Terri Brosius
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Terri Brosius
Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series. Biography Terri was a member of the Boston band Tribe as a keyboardist and occasional vocalist. On Tribe's albums ''Here at the Home'' and '' Abort'', she sang the song "Rescue Me". On Tribe's album '' Sleeper'', she sang the song "Mr. Lieber". Following the band's separation in 1994, she and Tribe guitarist Eric Brosius married. Terri is currently a keyboardist and backup vocalist for the Boston-based band The Vivs. Brosius and her husband, along with Tribe bass player Greg LoPiccolo, joined video game developer Looking Glass Studios, where they worked on various game projects until its closure in 2000. She and her husband continue to work on various projects with Harmonix. Brosius performed the voice of the character SHODAN in the CD enhanced version of ''System Shock'', and also in the Irrational Games co- ...
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Brackets
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'right' bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the Writing system#Directionality, directionality of the context. Specific forms of the mark include parentheses (also called "rounded brackets"), square brackets, curly brackets (also called 'braces'), and angle brackets (also called 'chevrons'), as well as various less common pairs of symbols. As well as signifying the overall class of punctuation, the word "bracket" is commonly used to refer to a specific form of bracket, which varies from region to region. In most English-speaking countries, an unqualified word "bracket" refers to the parenthesis (round bracket); in the United States, the square bracket. Glossary of mathematical sym ...
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Harmonix
Harmonix Music Systems, Inc., doing business as Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as being the developer of music video games series ''Dance Central'' and ''Rock Band'', as well as being the original developer and creator of the Guitar Hero, ''Guitar Hero'' series before development moved to Neversoft and Vicarious Visions. History Formation Harmonix was founded on May 10, 1995 by Alex Rigopulos and Eran Egozy, who met while attending Massachusetts Institute of Technology, MIT.Interview with Alex Rigopulos
at GameCritics.com
Egozy was an electrical/computer engineer with an interest in music, while Rigopulos was a musi ...
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Strike Force Centauri
''Terra Nova: Strike Force Centauri'' is a 1996 tactical first-person shooter video game developed and published by LookingGlass Technologies. Set in a science-fictional depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the Hegemony, a totalitarian Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony. ''Terra Nova'' has been cited as one of the first squad-oriented games with three-dimensional (3D) graphics; the player is often assisted by artificially intelligent teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, '' Ultima Underworld: The Stygian Abyss'', ''Terra Nova'' was subject to a long and difficult development process, caused in part by the production of its full-motion video cutscenes. The game's TED engine can render 3D ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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System Shock 3
''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game '' System Shock''. The alterations were made when Electronic Arts—who owned the ''System Shock'' franchise rights—signed on as publisher. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like ''System Shock'', gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities. ''System Shock 2'' was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sa ...
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Invisible War
''The Invisible War'' is a 2012 American documentary film written and directed by Kirby Dick and produced by Amy Ziering and Tanner King Barklow about sexual assault in the United States military. It premiered at the 2012 Sundance Film Festival, where it received the U.S. Documentary Audience Award. The film has been lauded by advocates, lawmakers, and journalists for its influence on government policies to reduce the prevalence of rape in the armed forces. ''The Invisible War'' is the recipient of a Peabody Award and Emmy Awards for Best Documentary Feature and Outstanding Investigative Journalism. It was nominated for Best Documentary Feature at the 85th Academy Awards. Background In 2010, 108,121 veterans screened positive for military sexual trauma, and 68,379 had at least one Veterans Health Administration outpatient visit for related conditions. Also in 2010, The Department of Defense processed reports of 3,198 new assaults but estimated the actual number of assaults to ...
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Randy Smith (game Designer)
Randy Smith (born June 14, 1974) is an American video game designer. He co-owns and is the creative director of Tiger Style. He has worked extensively on the ''Thief'' series with both Looking Glass Studios and Ion Storm. Smith started Tiger Style in 2009 and shipped the award-winning game '' Spider: The Secret of Bryce Manor'' on iOS, followed by ''Waking Mars'' and '' Spider: Rite of the Shrouded Moon''. He spent time on the Steven Spielberg collaboration code-named LMNO at EA Los Angeles studio, which was eventually canceled. Smith has lectured on game design at GDC, and additionally, Smith has participated in the Indie Game Jam. Between 2007 and 2013, Smith wrote a monthly column called "The Possibility Space" for ''Edge'' in the UK. Games credited *'' Thief: The Dark Project'' (1998) *'' Thief II: The Metal Age'' (2000) *'' Thief: Deadly Shadows'' (2004) *''Dark Messiah of Might and Magic'' (2006) *'' LMNO'' (Cancelled) *'' Spider: The Secret of Bryce Manor'' (2009) *'' ...
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Deadly Shadows
''Thief: Deadly Shadows'' is a stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the ''Thief'' series. In ''Thief: Deadly Shadows'' the player takes the role of Garrett, a master thief. It is set in a fantasy world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced steampunk technologies interspersed. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, ''Thief: Deadly Shadows'' allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for side quests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls. Development for both platforms started simul ...
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Thief II
''Thief II: The Metal Age'' is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Like its predecessor '' Thief: The Dark Project'', the game follows Garrett, a master thief who works in and around a steampunk metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as burglaries and frameups, while trying to avoid detection by guards and automated security. ''Thief II'' was designed to build on the foundation of its predecessor. In response to feedback from players of ''Thief'', the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the Dark Engine, which had been used previously to develop ''Thief'' and ''System Shock 2''. ''Thief II'' was announced at the 1999 Electronic Entertainment Expo, as part of an extended cont ...
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The Metal Age
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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The Dark Project
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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