a standard; DLC was available, though limited in size due to the narrowband connection and the size limitations of a memory card. These online features were still considered a breakthrough in video games, but the competing PlayStation 2 did not ship with a built-in network adapter. With the advent of the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by th ...
, Microsoft was the second company to implement downloadable content. Many original
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An u ...
titles, including '' Splinter Cell'', '' Halo 2'', and '' Ninja Gaiden'', offered varying amounts of extra content, available for download through the Xbox Live service. Most of this content, with the notable exception of content for Microsoft-published titles, was available for free. The
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
(2005) included more robust support for
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and othe ...
, including DLC downloads and purchases, via its
Xbox Live Marketplace Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
service. Microsoft believed that publishers would benefit by offering small pieces of content at a small cost ($1 to $5), rather than full expansion packs (~$20), as this would allow players to pick and chose what content they desired, providing revenue to the publishers. Microsoft also utilized a digital currency known as " Microsoft Points" for transactions, which could also be purchased through physical
gift card A gift card also known as gift certificate in North America, or gift voucher or gift token in the UK is a prepaid stored-value card, stored-value money card, usually issued by a retailer or bank, to be used as an alternative to cash for purcha ...
s to avoid the banking fees associated with the small price points. Sony adopted the same approach with their downloadable hub, the PlayStation Store. With '' Gran Turismo HD Concept'', Sony planned on having the bulk of its content be purchased separately via many separate online microtransactions. The project was later canceled in favor of the full '' Gran Turismo 5''. Nintendo has featured a sparser amount of downloadable content on their
Wii Shop Channel The Wii Shop Channel is a former digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and ga ...
, the bulk of which is accounted for by digital distribution of
emulated In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peri ...
Nintendo titles from previous generations.
Music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
s, such as titles from the ''
Guitar Hero ''Guitar Hero'' is a series of Music video game, music rhythm game video games first released in November 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead guitar, lead, bass guitar, and rhythm guita ...
'' and ''
Rock Band A rock band or pop band is a small musical ensemble that performs rock music, pop music, or a related genre. A four-piece band is the most common configuration in rock and pop music. In the early years, the configuration was typically two gui ...
'' franchises, took significant advantage of downloadable content as a means of offering new songs to be played in-game. Harmonix claimed that ''Guitar Hero II'' would feature "more online content than anyone has ever seen in a game to this date." ''Rock Band'' features the largest number of downloadable items of any console video game, with a steady number of new songs that were added weekly between 2007 and 2013. Acquiring all the downloadable content for ''Rock Band'' would, as of July 12, 2012, cost $9,150.10.


On personal computers

As the popularity and speed of internet connections rose, so did the popularity of using the internet for digital distribution of media. User-created game mods and maps were distributed exclusively online, as they were mainly created by people without the infrastructure capable of distributing the content through physical media. In 1997, Cavedog offered a new unit every month as free downloadable content for their
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
'' Total Annihilation''. Later PC digital distribution platforms, such as Games for Windows Marketplace and Steam would add support for DLC in a similar manner to consoles.


On handhelds

Nokia Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finlan ...
phones of the late 1990s and early 2000s shipped with side-scrolling shooter Space Impact, available on various models. With the introduction of WAP in 2000, additional downloadable content for the game, with extra levels, became available. The
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
service on the Nintendo DS could be used to obtain a form of DLC for certain games, such as '' Picross DS''—where players could download puzzle "packs" of classic puzzles from previous Picross games (such as '' Mario's Picross''). as well as downloadable user generated content. Due to the Nintendo DS's use of cartridges and lack of dedicated storage, most "DLC" for DS games was limited in scope, or in some cases (such as '' Professor Layton and the Curious Village''), was already part of the game's data on the cartridge, and merely unlocked. The
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
supports the purchase of DLC for supported titles for
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
. Starting with
iOS 3 iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
, downloadable content became available for the platform via applications bought from the App Store. While this ability was initially only available to developers for paid applications, Apple eventually allowed for developers to offer this in free applications as well in October 2009.


On-disc DLC

In some cases, a purchased DLC may not actually download new content to the device, but merely consists of data used to enable associated content that is already present within the game's data. DLC of this nature revealed via data mining is typically referred to as "on-disc DLC". This practice has sometimes been considered controversial, with publishers being accused of using what is effectively a microtransaction to lock access to content that was already contained within the game as sold at retail. Data relating to future DLC may be included on-disc or downloaded during updates for technical reasons as well, either to ensure online multiplayer compatibility for existing content between players who have not yet purchased the new DLC, or as dormant support code for planned content that is still in development at the time of the release.


Monetization

Downloadable content is often offered for a price. Since
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin ...
games popularized the business model of microtransactions, some have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release, with '' The Elder Scrolls IV: Oblivion'''s "
horse armor Barding (also spelled ''bard'' or ''barb'') is body armour for war horses. The practice of armoring horses was first extensively developed in antiquity in the eastern kingdoms of Parthia and Pahlava. After the conquests of Alexander the Great ...
" DLC having faced a mixed reception upon its release for that reason. However, by 2009, the Horse Armor DLC was one of the top ten content packs that Bethesda had sold, which justified the DLC model for future games. Where a normal software disc may allow its license sold or traded, DLC is generally locked to a specific user's account and does not come with the ability to transfer that license to another user. In addition to individual content downloads, video game publishers sometimes offer a " season pass", which allows users to
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
a selection of upcoming content over a specific time period, and ensuring the customer's ability to immediately obtain the content upon release. As users do not have the ability to fully preview the content before their purchase, there is a chance that the content of a season pass may not be of a sufficient quality to justify the purchase. In multiplayer games, season passes may also segregate the player base if it is the primary means of receiving gameplay content such as maps. Microsoft has been known to require developers to charge for their content, when the developers would rather release their content for free.Game Informer, April 2007 Some content has even been withheld from release because the developer refused to charge the amount Microsoft required. Epic Games, known for continual support of their older titles with downloadable updates, believed that releasing downloadable content over the course of a game's lifetime helped increase sales throughout, and had succeeded well with that business-model in the past, but was required to implement fees for downloads when releasing content for their Microsoft-published game, '' Gears of War''. As of 2010 the sale of DLC makes up around 20% of video games sales, a substantial portion of a developer's profit margin. Developers are beginning to use the sale of DLC for an already successful game series to fund the development of new IPs or sequels to existing games.


Availability

DLC is usually distributed through a console platform's online storefront, such as
Microsoft Store Microsoft Store (formerly known as Windows Store) is a digital distribution platform operated by Microsoft. It started as an app store for Windows 8 and Windows Server 2012 as the primary means of distributing Universal Windows Platform ...
,
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
, PlayStation Store, or similar storefronts for PC games such as
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
. Platform exclusivity can also apply to DLC, with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
having reserved a timed exclusivity period for DLC in the ''
Call of Duty ''Call of Duty'' is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic ...
'' franchise to PlayStation consoles. Some time after a game's original release, a publisher may reissue the game at retail with all of its existing DLC included at no additional charge and, in some cases, exclusive content which may be released as DLC for existing owners in the future. The resulting SKU is often branded with a subtitle to distinguish it from the original release, such as "Game of the Year Edition" or "Definitive Edition". ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although oft ...
'' was reissued twice to coincide with its "Year 2" and "Year 3" milestones and associated DLC expansions ''
The Taken King ''Destiny: The Taken King'' is a major expansion for Bungie's first-person shooter, '' Destiny''. Released on September 15, 2015, as the third expansion of ''Destiny'', it revolves around Oryx, The Taken King and his plot for revenge after playe ...
'' and '' Rise of Iron''; a compilation of the game's existing DLC and ''The Taken King'' was released in 2015 under the title ''Destiny: The Taken King - Legendary Edition'', while the game was re-issued again in 2016 as ''Destiny: The Collection'' to add ''Rise of Iron''. There have also been cases where DLCs were intended to be part of the main game, but they were later stripped out of it in order to be sold as a separate feature. '' Tomb Raider: Underworld'' has been criticized for providing two DLCs, exclusive to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, that were supposedly removed from the original game. '' The Sims 4: My First Pet'' was likewise criticised for containing items that had seemingly been removed from the '' Cats & Dogs'' expansion, with the DLC requiring the downloadable expansion pack in order to work.
PCGamesN ''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Net ...
described it as "a stuff pack for an expansion pack".


In other media

While video games are the origins of downloadable content, with movies, books and music also becoming more popular in the digital sphere, experimental DLC has also been attempted. Amazon's Kindle service for example allows updating ebooks, which allows authors to not only update and correct work, but also add content.


Notes


References

{{Video game monetization Download managers Digital media Video game distribution Video game terminology