was a Japanese
publishing company based in
Chiyoda, Tokyo. It became a subsidiary of
Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary
MediaWorks on April 1, 2008, becoming
ASCII Media Works.
The company published ''
Monthly ASCII'' as the main publication. ASCII is best known for creating the ''
Derby Stallion'' video game series, the
MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
computer, and the ''
RPG Maker'' line of programming software.
History
1977–1990: Founding and first projects
ASCII was founded in 1977 by
Kazuhiko Nishi and Keiichiro Tsukamoto. Originally the publisher of a magazine with the same name, ''
ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
'', talks between
Bill Gates
William Henry Gates III (born October 28, 1955) is an American business magnate and philanthropist. He is a co-founder of Microsoft, along with his late childhood friend Paul Allen. During his career at Microsoft, Gates held the positions ...
and Nishi led to the creation of
Microsoft's first overseas sales office, ASCII Microsoft, in 1978.
[Quote from Bill Gates' ''The Road Ahead'', found in ] In 1980, ASCII made 1.2 billion yen of sales from licensing
Microsoft BASIC
Microsoft BASIC is the foundation software product of the Microsoft company and evolved into a line of BASIC interpreters and compiler(s) adapted for many different microcomputers. It first appeared in 1975 as Altair BASIC, which was the first ...
. It was 40 percent of Microsoft's sales, and Nishi became Microsoft's Vice President of Sales for Far East. In 1983, ASCII and Microsoft introduced the
MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, a standardized specification for 8-bit home computers. In 1984, ASCII entered the semiconductor business, followed by a further expansion into commercial online service in 1985 under the brand of ASCII-NET. As the popularity of home video game systems soared in the 1980s, ASCII became active in the development and publishing of software and peripherals for popular consoles such as the
Family Computer and
Mega Drive. After Microsoft's public stock offering in 1986, Microsoft founded its own Japanese subsidiary,
Microsoft Kabushiki Kaisha (MSKK), and dissolved its partnership with ASCII.
At around the same time, the company was also obliged to reform itself as a result of its aggressive diversification in the first half of the 1980s.
The company went public in 1989.
1989–2000: Satellites and later projects
ASCII's revenue in its fiscal year ending March 1996 was 56 billion yen, broken down by sectors: publications (52.5% or 27.0 billion yen), game entertainment (27.8% or 14.3 billion yen), systems and semiconductors (10.8% or 6 billion yen) and others.
Despite its struggles to remain focused on its core businesses, the company continued to suffer from accumulated debts, until an arrangement was made That
CSK Corporation would execute a major investment into ASCII in 1997.
In the mid-1990s, ASCII acquired the company Something Good, and renamed it to ASCII Something Good, through which they developed three
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
games: ''
AI Shogi'' (1995), ''
AI Igo'' (1997), ''AI Shogi 2'' (1998).
ASCII originally used the name Nexoft on early American releases. In 1991, they renamed Nexoft to ASCII Entertainment, although releases around this time used the Asciiware name. To focus on supporting the interactive entertainment channel in America, startup company
Agetec (for "Ascii Game Entertainment Technology") was spun off as an independent corporation in 1998 and later became a fully independent publisher one year later. Co-founder Tsukamoto had left ASCII to create a company of his own in 1992, named Impress.
2000–2008: Ownership changes and dissolution
On November 26, 2001, CSK Corporation and Unison Capital Partners L.P. announced the approval of transferring the control of its subsidiary ASCII to Unison Capital Partners L.P., effective on March 30, 2002, as part of a strategy to focus CSK's operations on
B2B enterprises. The transfer was approved on December 21, 2001. As a part of deal, ASCII's outstanding debt owed to CSK was forgiven, and under Unison's control, the ASCII's Enterbrain and IT publishing divisions would maintain autonomy, while ASCII was restructured to concentrate on PC and IT publishing businesses.
On May 28, 2002, Unison Media Partners announced ASCII would become a fully owned subsidiary of via share exchange, and ASCII would be delisted, effective on October 1, 2002. On November 18, 2002, the Astroarts subsidiary was renamed to ASCII, while ASCII was renamed to MediaLeaves. The former Astroarts subsidiary would inherit the publishing business of the former ASCII. On January 29, 2004, Unison Capital Partners, L.P. announced the sale of ASCII's parent company MediaLeaves to
Kadokawa Group Holdings, to be completed in March 2004.
On September 27, 2007,
Kadokawa Group Holdings announced the merger between subsidiaries
MediaWorks and ASCII under the name
ASCII Media Works, effective on April 1, 2008.
The merger was approved in 2008.
On January 10, 2010, the formerly named ASCII company MediaLeaves was merged into Enterbrain, dissolving the last of the ASCII entity.
Products
MSX
MSX is a standardized
home computer architecture, announced by Microsoft and ASCII on June 16, 1983. It was conceived and marketed by Kazuhiko Nishi, then vice-president at Microsoft Japan and director at ASCII Corporation. Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period. MSX systems were popular in Japan and several other countries. It is difficult to determine how many MSX computers were sold worldwide, but eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States. Before the great success of
Nintendo's
Family Computer, MSX was the platform for which major
Japanese game studios such as
Konami and
Hudson Soft produced video games. The
''Metal Gear'' series, for example, was first written for MSX hardware.
See also
*
ASCII Media Works
*
List of magazines published by ASCII Media Works
This is a list of magazines published by the Japanese publishing company ASCII Media Works. After the merger of ASCII and MediaWorks on April 1, 2008, the two companies' active magazines continued publication. Most of their magazines center on ani ...
Notes
References
External links
Archived ASCII Corporation page
{{DEFAULTSORT:Ascii (Company)
ASCII Media Works
Book publishing companies in Tokyo
Video game companies of Japan
Former Kadokawa Corporation subsidiaries
Magazine publishing companies of Japan
MSX
Defunct video game companies of Japan
Publishing companies established in 1977
Publishing companies disestablished in 2008
Mass media in Tokyo
Japanese companies established in 1977
Japanese companies disestablished in 2008
Video game companies established in 1977
Video game companies disestablished in 2008
Video game development companies
Video game publishers