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The Truth About Marika
''The Truth About Marika'' (Swedish title: ''Sanningen om Marika''), is a transmedia production by Sveriges Television (SVT) and The company P in cooperation with SICS and Interactive Institute. It is an alternate reality game and a TV-series, created by Anders Weidemann, Martin Ericsson and Daniel Lägersten. The drama series, written by Anders Weidemann, first aired in Sweden during the autumn of 2007. ''The Truth About Marika'' was marketed as a "participation drama" and had a high amount of viewer participation. The viewers of the TV-series were invited by a young woman to participate in the search for her lost friend and the search took place online and all over Sweden. Participation drama ''The Truth About Marika'' took place on television, national radio, the internet, mobile phones and in the streets. Each week the theories of the search for Marika were discussed in a live TV-debate. The events depicted on the television show was partially altered by the actions of parti ...
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Swedish Language
Swedish ( ) is a North Germanic language spoken predominantly in Sweden and in parts of Finland. It has at least 10 million native speakers, the fourth most spoken Germanic language and the first among any other of its type in the Nordic countries overall. Swedish, like the other Nordic languages, is a descendant of Old Norse, the common language of the Germanic peoples living in Scandinavia during the Viking Era. It is largely mutually intelligible with Norwegian and Danish, although the degree of mutual intelligibility is largely dependent on the dialect and accent of the speaker. Written Norwegian and Danish are usually more easily understood by Swedish speakers than the spoken languages, due to the differences in tone, accent, and intonation. Standard Swedish, spoken by most Swedes, is the national language that evolved from the Central Swedish dialects in the 19th century and was well established by the beginning of the 20th century. While distinct regional varieties ...
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Sveriges Television
Sveriges Television AB ("Sweden's Television Stock Company"), shortened to SVT (), is the Sweden, Swedish national public broadcasting, public television broadcaster, funded by a public service tax on personal income set by the Riksdag (national parliament). Prior to 2019, SVT was funded by a television licence fee payable by all owners of television sets. The Swedish public broadcasting system is largely modelled after the system used in the United Kingdom, and Sveriges Television shares many traits with its British counterpart, the BBC. SVT is a public limited company that can be described as a quasi-autonomous non-government organisation. Together with the other two public broadcasters, Sveriges Radio and Sveriges Utbildningsradio, it is owned by an independent foundation, ''Foundation Management for SR, SVT, and UR, Förvaltningsstiftelsen för Sveriges Radio AB, Sveriges Television AB och Sveriges Utbildningsradio AB''. The foundation's board consists of 13 politicians, repr ...
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The Company P
The company P is a Swedish production company that creates participant based pervasive and transmedia entertainment. The company P is known for its Emmy Award-winning production ''The Truth About Marika'' and Emmy Award nominee '' The Conspiracy For Good''. Marika is known as the first fully immersive TV tie-in. Television and transmedia credits *''The Truth About Marika'' (2007) *''Dollplay'' (2009) *'' The Conspiracy For Good'' (2011) Dollplay On February 9, 2009, Fox launched ''Dollplay,'' a participation drama centered on ''Dollhouse''. As an interactive webisodes and forum, Dollplay is more content to the canons of the show, as well as a viral marketing campaign. The campaign asked users on the Fox ''Dollhouse'' website to "Save Hazel!" Hazel is a character trapped inside the Dollhouse in real-time. The campaign is called "Dollplay" according to the official FOX press release. Dollplay is created by The company P "a radical production outfit from Sweden". Five videos relea ...
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SICS
RISE SICS (previously Swedish Institute of Computer Science) is a leading research institute for applied information and communication technology in Sweden, founded in 1985. It explores the digitalization of products, services and businesses. In January 2005, SICS had about 88 employees, of which 77 were researchers, 30 with PhD degrees. , SICS had about 200 employees, of which 160 were researchers, 83 with PhD degrees. The institute is headquartered in the Kista district of Stockholm, with the main office in the Electrum building. Software Several well-known software packages have been developed at SICS: *Contiki, an operating system for small-memory embedded devices * Delegent, an authorization server *Distributed Interactive Virtual Environment or DIVE in short *lwIP, a TCP/IP stack for embedded systems * Oz-Mozart, a multi-platform programming system * Nemesis, a concept exokernel operating system *Protothreads, light-weight stackless threads * Quintus Prolog and SICStus P ...
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Interactive Institute
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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TV-series
A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite television, satellite, or cable television, cable, excluding breaking news, television advertisement, advertisements, or Trailer (promotion), trailers that are typically placed between shows. Television shows are most often broadcast programming, scheduled for broadcast well ahead of time and appear on electronic program guide, electronic guides or other TV listings, but streaming services often make them available for viewing anytime. The content in a television show can be produced with different methodologies such as taped variety shows emanating from a television studio stage, animation or a variety of film productions ranging from movies to series. Shows not produced on a television studio stage are usually contracted or licensed to be made by appropriate production companies. Television shows can be viewed live (real time), b ...
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Anders Weidemann,
Anders is a male name in Scandinavian languages and Fering North Frisian, an equivalent of the Greek Andreas ("manly") and the English Andrew. It originated from Andres via metathesis. In Sweden, Anders has been one of the most common names for many centuries, earliest attested in 1378. It was common for priests and farmers during medieval times. According to Statistics Sweden, as of 31 December 2002 it ranks 4th among the male names. The great frequency of this name at the point in time (around 1900) when patronymics were converted into family names is the reason why 1 out of every 30 Swedes today is called Andersson. The name day of Anders in the Scandinavian calendar is 30 November, and in the old peasant superstition that day was important for determining what the Christmas weather would be. If it was very cold on 30 November there would be much sleet on Christmas (and vice versa). In Denmark Donald Duck's name is ''Anders And''. The Fering name Anders may have been bor ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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Entropia Universe
''Entropia Universe'' is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg. ''Entropia'' uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollars at a fixed exchange rate of 10:1. This means that virtual items acquired within ''Entropia Universe'' have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees. The Entropia Universe is a direct continuation of Project Entropia. ''Entropia Universe'' entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for . This was then eclipsed in November 2010 when Jon Jacobs sold a club named "Club Nev ...
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SIME
Sime is a surname which traces back to the Clan Fraser, and the name ''Shimidh'', Gaelic for Simon. It may refer to one of these: * Dave Sime (1936-2016), an American athlete * Ruth Lewin Sime (1939- ), American author * Sidney Sime (1867-1941), a British artist * Sime Darby, a Malaysian company * The Sime - Gen Universe, a fictional world for a series of stories by Jacqueline Lichtenberg * Sime Silverman (1877-1933), founder of the show business publication ''Variety Variety may refer to: Arts and entertainment Entertainment formats * Variety (radio) * Variety show, in theater and television Films * ''Variety'' (1925 film), a German silent film directed by Ewald Andre Dupont * ''Variety'' (1935 film), ...'' Other uses * Security Intelligence Middle East (SIME), a British intelligence organization in the Middle East during the Second World War See also * Šime (other) {{disambiguation, surname ...
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Emmy Award
The Emmy Awards, or Emmys, are an extensive range of awards for artistic and technical merit for the American and international television industry. A number of annual Emmy Award ceremonies are held throughout the calendar year, each with their own set of rules and award categories. The two events that receive the most media coverage are the Primetime Emmy Awards and the Daytime Emmy Awards, which recognize outstanding work in American primetime and daytime entertainment programming, respectively. Other notable U.S. national Emmy events include the Children's & Family Emmy Awards for children's and family-oriented television programming, the Sports Emmy Awards for sports programming, News & Documentary Emmy Awards for news and documentary shows, and the Technology & Engineering Emmy Awards and the Primetime Engineering Emmy Awards for technological and engineering achievements. Regional Emmy Awards are also presented throughout the country at various times through the year, re ...
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