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Harmonix
Harmonix
Music Systems, Inc., doing business as Harmonix, is an American video game development company based in Cambridge, Massachusetts, best known for its music video games. Harmonix
Harmonix
is perhaps best known as being the developer of Dance Central, Rock Band
Rock Band
and Fantasia: Music Evolved, as well as being the original developer of the Guitar Hero
Guitar Hero
series before development moved to Neversoft
Neversoft
and Vicarious Visions.

Contents

1 History

1.1 Formation 1.2 Early titles 1.3 Purchase by Viacom 1.4 Sale by Viacom 1.5 As an independent developer

2 Games developed 3 References 4 External links

History[edit] Formation[edit] Harmonix
Harmonix
was founded on May 10, 1995 by Alex Rigopulos and Eran Egozy, who met while attending MIT.[1] Egozy was an electrical/computer engineer with an interest in music, while Rigopulos was a music composition major with an interest in programming; both met while working in the MIT Media Lab. After building a computer music generation system that could algorithmically create music on the fly, the two considered how one could use a joystick to control the system, and set up a demonstration of the unit for the Lab, which gained interest from others in the Lab. The two realized that after graduation that they probably couldn't pursue such ideas working at any existing companies, so they chose to start their own.[2] The company was built on the premise that the experience of performing music could become accessible to those who would otherwise have trouble learning a traditional instrument.[2] The company was initially funded with about US$100,000, and for the first five years, had nearly zero revenue.[2] The company's earliest product was The Axe on PC CD-ROM. The Axe enabled consumers to easily perform unique instrumental solos by using a PC joystick.[3] This product only sold about 300 copies, with Rigopulos and Egozy realizing that people, while initially entranced by the game, lost interest after 15 minutes of playing with it.[2] Harmonix
Harmonix
then designed "CamJam", which performed similar functions, this time using simple body gestures to trigger music sequences.[1] CamJam was utilized at Disney
Disney
theme parks.[2][4] This led the two consider approaching entertainment businesses like Dave & Buster's to include their products, but they soon realized that this would be a year to a year-and-a-half effort, too long for their needs.[2] They then considered the entertainment industry in Japan, where in 1997, was taking off with the introduction of karaoke bars and music video games such as PaRappa the Rapper, Beatmania, and Dance Dance Revolution. They attempted to sell their CamJam equipment to these entertainment centers but found little interest for it. They came to a realization that games like karaoke were popular not due through personal expression, but because they encouraged players to try to accurately recreate the songs through their actions.[2] These games also focused on bringing musical experiences to gamers through simple, understandable interfaces commonly found in games.[1] With this realization, the two returned to the United States
United States
and regrouped their company as a video game developer, though they had to let about 40% of their current staff go.[2] Early titles[edit] Harmonix' first major video game was Frequency, with its development funded by Sony Computer Entertainment
Sony Computer Entertainment
along with about $2 million in investments in the company. A key factor of Harmonix' contract with Sony was that it was allowed to keep its intellectual property, which allowed for Harmonix
Harmonix
to build on the game for its future endeavours.[2] The game's development began in 1999,[1][5] backed by a larger team at Harmonix, many of whom were musicians.[5] Featuring songs by a number of underground electronica artists, FreQuency allowed players to perform and remix a variety of music. The game was backed by SCEA Vice President of Product Development, Shuhei Yoshida. Released in 2001 on the PlayStation 2, FreQuency was critically acclaimed and won numerous awards,[6] though it failed to become a mainstream success. Harmonix
Harmonix
developed a sequel, Amplitude, released in 2003. Several changes were made from its predecessor to broaden the game's appeal, from gameplay tweaks to a more mainstream soundtrack. And again, Amplitude achieved awards, critical praise,[7] and a small cult following, but it was not a financial hit.[1] The two attributed the poor response to the games due in part to the lack of a mainstream soundtrack and that the gameplay was difficult to connect to if one was not playing the game.[2] After Amplitude, Harmonix
Harmonix
was approached by Konami
Konami
to create the Karaoke
Karaoke
Revolution franchise. Konami, known for their Bemani
Bemani
line of music games, wanted to distribute their games in the United States, and Harmonix
Harmonix
was the only music game developer in the country at the time.[2] Konami
Konami
was responsible for publishing the Karaoke
Karaoke
Revolution titles, of which Harmonix
Harmonix
developed and released three "volumes" between 2003 and 2004. The series was much more successful due to its mainstream music and its marketability.[2] Also in 2004, Sony Computer Entertainment
Sony Computer Entertainment
released the Harmonix project EyeToy: AntiGrav. A departure from music games, the title used the PlayStation 2
PlayStation 2
EyeToy
EyeToy
camera peripheral to enable one's body to perform as a controller for a futuristic extreme sports game. However, the game was poorly received by critics, despite selling four times as many copies as FreQuency or Amplitude.[2] These results left Rigopulos and Egozy depressed about the prospects for music games.[2] At this time, RedOctane, a peripheral manufacturing company who had enjoyed Harmonix' previous games, approached Harmonix
Harmonix
about developing the software for a game that would be based on a guitar-shaped controller, inspired by the GuitarFreaks
GuitarFreaks
which was popular in Japan. This relationship led to the creation of Guitar Hero, published by RedOctane
RedOctane
in 2005.[2] The game features similar gameplay elements to FreQuency and Amplitude. Guitar Hero
Guitar Hero
uses a guitar-shaped controller designed uniquely for the game. Specifically, the Guitar Hero controller was designed with five color-coded "fret" buttons and a "strum bar". Guitar Hero
Guitar Hero
became largely successful, both critically and commercially, resulting in the well-received 2006 sequel Guitar Hero II, also developed by Harmonix.[8] Purchase by Viacom[edit] In the early part of 2006, Activision
Activision
acquired RedOctane, and several publishers became interested in acquiring Harmonix.[2] In September 2006, MTV
MTV
Networks, a division of media conglomerate Viacom, announced that it was acquiring Harmonix
Harmonix
on behalf of MTV
MTV
Networks for $175 million.[9] Harmonix's last Guitar Hero
Guitar Hero
game for RedOctane, Guitar Hero Encore: Rocks the 80s, was released in July 2007, thus fulfilling their contractual obligations with the publisher. Before they left the series, Harmonix
Harmonix
had already envisioned expanding the gameplay of Guitar Hero
Guitar Hero
to multiple instruments, a concept that would eventually lead to Rock Band
Rock Band
that would develop under MTV.[10] Shortly after the acquisition by MTV
MTV
in December 2006, the initial discussion between Dhani Harrison, son of George Harrison, and MTV
MTV
President Van Toffler occurred that would eventually lead to meetings between Harmonix
Harmonix
and Apple Corps, Ltd., leading to the creation of The Beatles: Rock Band, though this was not publicly revealed until late 2008.[2] Harmonix
Harmonix
released Rock Band
Rock Band
in November 2007. As Harmonix's first game as a part of MTV, Rock Band
Rock Band
expanded upon the design of Guitar Hero
Guitar Hero
by incorporating three different peripherals: guitar/bass, microphone, and drums. Harmonix
Harmonix
continued to support the game after its initial release by offering a variety of downloadable songs to PlayStation 3 and Xbox 360
Xbox 360
players on a weekly basis. As of March 2013 over 4,000 songs have been made available as downloadable content, with over 100 million songs downloaded.[11] In October 2008, Harmonix, along with MTV
MTV
Games, announced an exclusive agreement with Apple Corps, Ltd.
Apple Corps, Ltd.
to produce a standalone title based on the Rock Band
Rock Band
premise and featuring the music of The Beatles, to be released late in 2009. The Beatles: Rock Band
Rock Band
features a visual and musical history of the Beatles, and includes 45 songs from their 1962-69 tenure with EMI, using United Kingdom-released versions of their albums Please Please Me
Please Please Me
through Abbey Road.[12] The developers have worked with Paul McCartney
Paul McCartney
and Ringo Starr
Ringo Starr
to gain input on the game, and are using Giles Martin, son of Sir George Martin who produced most of the Beatles albums, as music director for the game.[13] Harmonix
Harmonix
stated, despite building on the Rock Band gameplay, this will not be a Rock Band
Rock Band
branded title, and that the songs will not be available as downloadable content for the Rock Band series.[14] The agreement had been in discussion for more than 17 months before the announcement.[15] In November 2008, Viacom
Viacom
paid Harmonix
Harmonix
a $150 million bonus as part of the terms of the company's 2006 acquisition. The previous quarter's bonus was $150 million.[16] In a 2009 survey of the best places to work in the Boston area, the Boston Globe
Boston Globe
ranked Harmonix
Harmonix
as the 3rd best workplace overall, and the top mid-size business in its poll.[17] On 10 December 2009, Harmonix
Harmonix
laid off 39 of its employees, primarily in the QA department.[18] Sale by Viacom[edit] On 11 November 2010, Viacom
Viacom
stated that it was in talks with potential buyers for Harmonix, having already marked the unit as a discontinued operation to write off a $299 million loss for its 2010 third-quarter earnings statement.[19] Such talks had been in place since September 2010, before the release of either Rock Band
Rock Band
3 or Dance Central.[20] Viacom
Viacom
president and CEO, Philippe Dauman, stated the reason they were selling the company was to refocus Viacom
Viacom
as an entertainment creator, and that "the console games business requires expertise [Viacom doesn't] have".[21] Viacom
Viacom
also recognized that without dedicated resources to support video game development, the company was not able to take advantage of efficiencies the dedicated video game publishers have.[22] Martin Peers of the Wall Street Journal
Wall Street Journal
noted that Viacom lacked the physical distribution channels that other entertainment companies like Time Warner
Time Warner
have, and instead were forced to rely on Electronic Arts
Electronic Arts
to distribute the game and cut into their potential profits.[23] Industry analyst Michael Pachter suggested that while Rock Band
Rock Band
3 and Dance Central
Dance Central
would generate significant revenue in 2010 holiday sales, Viacom
Viacom
likely made the move to sell Harmonix
Harmonix
while the developers were doing well and in the news.[24] Electronic Arts CEO John Riccitiello, commenting on the potential purchase of Harmonix by his company, called Harmonix
Harmonix
a "falling knife" in regards to the diminishing size of the rhythm game market since 2009, and stated that "more people have been cut trying to catch falling knives than have benefited from getting the timing exactly right".[25] John Drake of Harmonix
Harmonix
affirmed that Viacom
Viacom
will continue to support Harmonix
Harmonix
until the sale is complete, and the developer will still continue their normal operations for their games which is unaffected by the sale.[26] In late December 2010, Viacom
Viacom
announced that it had sold Harmonix
Harmonix
to Harmonix-SBE Holdings LLC, a holding company for the family office of investor Jason Epstein. Epstein is a senior managing partner at investment firm Columbus Nova, though the buy-out of Harmonix
Harmonix
was conducted by Epstein personally, and not Columbus Nova. The terms of the sale were undisclosed, though estimated at $200 million.[27] This sale returned Harmonix
Harmonix
to its origins as an independent developer. The resulting sale did not affect present or future support plans for Harmonix' games; Harmonix
Harmonix
retained the intellectual property rights for Rock Band
Rock Band
and Dance Central
Dance Central
in the sale', allowing Harmonix
Harmonix
Music Systems to continue to develop these series.[28][29] According to Peter Kafka of the Wall Street Journal, the sale of Harmonix
Harmonix
was heavily discounted, possibly as low as fifty dollars, the equivalent of a fire sale and allowing Viacom
Viacom
to claim certain tax benefits; meanwhile, the new independent owners would assume all ongoing liability for Harmonix' projects, including music licensing fees and unsold inventory.[30] Viacom
Viacom
later affirmed that they received nearly $115 million in tax benefits from the Harmonix
Harmonix
sale.[31] Following the purchase, Harmonix
Harmonix
underwent a restructuring in February 2011, laying off about 12-15% of the 240-person staff.[32] Shortly after this, Activision
Activision
announced it was shuttering its Guitar Hero
Guitar Hero
division and cancelling planned games for 2011, which many journalists considered to mark the end of the rhythm game genre; Harmonix's Director of Communications, John Drake, in response to this closure, called the news "discouraging", but affirmed that Harmonix
Harmonix
will continue to invest itself in further Rock Band
Rock Band
and Dance Central
Dance Central
developments for the foreseeable future.[33] While Viacom
Viacom
sought a buyer for Harmonix, shareholders of Harmonix, including founders Rigopulos and Egozy, filed a lawsuit against Viacom, alleging misconduct in providing performance payouts in line with the terms of the purchase of Harmonix
Harmonix
by Viacom. Harmonix' suit contests that while Viacom
Viacom
had paid Harmonix
Harmonix
$150 million for success of the Rock Band
Rock Band
series in 2007, the shareholders are due a substantially larger sum for continued success in 2008, as determined by their proxy, Walter Winshall. Viacom
Viacom
countered the claims, stating that Winshall rejected various offers made by Viacom
Viacom
for the payout. The lawsuit also contends that Viacom
Viacom
has withheld $13 million in payouts from 2007, which Viacom
Viacom
had claimed at the time were to cover potential losses in patent lawsuits that were initiated against Harmonix
Harmonix
by Activision
Activision
and Gibson which have since been settled out of court.[34] Viacom
Viacom
has stated it will "vigorously" defend itself in this lawsuit,[31] and initiated a counter-suit in September 2011, suing Harmonix
Harmonix
for $131 million believing the $150 million payout was overcalculated.[35] In late 2011, BDO USA, the contract-assigned arbitrator on the matter, concluded that Viacom
Viacom
owed $383 million to Harmonix
Harmonix
in addition to the money already paid out, a total of $708 million when combined the initial purchase by Viacom
Viacom
and initial $150 million advance payment in 2007. Viacom
Viacom
is disputing this figure, claiming that BDO's report excluded specific evidence supplied by Viacom.[36][37] Of the $383 million owed to Harmonix, Viacom
Viacom
agreed to pay $84 million in part to settle the 2007 payments, leaving the dispute for the 2008 in court. In August 2012, the Delaware Court of Chancery dismissed Viacom's claims, and ordered the company to paid Harmonix
Harmonix
the remaining $299 million, though Viacom
Viacom
stated that it is seeking what further options it has.[38] Viacom
Viacom
appealed the decision, but the previous judgement was upheld by the Delaware Supreme Court in July 2013.[39] As an independent developer[edit] Approximately 6 to 9 months after its sale from Viacom, Harmonix started to grow again, boosted by sales of Dance Central
Dance Central
which led to the development of its sequel Dance Central
Dance Central
2 in late 2011.[40] By mid-2011, the company began developing new IP in both the mobile and social game markets, and began rehiring to aid in the development of these games.[40] Continued support of the Rock Band
Rock Band
franchise has remained a "meaningful source of profitability" to Harmonix
Harmonix
through 2011, according to Rigopulos.[40] Bloomberg then projected that Harmonix
Harmonix
would post $100 million in profit in 2011, based on sales of Dance Central
Dance Central
and continued downloadable content for the game.[41] At the onset of the 2013 E3 conference, Harmonix
Harmonix
announced that its next title would be the Kinect-enabled Fantasia: Music Evolved produced in association with Disney
Disney
Interactive. The game is based around the animated film Fantasia, and puts the player in control of music in a manner similar to Harmonix' previous rhythm games, affecting the virtual environment and interactive objects within it. The game is based on licensed contemporary rock music such as Queen and Bruno Mars.[42] In February 2014, Harmonix
Harmonix
announced a new title, Chroma, co-developed with Hidden Path Entertainment, which combines their music genre experience with first-person shooters. The players' actions are timed to the music in the game, influencing their effect with certain actions like gunfire, grenade explosions, and team healing. Chroma was planned for release in late 2014 on Microsoft Windows
Microsoft Windows
systems via Steam.[43] In May 2014, along with about 37 layoffs, Alex Rigopulos stepped aside from CEO to become the company's chief creative officer, while Steve Janiak would take over as CEO.[44] In March 2015, Harmonix
Harmonix
announced their plan to return to Rock Band with the next major title in the series, Rock Band
Rock Band
4. The new title, aimed to support backwards compatibility with all previous songs and instrument hardware, is aimed to be more of a platform for the eighth-generation consoles, the PlayStation 4
PlayStation 4
and Xbox One, as they have no plans to release another standalone title during this console generation but will continually provided free and paid feature and content updates throughout its lifetime.[45] Harmonix
Harmonix
had $15 million in investor funding from Spark Capital
Spark Capital
and Foundry Group to support Rock Band
Rock Band
4, Amplitude and additional projects going forward including virtual reality-based games.[46][47] In September 2015, Rigopulos announced that he would go to the advisory board for the crowdfunding site Fig, through which Harmonix will obtain funding for its next, yet-announced game.[48] On 1 March 2016, Harmonix
Harmonix
confirmed that the campaign was indeed to raise funds to port Rock Band
Rock Band
4 to the PC, but gamers would only have until 5 April to pledge US$1.5 million to make it happen.[49] The campaign was unsuccessful raising a total of $792,817.[citation needed] Games developed[edit]

Year Title Platforms

2001 Frequency PS2

2003 Amplitude PS2

2003 Karaoke
Karaoke
Revolution PS2

2004 Karaoke
Karaoke
Revolution Vol. 2 PS2

2004 Karaoke
Karaoke
Revolution Vol. 3 PS2

2004 EyeToy: AntiGrav PS2

2005 Karaoke
Karaoke
Revolution Party PS2, Xbox, GameCube

2005 Guitar Hero PS2

2006 CMT Presents: Karaoke
Karaoke
Revolution Country PS2

2006 Guitar Hero
Guitar Hero
II PS2, Xbox

2007 Guitar Hero
Guitar Hero
Encore: Rocks the 80s PS2

2007 Phase iPod

2007 Rock Band X360, PS3, PS2, Wii

2008 Rock Band
Rock Band
2 X360, PS3, PS2, Wii

2009 Rock Band
Rock Band
Unplugged PSP

2009 The Beatles: Rock Band X360, PS3, Wii

2009 Lego Rock Band X360, PS3, Wii, DS

2009 Rock Band
Rock Band
Mobile iOS

2010 Green Day: Rock Band X360, PS3, Wii

2010 Rock Band
Rock Band
3 X360, PS3, Wii, DS

2010 Dance Central X360 Kinect

2011 Dance Central
Dance Central
2 X360 Kinect

2011 VidRhythm iOS

2012 Rock Band
Rock Band
Blitz X360, PS3

2012 Dance Central
Dance Central
3 X360 Kinect

2014 Record Run iOS, Android

2014 Dance Central
Dance Central
Spotlight XB1 Kinect

2014 A City Sleeps Steam (PC/Mac)

2014 Fantasia: Music Evolved X360 Kinect, XB1 Kinect

2015 Rock Band
Rock Band
4 PS4, XB1

2015 Beat Sports Apple TV

2015 BeatNiks iOS, Android

2016 Amplitude PS4

2016 Rock Band
Rock Band
Rivals PS4, XB1

2016 Harmonix
Harmonix
Music VR PSVR

2017 Rock Band
Rock Band
VR Oculus Rift

2017 SingSpace Gear VR

2017 DropMix iOS, Android

2017 Super Beat Sports Switch

References[edit]

^ a b c d e Interview with Alex Rigopulos at GameCritics.com ^ a b c d e f g h i j k l m n o p q Overfelt, Maggie (3 September 2009). "How 'horrendous failure' led to Rock Band". CNNMoney. Retrieved 3 September 2009.  ^ Hall, Charlie (11 June 2015). "The pitch video for the first Harmonix
Harmonix
game will make your head explode". Polygon. Retrieved 11 June 2015.  ^ The Roar of IAAPA Archived 27 September 2007 at the Wayback Machine. at livedesignonline.com ^ a b Behind the Scenes: Alex Rigopulos at GameSpot ^ FreQuency at Harmonix.com Archived 23 June 2007 at the Wayback Machine. ^ Amplitude ^ Totilo, Stephen. (14 December 2005) 'Guitar Hero': The Video Game That Literally Rocks - Music, Celebrity, Artist News. MTV.com. Retrieved on 1 June 2013. ^ Harmonix
Harmonix
Archived 13 September 2007 at the Wayback Machine. ^ " Harmonix
Harmonix
Interview". Edge. 20 October 2008. Archived from the original on 5 October 2011. Retrieved 21 October 2008.  ^ "RockBand.Com". Harmonix. Retrieved 20 March 2013.  ^ Gallo, Phil (30 October 2008). " MTV
MTV
cues up Beatles video game". Variety. Retrieved 3 November 2008.  ^ Gibson, Ellie (4 November 2008). "Making Music". Eurogamer. Retrieved 4 November 2008.  ^ Bruno, Antony (31 October 2008). " MTV
MTV
and Activision
Activision
face off in battle of the brands". Reuters. Retrieved 3 November 2008.  ^ Kohler, Chris (30 October 2008). "Live Blog: Beatles, Rock Band Makers Team For New Game". Wired. Retrieved 30 October 2008.  ^ Bloomberg. Bloomberg. Retrieved on 1 June 2013. ^ Bray, Hiawatha (10 November 2009). "When everyone's in tune". Boston Globe. Retrieved 10 November 2009.  ^ Sliwinski, Alexander (10 December 2009). "Restructuring layoffs hit Harmonix, the band plays on". Joystiq.  ^ Becker, Nathan (11 November 2010). " Viacom
Viacom
Net Falls 59%, Plans to Sell Harmonix". Wall Street Journal. Retrieved 11 November 2010.  ^ Schechner, Sam (12 November 2010). " Viacom
Viacom
to Unload 'Rock Band' Unit". Wall Street Journal. Retrieved 15 November 2010.  ^ Kaplan, David (11 November 2010). "Viacom's Dauman: Harmonix
Harmonix
Sale Is About Focus; Digital Dollars, Not Dimes". Paid Content. Retrieved 11 November 2010.  ^ Fritz, Ben (11 November 2010). " Viacom
Viacom
looks to sell Rock Band developer after years of losses [updated]". Los Angeles Times. Retrieved 11 November 2010.  ^ Peers, Martin (13 November 2010). " Viacom
Viacom
Hits Wrong Note". Wall Street Journal. Retrieved 13 November 2010.  ^ Bray, Hiawatha (12 November 2010). "A game they couldn't win". Boston Globe. Retrieved 11 November 2010.  ^ Rabil, Sarah (30 November 2010). " Electronic Arts
Electronic Arts
Hunts Video-Game Bargain Bin for Acquisitions". Bloomberg L.P.
Bloomberg L.P.
Retrieved 30 November 2010.  ^ Drake, John (11 November 2010). "Response to Questions about Viacom Selling Harmonix". Harmonix
Harmonix
Music Systems. Retrieved 11 November 2010.  ^ Halliday, Josh (24 December 2010). " Viacom
Viacom
sells Rock Band
Rock Band
game studio". The Guardian. London. Retrieved 24 December 2010.  ^ Marie, Meagan (23 December 2010). " Viacom
Viacom
Sells Harmonix
Harmonix
To Columbus Nova". Game Informer. Retrieved 23 December 2010.  ^ Frushtick, Russ (23 December 2010). " Harmonix
Harmonix
Leaves Viacom, Can Continue Making 'Rock Band' And 'Dance Central'". MTV. Archived from the original on 25 December 2010. Retrieved 23 December 2010.  ^ Kafka, Peter (4 January 2011). " Viacom
Viacom
Sold Rock Band
Rock Band
for a Song. A Really, Really Cheap Song". Wall Street Journal. All Things Digital. Retrieved 4 January 2011.  ^ a b Cifaldi, Frank (29 April 2011). " Viacom
Viacom
Confirms Major Tax Benefits From Harmonix
Harmonix
Sale, Lawsuit Defense". Gamasutra. Retrieved 29 April 2011.  ^ Alexander, Leigh (7 February 2011). "Staff Cuts Hit Rock Band, Dance Central Creator Harmonix". Gamasutra. Retrieved 7 February 2011.  ^ Rose, Mike (11 February 2011). "Harmonix: We Will Continue to Invest in Rock Band". Gamasutra. Retrieved 11 February 2011.  ^ Fritz, Ben (21 December 2010). "Viacom, Harmonix
Harmonix
former shareholders in fight over Rock Band
Rock Band
payments worth hundreds of millions [updated]". Los Angeles Times. Retrieved 22 December 2010.  ^ Dutton, Fred (20 September 2011). " Viacom
Viacom
sues Harmonix
Harmonix
for $131m". Eurogamer. Retrieved 20 September 2011.  ^ Fritz, Ben (27 December 2011). " Viacom
Viacom
is ordered to pay $383 million more to Rock Band
Rock Band
makers". Los Angeles Times. Retrieved 27 December 2011.  ^ Cifaldi, Frank (28 December 2011). " Viacom
Viacom
Owes Former Harmonix Shareholders $383M, Says Accountant". Gamasutra. Retrieved 28 December 2011.  ^ Gardner, Eriq (13 August 2012). " Viacom
Viacom
Hit With $300 Million Court Ruling in 'Rock Band' Case". The Hollywood Reporter. Retrieved 13 August 2012.  ^ Sarkir, Samit (17 July 2013). " Viacom
Viacom
loses Harmonix
Harmonix
lawsuit, must pay $299M disputed bonuses". Polygon. Retrieved 17 July 2013.  ^ a b c Graft, Kris (16 August 2011). "Interview: Reinventing Harmonix". Gamasutra. Retrieved 17 August 2011.  ^ Dean, Alexandra (2 November 2011). " Harmonix
Harmonix
Rebounds With Dance Central, Bets on Music Downloads". Bloomberg L.P.
Bloomberg L.P.
Retrieved 2 November 2011.  ^ Snider, Mike (4 June 2013). "Music, movement are new realms for classic 'Fantasia'". USA Today. Retrieved 4 June 2013.  ^ Kohler, Chris (17 February 2014). " Rock Band
Rock Band
Maker's Next Game Is a Musical First-Person Shooter". Wired. Retrieved 17 February 2014.  ^ Grubb, Jeffrey (29 May 2014). " Harmonix
Harmonix
lays off 37 and replaces CEO". Venture Beat. Retrieved 29 May 2014.  ^ " Rock Band
Rock Band
4: Behind the Scenes With Harmonix". 5 March 2015. Retrieved 8 March 2015.  ^ Wawro, Alex (8 September 2015). " Harmonix
Harmonix
nets $15 million investment ahead of Rock Band
Rock Band
4 release". Gamasutra. Retrieved 8 September 2015.  ^ Hall, Charlie (5 October 2015). "With the release of Rock Band
Rock Band
4, Harmonix
Harmonix
reveals source of investment". Polygon. Retrieved 5 October 2015.  ^ Hall, Charlie (3 September 2015). " Harmonix
Harmonix
partners with crowdfunding site Fig, takes seat on advisory board". Polygon. Retrieved 3 September 2015.  ^ " Rock Band
Rock Band
4 for PC + Rock Band
Rock Band
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External links[edit]

Official website Games people play, Harmonix
Harmonix
profile by Camille Dodero, May 2005

v t e

Harmonix
Harmonix
games

Frequency series

Frequency Amplitude Phase

Guitar Hero
Guitar Hero
series

Guitar Hero

songs

Guitar Hero
Guitar Hero
II

songs

Guitar Hero
Guitar Hero
Encore: Rocks the 80s

Rock Band
Rock Band
series

Rock Band

songs

Rock Band
Rock Band
2

songs

Rock Band
Rock Band
Unplugged The Beatles: Rock Band

songs

Rock Band
Rock Band
Mobile Rock Band
Rock Band
(iOS) Rock Band
Rock Band
Reloaded Lego Rock Band

songs

Green Day: Rock Band

songs

Rock Band
Rock Band
3

songs

Rock Band
Rock Band
Blitz Rock Band
Rock Band
4

songs

Dance Central
Dance Central
series

Dance Central Dance Central
Dance Central
2 Dance Central
Dance Central
3 Dance Central
Dance Central
Spotlight

Other games

Karaoke
Karaoke
Revolution

songs

EyeToy: AntiGrav Fantasia: Music Evolved A City Sleeps DropMix

v t e

Guitar Hero

Guitar Hero

Songs

Guitar Hero
Guitar Hero
II

Songs

III: Legends of Rock

Songs

World Tour

Songs

Guitar Hero
Guitar Hero
5

Songs

Warriors of Rock

Songs

Live

Songs

Expansions

Encore: Rocks the 80s

songs

Aerosmith

songs

Metallica

songs

Smash Hits Van Halen

Spinoffs

Band Hero On Tour series

songs

Mobile series DJ Hero

songs

DJ Hero
DJ Hero
2

songs

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v t e

Rock Band

Main games

Rock Band

songs

Rock Band
Rock Band
2

songs

Rock Band
Rock Band
3

songs

Rock Band
Rock Band
4

songs

Band-centric games

The Beatles

songs

Green Day

songs

Spin-offs

Unplugged Lego

songs

Blitz

Mobile games

Mobile iOS Reloaded

Additional songs

Full list

2007 2008 2009 2010 2011 2012 2013 2015 2016 2017 2018

Track packs Rock Band
Rock Band
Network

1.0 songs 2.0 songs

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