Toshio Iwai
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Toshio Iwai
is a Japanese interactive media and Installation art, installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. Education and early work Iwai was born in 1962 in Kira, Aichi, Japan. As a child, he spent time creating flip book-style animations in the corner of text books and making motor-driven mechanical toys, since these were the only technologies available to him.Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile
Retrieved July 29, 2006
In 1981 Iwai matriculated in the Fine Arts Department at the University of Tsukuba, studying Plastic Art and Mixed Media.
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Toshio Iwai
is a Japanese interactive media and Installation art, installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. Education and early work Iwai was born in 1962 in Kira, Aichi, Japan. As a child, he spent time creating flip book-style animations in the corner of text books and making motor-driven mechanical toys, since these were the only technologies available to him.Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile
Retrieved July 29, 2006
In 1981 Iwai matriculated in the Fine Arts Department at the University of Tsukuba, studying Plastic Art and Mixed Media.
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Video Monitors
A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the display is called an ''electronic display''. Common applications for ''electronic visual displays'' are television sets or computer monitors. Types of electronic displays In use These are the technologies used to create the various displays in use today. * Liquid crystal display (LCD) ** Light-emitting diode (LED) backlit LCD ** Thin-film transistor (TFT) LCD ** Quantum dot (QLED) display * Light-emitting diode (LED) display ** OLED display ** AMOLED display ** Super AMOLED display Segment displays Some displays can show only digits or alphanumeric characters. They are called segment displays, because they are composed of several segments that switch on and off to give appearance of desired glyph. The segments are us ...
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Generative Music
Generative music is a term popularized by Brian Eno to describe music that is ever-different and changing, and that is created by a system. Historical background In 1995 whilst working with SSEYO's Koan software (built by Tim Cole and Pete Cole who later evolved it to Noatikl then Wotja), Brian Eno used the term "generative music" to describe any music that is ever-different and changing, created by a system. The term has since gone on to be used to refer to a wide range of music, from entirely random music mixes created by multiple simultaneous CD playback, through to live rule-based computer composition. Koan was SSEYO's first real-time music generation system, developed for the Windows platform. Work on Koan was started in 1990, and the software was first released to the public in 1994. In 1995 Brian Eno started working with SSEYO's Koan Pro software, work which led to the 1996 publication of his title 'Generative Music 1 with SSEYO Koan Software'. Eno's early relationship ...
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Gestural Interface
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or state, but commonly originate from the face or hand. Focuses in the field include emotion recognition from face and hand gesture recognition, since they are all expressions. Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition techniques. Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a better bridge between machines and humans than older text user interfaces or even GUIs (graphical user inter ...
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Karlsruhe
Karlsruhe ( , , ; South Franconian: ''Kallsruh'') is the third-largest city of the German state (''Land'') of Baden-Württemberg after its capital of Stuttgart and Mannheim, and the 22nd-largest city in the nation, with 308,436 inhabitants. It is also a former capital of Baden, a historic region named after Hohenbaden Castle in the city of Baden-Baden. Located on the right bank of the Rhine near the French border, between the Mannheim/ Ludwigshafen conurbation to the north and Strasbourg/Kehl to the south, Karlsruhe is Germany's legal center, being home to the Federal Constitutional Court (''Bundesverfassungsgericht''), the Federal Court of Justice (''Bundesgerichtshof'') and the Public Prosecutor General of the Federal Court of Justice (''Generalbundesanwalt beim Bundesgerichtshof''). Karlsruhe was the capital of the Margraviate of Baden-Durlach (Durlach: 1565–1718; Karlsruhe: 1718–1771), the Margraviate of Baden (1771–1803), the Electorate of Baden (1803–1806), th ...
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Antwerp
Antwerp (; nl, Antwerpen ; french: Anvers ; es, Amberes) is the largest city in Belgium by area at and the capital of Antwerp Province in the Flemish Region. With a population of 520,504,Statistics Belgium; ''Loop van de bevolking per gemeente'' (Excel file)
Population of all municipalities in Belgium, . Retrieved 1 November 2017.
it is the most populous municipality in Belgium, and with a metropolitan population of around 1,200,000 people, it is the second-largest metrop ...
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Sound Fantasy
, titled ''Sound Factory'' during development, is an unreleased video game for the Super NES/Super Famicom. Designer Toshio Iwai was inspired by his earlier interactive installation art piece titled ''Music Insects'', to develop a video game at Nintendo between 1993 and late 1994. The completed product was never released by Nintendo, and the game's key elements were later developed into Maxis's 1996 PC game ''SimTunes''. History Interactive media artist Toshio Iwai had built the installation art piece ''Music Insects'', which he created during his time as an Artist in Residence at the San Francisco Exploratorium. Iwai's friend at Nintendo approached him, to convert his ''Music Insects'' concept into a video game in 1993. There, it was expanded into a four-piece product: one game and three creative titles. During its development from 1993 to 1994, it was previewed in several trade magazines with the name ''Sound Factory''. A trademark for the name "Sound Fantasy" was filed by Ni ...
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San Francisco
San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of California cities by population, fourth most populous in California and List of United States cities by population, 17th most populous in the United States, with 815,201 residents as of 2021. It covers a land area of , at the end of the San Francisco Peninsula, making it the second most densely populated large U.S. city after New York City, and the County statistics of the United States, fifth most densely populated U.S. county, behind only four of the five New York City boroughs. Among the 91 U.S. cities proper with over 250,000 residents, San Francisco was ranked first by per capita income (at $160,749) and sixth by aggregate income as of 2021. Colloquial nicknames for San Francisco include ''SF'', ''San Fran'', ''The '', ''Frisco'', and '' ...
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Exploratorium
The Exploratorium is a museum of science, technology, and arts in San Francisco, California. Characterized as "a mad scientist's penny arcade, a scientific funhouse, and an experimental laboratory all rolled into one", the participatory nature of its exhibits and its self-identification as a center for informal learning has led to it being cited as the prototype for participatory museums around the world. The Exploratorium was founded by physicist and educator Frank Oppenheimer and opened in 1969 at the Palace of Fine Arts, its home until January 2, 2013. On April 17, 2013, the Exploratorium reopened at Piers 15 and 17 on San Francisco's Embarcadero. The historic interior and exterior of Pier 15 were renovated extensively prior to the move, and are divided into several galleries mainly separated by content, including the physics of seeing and listening (Light and Sound), Human Behavior, Living Systems, Tinkering (including electricity and magnetism), the Outdoor Gallery, and ...
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ASCII Corporation
was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks (publisher), MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published ''ASCII (magazine), Monthly ASCII'' as the main publication. ASCII is best known for creating the ''Derby Stallion'' video game series, the MSX computer, and the ''RPG Maker'' line of programming software. History 1977–1990: Founding and first projects ASCII was founded in 1977 by Kazuhiko Nishi and Keiichiro Tsukamoto. Originally the publisher of a magazine with the same name, ''ASCII (magazine), ASCII'', talks between Bill Gates and Nishi led to the creation of Microsoft, Microsoft's first overseas sales office, ASCII Microsoft, in 1978.Quote from Bill Gates' ''The Road Ahead'', found in In 1980, ASCII made 1.2 billion yen of sales from licensing Microsoft BASIC. It was 40 percent of Microsoft's sales, and Nishi b ...
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Otocky
is a video game released in 1987 for the Family Computer Disk System in Japan.siliconera.com: Otocky by Katie Montminy
Retrieved July 30, 2006
Developed by SEDIC and published by , the game was conceived and designed by . endorsed the game.


Gameplay

''Otocky'' can be described as a