Strike Force Centauri
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''Terra Nova: Strike Force Centauri'' is a 1996
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video game developed and published by
LookingGlass Technologies Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Producti ...
. Set in a science-fictional depiction of the 24th century, the game follows a faction of humans who colonize the
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centaur ...
star system to escape from the Hegemony, a
totalitarian Totalitarianism is a form of government and a political system that prohibits all opposition parties, outlaws individual and group opposition to the state and its claims, and exercises an extremely high if not complete degree of control and regul ...
Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony. ''Terra Nova'' has been cited as one of the first squad-oriented games with
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3D) graphics; the player is often assisted by
artificially intelligent Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animal cognition, animals and human intelligence, humans. Example tasks in ...
teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, '' Ultima Underworld: The Stygian Abyss'', ''Terra Nova'' was subject to a long and difficult development process, caused in part by the production of its
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s. The game's TED engine can render 3D outdoor environments and simulate physics; the latter enables such effects as
procedural animation A procedural animation is a type of computer animation, used to automatically generate animations, animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations. Procedural ani ...
. ''Terra Nova''s critical reception was highly positive. Reviewers praised its tactical elements, and several compared it to the 1995 video game '' MechWarrior 2: 31st Century Combat''. However, reception of its graphics was mixed, and many noted the game's steep system requirements. Despite critical acclaim and sales in excess of 100,000 units, the game was a commercial failure: it did not recoup its development costs. While it was intended to be the first in a series, its low sales led the company to cancel plans for a sequel.


Gameplay

As a
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
, ''Terra Nova'' focuses on combat and takes place from a character's eye view in a
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3D) graphical environment. The protagonist wears powered battle armor (PBA) that features lock-on targeting, jumpjets for limited flight, infrared and zoomed vision, and a rechargeable
energy shield In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble or deflector shield, is a barrier made of things like energy, negative energy, dark energy, electromagnetic fields, gravitational fields, ...
that protects against attacks. The player uses a freely movable mouse cursor to aim weapons and manipulate the
heads-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
(HUD) interface. As with Looking Glass Technologies' earlier game ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'', the HUD contains three "Multi-Function Displays" (MFDs). These screens may be configured to display tactical information, such as squad command menus, maps and weapon statistics. The player is usually accompanied by up to three
artificially intelligent Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animal cognition, animals and human intelligence, humans. Example tasks in ...
squadmates, who may be given tactical orders such as holding a position, taking cover or rushing enemies. Squadmates may be commanded as a group or individually; for example, one half of a squad may be used to distract enemies while the other half attacks an objective. Each squad member specializes in weapons, reconnaissance, repairs, demolitions or electronics. Those in the latter four categories may be given special commands, such as repairing a teammate's armor or setting explosive charges. During missions, squad members radio in enemy sightings and status assessments. The game takes place in 37 missions. Each begins with a briefing that describes such details as objectives, squad size and enemies. Objectives range from rescues and assaults to reconnaissance photography. Additional missions—whose contents may be selected by the player—are available through the game's "Random Scenario Builder". Before undertaking missions, the player outfits the squad and protagonist with PBA suits and equipment. The three types of PBA—Scout, Standard and Heavy—vary in ability; for example, the Scout armor is fast and light, while the Heavy armor is slow and powerful. Each may be fitted with weapons and an "Auxiliary Suit Function" (ASF); the latter ranges from increased jumpjet power to deployable automatic turrets. Only a small amount of equipment is available at the outset, but more becomes accessible as the game progresses. Between missions, the player may read e-mails, news and military files, and a "library" that details the game's setting.


Plot


Setting and characters

''Terra Nova'' is set in a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
al depiction of the year 2327 and takes place in the
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centaur ...
star system. The setting's early inspirations were the novels ''
Starship Troopers ''Starship Troopers'' is a military science fiction novel by American writer Robert A. Heinlein. Written in a few weeks in reaction to the US suspending nuclear tests, the story was first published as a two-part serial in ''The Magazine of F ...
'' and ''
The Forever War ''The Forever War'' (1974) is a military science fiction novel by American author Joe Haldeman, telling the contemplative story about human soldiers fighting an interstellar war against an alien civilization known as the Taurans. It won the Nebu ...
'', and ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' compared it to that of the 1986
action film Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life ...
''
Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrate ...
''. Over two hundred years before the beginning of the game, Earth is subsumed by a
world government World government is the concept of a single political authority with jurisdiction over all humanity. It is conceived in a variety of forms, from tyrannical to democratic, which reflects its wide array of proponents and detractors. A world gove ...
called the Hegemony, whose "Publicanism" philosophy ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' summarized as "communism without the economic restrictions". The Hegemony annexes colonies throughout the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar S ...
, but the inhabitants of
Jupiter Jupiter is the fifth planet from the Sun and the List of Solar System objects by size, largest in the Solar System. It is a gas giant with a mass more than two and a half times that of all the other planets in the Solar System combined, but ...
's moons reach an agreement that allows them to relocate to Alpha Centauri, where they settle on the Earth-like NewHope and the frozen Thatcher planets. The settlers divide into twelve "Clans"—each with a military "Strike Force" to defend against bandits—and create the Centauri Council to govern the system. Trade is established with the Hegemony. As the game begins, an elite Strike Force called Strike Force Centauri is formed in response to increasing pirate activity. The protagonist of ''Terra Nova'' is Nikola ap Io, the squad leader of Strike Force Centauri. His older brother, Brandt ap Io, is one of his subordinates, and the two share a mutual animosity. Other members of the squad include Sarah Walker, the daughter of a Centauri Council member; Ernest Schuyler, who is known for his sense of humor; and the frank and abrasive Simon Ashford. Each member was given a personality so that the player would form connections with the squad. Commander Arlen MacPherson assumes overall charge of the squad, and he has regular dealings with Hegemony ambassador Creon Pentheus. Live-action
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s depicting character interaction occasionally play between missions.


Story

As the game begins, pirates steal a shipment of highly destructive "Petrovsk grenades". A reconnaissance mission by Nikola identifies the grenades at a heavily defended pirate base, and they are recovered en route to a transport ship. Without the grenades, the base is assaulted by Strike Force Centauri, and Hegemony equipment is found there. When MacPherson confronts Pentheus about the incident, he denies involvement. Proof of the Hegemony's intentions is later found at a Thatcher smuggling base, and Pentheus declares war on the Centauri colonies. Now knowing the pirates are funded by the Hegemony, MacPherson suspects that a previous information leak was in fact the work of a Hegemony spy; Nikola questions Brandt, who responds with indignance. After a series of missions against the Hegemony, Nikola's aircraft is ambushed and shot down, and he is captured by Pentheus. During this time, Pentheus tells him that a traitor within Strike Force Centauri is responsible for the ambush. The squad rescues Nikola, but Schuyler is killed in the assault. At his funeral, Ashford accuses Nikola as the traitor. It soon becomes clear that MacPherson is being poisoned. Nikola believes that Brandt is responsible, because of his recent disappearances, but is proven wrong. After MacPherson dies, Sarah Walker takes his place as commander of Strike Force Centauri. Walker sends Nikola, disguised as a pirate, on an espionage mission to discover the traitor's identity. Nikola finds information that incriminates Ashford, who, when confronted, boasts of his actions and leaps to his death from a docking bay. The squad continues the war, and the Hegemony is eventually forced to gather its remaining forces at a base on Thatcher. The squad destroys the facility by detonating a highly explosive fuel tank inside it. Following its defeat, the Hegemony denies involvement in the war, declares Pentheus a rogue agent and appoints a new ambassador to the system. While angered by the announcement, Strike Force Centauri celebrates its victory as the game ends.


Development

''Terra Nova'' was conceived in 1992, around the time that Looking Glass Technologies' first game, '' Ultima Underworld: The Stygian Abyss'', was completed. Company co-founder
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertain ...
wrote a
design document A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various des ...
for a tactical, squad-based game with a science fiction setting, and he helped the team initiate its development. Artist Robb Waters created concept art. It was originally titled ''Freefall'', because of the way the soldiers enter combat by dropping from aircraft. Development was initially led by a newly hired programmer who envisioned the game as an exact simulation, in which every element was as realistic as possible. Programmer Dan Schmidt created the game's artificial intelligence, and he attempted to make squadmates intelligently follow orders and provide assistance, instead of merely "staying out of your way". Schmidt hired
Eric Brosius Eric Brosius is a musician and video game developer, and a former employee of Looking Glass Studios. He is a former member of the band Tribe and is married to Terri Brosius. He is currently a member of the bands Eddie Japan and Dark Wheels. Bro ...
and
Terri Brosius Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series. Biography Terri was a member of the Boston band Tribe as a keyboardist a ...
, then-members of the band
Tribe The term tribe is used in many different contexts to refer to a category of human social group. The predominant worldwide usage of the term in English language, English is in the discipline of anthropology. This definition is contested, in p ...
, to compose the game's music, which was called "orchestrally flavored" by the ''
Boston Herald The ''Boston Herald'' is an American daily newspaper whose primary market is Boston, Massachusetts, and its surrounding area. It was founded in 1846 and is one of the oldest daily newspapers in the United States. It has been awarded eight Pulit ...
''. As with their 1995 video game ''
Flight Unlimited ''Flight Unlimited'' is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, ra ...
'', Looking Glass Technologies self-published ''Terra Nova''. The game began production alongside the company's second project, '' Ultima Underworld II: Labyrinth of Worlds'', and remained in development after that game's 1993 release. It then continued through the creation of their titles ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'' (released in 1994) and ''Flight Unlimited''. The game was subject to numerous delays, which Schmidt later attributed to its lack of a set deadline. He stated that the team was "trying to go with the same philosophy" as the company's earlier games, in that they would "develop the systems and the game would come out of it". However, the team's development priorities regularly changed, and the programmer who led the project left several years into production. According to Schmidt, his departure meant that "there was no-one left who was psyched about making this really ealisticsimulation". Despite this fact, the team continued using the idea, even though serious difficulties were involved in achieving it. Schmidt said that the game's development status was uncertain after the programmer left, and that he inherited the role of lead programmer around that time merely because the position had to be filled. He later assumed the role of project leader. In January 1995, Looking Glass showed ''Terra Nova'' alongside ''Flight Unlimited'' at the Winter
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, under their "Immersive Reality" marketing label. In the team's original plan, ''Terra Nova'' consisted of missions that were bookended by simplistic cutscenes, akin to those of the 1990
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
video game ''
Wing Commander Wing commander (Wg Cdr in the RAF, the IAF, and the PAF, WGCDR in the RNZAF and RAAF, formerly sometimes W/C in all services) is a senior commissioned rank in the British Royal Air Force and air forces of many countries which have historical ...
''. However, in 1994, Origin released '' Wing Commander III: Heart of the Tiger'', which features live-action
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(FMV) cutscenes. This pressured Looking Glass into incorporating FMV into ''Terra Nova''. Schmidt later said, "Lots of A-list games were including more and more FMV, and it was felt by management that if ''Terra Nova'' didn't have any, it would look second-rate." The decision to include it came when the game was already overdue, and a large portion of the game's funding was redirected toward cutscene production. A scriptwriter from outside the company was hired to write the cutscenes; because of the interplay between the cutscenes and missions, the script underwent numerous rewrites. The game's delays and large budget resulted in the removal of a planned online multiplayer component, and the FMV cutscenes, which were expensive to produce, increased the number of sales needed to recoup development costs. A patch was planned to release post-launch in September 1996 and add the online multiplayer functionality, but it did not materialize. Schmidt called the cutscenes a "giant distraction" for the team and himself as project leader: he later described them as "cheesier than most" of those from the period and noted that "I wince a lot looking back on
hem A hem in sewing is a garment finishing method, where the edge of a piece of cloth is folded and sewn to prevent unravelling of the fabric and to adjust the length of the piece in garments, such as at the end of the sleeve or the bottom of the ga ...
. Schmidt believed that they were likely an error from a business standpoint, as they further increased the game's budget and production length, but ultimately did not increase sales. Roughly a year before its release, the team concluded that ''Terra Nova''s realistic, simulation-style gameplay was not enjoyable. However, Schmidt said that the game's already lengthy development meant that it had to be released; otherwise, he believed that it would be canceled, or that its high cost would bankrupt the company. As a result, the game was completely redesigned to be "much more arcadey" only a few months before release. Schmidt said that, in the new game, "you were going around blowing people up" and "your enemies have brackets on them showing their health and it's very bright and glowy and green". He believed that these elements drastically increased the game's enjoyability. He summarized, "Six months before it shipped the game wasn't fun at all and we actually ended up shipping something that was at least somewhat enjoyable to play". After previously being slated to launch in the second quarter of 1995, the game was released on March 5, 1996; by this time, its graphical technology had been surpassed by other video games, according to Schmidt. Lead programmer Art Min later expressed dissatisfaction with the game: he believed that, while the team coalesced at the end of development, they shipped the game too soon because of "an overexcited VP of Product Development".


Technology

Unlike Looking Glass' previous first-person games—''Ultima Underworld'', ''Ultima Underworld II'' and ''System Shock''—''Terra Nova'' takes place in outdoor environments. The game's engine, named TED, supports weather conditions, day and night environments, real-time water reflections and moving clouds, among other effects. Most of the work on the outdoor renderer was done by programmer Eric Twietmeyer; however, contemporary computers were not powerful enough to display fully three-dimensional (3D) outdoor environments. The problem was solved by programmer James Fleming: the game's engine renders and applies textures to foreground objects in full 3D graphics, but—according to ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''—it displays a "
bitmap In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array A bit array (also known as bitmask, bit map, bit set, bit string, or bit vector) is an array data structure that c ...
ped background in the distance" to provide the "illusion of detail". As with ''Flight Unlimited'' and the CD-ROM release of ''System Shock'', ''Terra Nova'' was designed to support
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An H ...
s. The game features
QSound QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular ste ...
technology. Describing QSound's effect before the game's release, Suzanne Kantra Kirschner of ''
Popular Science ''Popular Science'' (also known as ''PopSci'') is an American digital magazine carrying popular science content, which refers to articles for the general reader on science and technology subjects. ''Popular Science'' has won over 58 awards, incl ...
'' wrote that "you'll hear the rustle of leaves from the right speaker a split second before you hear it in the left signaling you that the enemy is approaching from the right". The game's characters are procedurally animated via simulated physics models and
inverse kinematics In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a g ...
(IK)—a system designed by programmer
Seamus Blackley Jonathan "Seamus" Blackley (born 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001. Career After enteri ...
. Basic physics are used to move character models through the environment, and the models are animated by the IK system in accordance with this movement. Designer Richard Wyckoff later compared the character physics to those of a marble, and Schmidt described the technique as akin to putting each character in a
hamster ball Hamster balls are hollow spheres made of clear plastic into which hamsters, gerbils, degus and other small rodent pets are placed, allowing them to run around outside their cages without the risk of running away or getting lost under furniture. ...
. The system's imperfect nature can result in animation glitches. A more realistic simulation of
bipedal Bipedalism is a form of terrestrial locomotion where an organism moves by means of its two rear limbs or legs. An animal or machine that usually moves in a bipedal manner is known as a biped , meaning 'two feet' (from Latin ''bis'' 'double' ...
movement was originally planned, but it was simplified before release because of coding difficulties. Schmidt later said that the original method "almost always worked", but that "every thirty minutes someone would put their foot down slightly wrong ... and then go flying off across the map". A physics model is also used to simulate weapon recoil, the arc of projectiles and the gravity of each planet; for example, projectiles travel farther in low gravity environments.


Reception

Although ''Terra Nova'' sold more than 100,000 units, it was a commercial failure because it did not recoup its development costs. Designer Tim Stellmach later characterized its performance as "a disaster". Despite this, the game was acclaimed by critics, and several publications drew comparisons to the 1995 video game '' MechWarrior 2: 31st Century Combat''. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' compared the game favorably to ''System Shock'' due to its balanced combination of action and strategy, stating that in just two years Looking Glass "has metamorphosed from one of the industry's secret technology powerhouses to a hugely respected developer in its own right." John Payne of ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'' wrote, "Depending on your point of view, ''Terra Nova'' is either a stripped-down ''Mechwarrior'' or a souped-up ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * L ...
''." However, he stated that it was enjoyable regardless of which perspective was taken. While he described the game's animation as "fluid", he found its graphics in general to be "fairly blocky, even at a distance". He finished his review by stating that the game "requires more practice than action fans are used to" but provides "a nice payoff". ''
Next Generation Magazine ''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was p ...
'' wrote, "Looking Glass has always been known for breaking the barriers of conventional gameplay, and it has done it again with ''Terra Nova''". The magazine considered the game to be "an all around stunning effort". ''
The Sunday Star-Times The ''Sunday Star-Times'' is a New Zealand newspaper published each weekend in Auckland. It covers both national and international news, and is a member of the New Zealand Press Association and Newspaper Publishers Association of New Zealand. ...
'' Peter Eley found the game to be extremely complex, and he noted the originality of its "real-time, full motion and 3D combat simulation". He called its sound and music "stunning" but found that its graphics "aren't as crisp as some other games", and he described performance issues. Lee Perkins of ''
The Age ''The Age'' is a daily newspaper in Melbourne, Australia, that has been published since 1854. Owned and published by Nine Entertainment, ''The Age'' primarily serves Victoria (Australia), Victoria, but copies also sell in Tasmania, the Austral ...
'' also found the game's performance and graphics lacking, but he said, "In spite of its visual shortcomings, ''Terra Nova'' has the same level of inherent player appeal as ''System Shock''". He concluded that the game's "tactical demands ... are probably its strongest point", and that it "isn't quite up in the ''Mechwarrior 2'' league, utit's making some very loud noises with avid mech-combat fans". ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' Tim Royal offered similar praise for its strategic elements; however, like the other two, he noted the game's performance issues, and he called its graphics "above average, but not mind-boggling". He finished, "I ... won't say it beats ''System Shock''. It doesn't. ... But ''Terra Nova'' offers a wonderful variety of terrain, mission types, and scenarios". William Wong of '' Computer Shopper'' called it "a great game that is backed by good graphics and sound, and will keep you going for hours"; he also praised its cutscenes. He concluded, "If the pcomingmultiplayer pack is as good as the standalone version, ''Terra Nova'' could be a strike force to be reckoned with." ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''s James Flynn praised the game's graphics, sense of realism, and free-form missions; about the latter, he wrote, "There's no right or wrong way to complete any of the missions in ''Terra Nova'', and this is one of its strongest assets." He noted that it was "virtually impossible to recommend" the game to those with lower-end computers, but he believed that it was also "impossible to condemn Looking Glass for programming the game this way, because it feels so real, and its authenticity is what makes it so much fun". Daniel Jevons of ''Maximum'' approved of the graphics but disliked the focus on long-range combat and the use of the mouse to move a crosshair rather than the entire viewpoint. However, he concluded that the game "has a degree of depth that most robot combat games lack, the plot is strangely involving and despite the initial control difficulties, with perseverance most competent gamers will soon be stomping around the battlefields". Michael E. Ryan of ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
'' praised the game's artificial intelligence and called its graphical quality "spectacular", but found its movement controls to be "awkward". He concluded, "''Terra Nova'' is an exceptional game that combines frenetic, fast-paced action with real-time squad-level tactics. It doesn't get much better than this". ''Terra Nova'' was named the 15th best computer game ever by ''PC Gamer UK'' in 1997. The editors called it "exactly the kind of dynamic, risk-taking, intelligent game we've been asking for". In 2000, ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' named it one of the "10 Best Sci-Fi Simulations" of all time.


Legacy

''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' has cited ''Terra Nova'' as one of the first 3D games with squad-oriented gameplay.
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
's Bill Hiles said that the game "preceded the 'tactical squad-based, first-person shooter' action genre by a full two years", and that "In 1996, ...''Terra Nova'' didn't feel like any other game out there". Hiles called ''
Tribes 2 ''Tribes 2'' is a first-person shooter multiplayer video game developed by Dynamix and published by Sierra On-Line in 2001 as a sequel to '' Starsiege: Tribes''. Setting Set in the year 3941 of the fictional Earthsiege universe, ''Tribes 2'' ...
'' "a spiritual descendent of ''Terra Nova'' if there ever was one". Project leader Dan Schmidt later said that he had "a bit of a negative experience overall because the thing dragged on forever", but he noted that "there are people who regard it highly so it can't have been that terrible". The 1998 video game '' Jurassic Park: Trespasser'' features a
procedural animation A procedural animation is a type of computer animation, used to automatically generate animations, animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations. Procedural ani ...
system very similar to the one used in ''Terra Nova''. While Schmidt said before the game's release that the team wanted to develop "a whole series of games that take place in the ''Terra Nova'' world", the game's poor sales made the creation of a sequel "impractical", according to Paul Neurath. As the game's publisher, Looking Glass took on the full burden of its commercial underperformance, which contributed to the company's bankruptcy and closure in May 2000. Neurath later said, "If we could do ''Terra Nova'' over, I would have dumped the cinematics and done online team play instead. Who knows, maybe then the ''Tribes II'' and ''Halo'' teams would be talking about the influence of ''Terra Nova'' on their games".


Notes


External links

*
''Terra Nova''
on
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's "The Best Games You Never Played" {{featured article 1996 video games Fiction set in the 24th century Alpha Centauri in fiction DOS games DOS-only games First-person shooters Games commercially released with DOSBox Looking Glass Studios games Military science fiction video games Science fiction video games Single-player video games Tactical shooter video games Video games developed in the United States Video games scored by Eric Brosius Video games set in the 24th century Video games with voxel graphics