Strike Force Centauri
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Strike Force Centauri
''Terra Nova: Strike Force Centauri'' is a 1996 tactical first-person shooter video game developed and published by LookingGlass Technologies. Set in a science-fictional depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the Hegemony, a totalitarian Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony. ''Terra Nova'' has been cited as one of the first squad-oriented games with three-dimensional (3D) graphics; the player is often assisted by artificially intelligent teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, '' Ultima Underworld: The Stygian Abyss'', ''Terra Nova'' was subject to a long and difficult development process, caused in part by the production of its full-motion video cutscenes. The game's TED engine can render ...
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LookingGlass Technologies
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of AverStar, where it was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000. Notable productions by Looking Glass include the ''Ultima Underworld'', ''System Shock'' and ''Thief (series), Thief'' series. History Foundation and ''Ultima Underworld'' (1990–1992) Prior to founding Looking Glass, Paul Neurath worked with developer Origin Systems, while it was located in Southern New Hampshire, where he led the design on ''Space Rogue''. Following the release of the game, Origin moved back to Texas, from which it originated, leaving Neurat ...
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Tactical Shooter
A tactical shooter is a video game genre, subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes tactics, planning, and cooperation more important than quick reflexes, thus lending the tactical shooter subgenre its name. The tactical shooter genre originated in the late 1980s, but was first popularized in the late 1990s with the releases of several successful tactical shooters. The popularity of the genre lasted until a decline in popularity in the mid-to-late 2000s, following the discontinuation or reboots of some tactical shooter franchises, and the successes of "arcade-style" action shooters that eschewed traditional genre aspects in favor of cinematic or audience-accessible gameplay. In the mid-to-late 2010s and early 2020s, traditional tactical shooters saw a revitalization following the successes of numerous titles. Though they ...
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Aliens (film)
''Aliens'' is a 1986 science fiction action film written and directed by James Cameron. It is the sequel to the 1979 science fiction horror film ''Alien'', and the second film in the ''Alien'' franchise. The film is set in the far future; Sigourney Weaver stars as Ellen Ripley, the sole survivor of an alien attack on her ship. When communications are lost with a human colony on the moon where her crew first saw the alien creatures, Ripley agrees to return to the site with a unit of Colonial Marines to investigate. Michael Biehn, Paul Reiser, Lance Henriksen, and Carrie Henn feature in supporting roles. Despite the success of ''Alien'', its sequel took years to develop due to lawsuits, a lack of enthusiasm from 20th Century Fox, and repeated changes in management. Although relatively inexperienced, Cameron was hired to write a story for ''Aliens'' in 1983 on the strength of his scripts for '' The Terminator'' (1984) and '' Rambo: First Blood Part II'' (1985). The project stall ...
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Action Film
Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life-threatening situations, a dangerous villain, or a pursuit which usually concludes in victory for the hero. Advancements in computer-generated imagery (CGI) have made it cheaper and easier to create action sequences and other visual effects that required the efforts of professional stunt crews in the past. However, reactions to action films containing significant amounts of CGI have been mixed, as some films use CGI to create unrealistic, highly unbelievable events. While action has long been a recurring component in films, the "action film" genre began to develop in the 1970s along with the increase of stunts and special effects. This genre is closely associated with the thriller film, thriller and adventure film, adventure genres and ma ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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The Forever War
''The Forever War'' (1974) is a military science fiction novel by American author Joe Haldeman, telling the contemplative story about human soldiers fighting an interstellar war against an alien civilization known as the Taurans. It won the Nebula Award in 1975 and the Hugo and Locus awards in 1976. '' Forever Free'' (1999) and '' Forever Peace'' (1997) are respectively, direct and thematic sequel novels. The novella ''A Separate War'' (1999) is another sequel of sorts, occurring simultaneously with the final portion of ''The Forever War''. Informally, the novels comprise The Forever War series; the novel also inspired a comic book and a board game. ''The Forever War'' is the first title in the SF Masterworks series. Plot summary William Mandella is a physics student conscripted for an elite task force in the United Nations Exploratory Force being assembled for a war against the Taurans, an alien species discovered when they apparently attacked human colonists' ships. The UNEF ...
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Starship Troopers
''Starship Troopers'' is a military science fiction novel by American writer Robert A. Heinlein. Written in a few weeks in reaction to the US suspending nuclear tests, the story was first published as a two-part serial in ''The Magazine of Fantasy & Science Fiction'' as ''Starship Soldier'', and published as a book by G. P. Putnam's Sons in December 1959. The story is set in a future society ruled by a human interstellar government dominated by a military elite, referred to as the ''Terran Federation''. Under this system, only veterans of the military enjoy full citizenship, including the right to vote. The first-person narrative follows Juan "Johnny” Rico, a young man of Filipino descent, through his military service in the Mobile Infantry. Rico progresses from recruit to officer against the backdrop of an interstellar war between humans and an alien species known as "Arachnids" or "Bugs". Interspersed with the primary plot are classroom scenes in which Rico and others di ...
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Looking Glass Technologies
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of AverStar, where it was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000. Notable productions by Looking Glass include the ''Ultima Underworld'', '' System Shock'' and ''Thief'' series. History Foundation and ''Ultima Underworld'' (1990–1992) Prior to founding Looking Glass, Paul Neurath worked with developer Origin Systems, while it was located in Southern New Hampshire, where he led the design on '' Space Rogue''. Following the release of the game, Origin moved back to Texas, from which it originated, leaving Neurath with a ...
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PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present day. Overview ''PC Magazine'' provides reviews and previews of the latest hardware and software for the information technology professional. Articles are written by leading experts including John C. Dvorak, whose regular column and "Inside Track" feature were among the magazine's most popular attractions. Other regular departments include columns by long-time editor-in-chief Michael J. Miller ("Forward Thinking"), Bill Machrone, and Jim Louderback, as well as: * "First Looks" (a collection of reviews of newly released products) * "Pipeline" (a collection of short articles and snippets on computer-industry developments) * "Solutions" (which includes various how-to articles) * "User-to-User" (a section in which the magazine's experts answ ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, '' Ultima Underworld: The Stygian Abyss'' and '' Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole". Critics praised ''System Shock'' and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commerci ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damage ...
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Point-and-click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such as ...
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