Across the many fields concerned with interactivity, including
information science
Information science (also known as information studies) is an academic field which is primarily concerned with analysis, collection, Categorization, classification, manipulation, storage, information retrieval, retrieval, movement, dissemin ...
,
computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
,
human-computer interaction,
communication
Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inquir ...
, and
industrial design
Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advan ...
, there is little agreement over the meaning of the term "interactivity", but most definitions are related to
interaction
Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to:
Science
* Interaction hypothesis, a theory of second language acquisition
* Interaction (statistics)
* Interactions o ...
between users and computers and other machines through a
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks.
Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels:
#Not interactive, when a message is not related to previous messages.
#Reactive, when a message is related only to one immediately previous message.
#Interactive, when a message is related to a number of previous messages and to the relationship between them.
One body of research has made a strong distinction between interaction and interactivity. As the suffix 'ity' is used to form nouns that denote a quality or condition, this body of research has defined interactivity as the 'quality or condition of interaction'. These researchers suggest that the distinction between interaction and interactivity is important since interaction may be present in any given setting, but the quality of the interaction varies from low and high.
Human to human communication
Human communication is the basic example of
interactive communication Interactive communication is an exchange of ideas where both participants, whether human, machine or art form, are active and can have an effect on one another. It is a dynamic, two-way flow of information.
Many forms of communication previously t ...
which involves two different processes; human to human interactivity and human to computer interactivity. Human-Human interactivity is the communication between people. The word interactivity is related to and stems from the term
interaction
Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to:
Science
* Interaction hypothesis, a theory of second language acquisition
* Interaction (statistics)
* Interactions o ...
used by sociologists, which is the actions of at least two individuals who exchange or interplay. It requires levels of messages that respond to previous messages. Interactivity also refers to a communication systems ability to "talk back".
On the other hand, human to computer communication is the way that people communicate with
new media
New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
. According to Rada Roy, the "
Human Computer interaction
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, an ...
model might consists of 4 main components which consist of human, computer, task environment and machine environment. The two basic flows of information and control are assumed. The communication between people and computers; one must understand something about both and about the tasks which people perform with computers. A general model of human - computer interface emphasizes the flow of information and control at the human computer interface." Human to Human interactivity consists of many conceptualizations which are based on anthropomorphic definitions. For example, complex systems that detect and react to human behavior are sometimes called interactive. Under this perspective, interaction includes responses to human physical manipulation like movement, body language, and/or changes in
mental state
A mental state, or a mental property, is a state of mind of a person. Mental states comprise a diverse class, including perception, pain experience, belief, desire, intention, emotion, and memory. There is controversy concerning the exact definiti ...
s.
Human to artifact communication
In the context of communication between a human and an
artifact, interactivity refers to the artifact's interactive behaviour as experienced by the human user. This is different from other aspects of the artifact such as its visual appearance, its internal working, and the meaning of the signs it might mediate. For example, the interactivity of an
iPod
The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
is not its physical shape and colour (its so-called "
design
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
"), its ability to play music, or its storage capacity—it is the behaviour of its
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
as experienced by its user. This includes the way the user moves their finger on its input wheel, the way this allows the selection of a tune in the playlist, and the way the user controls the volume.
An artifact's interactivity is best perceived through use. A bystander can imagine how it would be like to use an artifact by watching others use it, but it is only through actual use that its interactivity is fully experienced and "felt". This is due to the
kinesthetic
Proprioception ( ), also referred to as kinaesthesia (or kinesthesia), is the sense of self-movement, force, and body position. It is sometimes described as the "sixth sense".
Proprioception is mediated by proprioceptors, mechanosensory neurons ...
nature of the interactive experience. It is similar to the difference between watching someone drive a car and actually driving it. It is only through the driving that one can experience and "feel" how this car differs from others.
New Media academic Vincent Maher defines interactivity as "the relation constituted by a symbolic interface between its referential, objective functionality and the subject."
Computing science
The term "
look and feel
In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes ...
" is often used to refer to the specifics of a computer system's
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
. Using this
metaphor
A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide (or obscure) clarity or identify hidden similarities between two different ideas. Metaphors are often compared wit ...
, the "look" refers to its visual design, while the "feel" refers to its interactivity. Indirectly this can be regarded as an informal definition of interactivity.
For a more detailed discussion of how interactivity has been conceptualized in the human-computer interaction literature, and how the
phenomenology
Phenomenology may refer to:
Art
* Phenomenology (architecture), based on the experience of building materials and their sensory properties
Philosophy
* Phenomenology (philosophy), a branch of philosophy which studies subjective experiences and a ...
of the French philosopher
Merleau-Ponty
Maurice Jean Jacques Merleau-Ponty. (; 14 March 1908 – 3 May 1961) was a French phenomenological philosopher, strongly influenced by Edmund Husserl and Martin Heidegger. The constitution of meaning in human experience was his main interest an ...
can shed light on the user experience, see (Svanaes 2000).
In
computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, interactive refers to software which accepts and responds to input from people—for example, data or commands. Interactive software includes most popular programs, such as
word processor
A word processor (WP) is a device or computer program that provides for input, editing, formatting, and output of text, often with some additional features.
Word processor (electronic device), Early word processors were stand-alone devices ded ...
s or
spreadsheet
A spreadsheet is a computer application for computation, organization, analysis and storage of data in tabular form. Spreadsheets were developed as computerized analogs of paper accounting worksheets. The program operates on data entered in cel ...
applications
Application may refer to:
Mathematics and computing
* Application software, computer software designed to help the user to perform specific tasks
** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
. By comparison, noninteractive programs operate without human contact; examples of these include
compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
s and
batch processing
Computerized batch processing is a method of running software programs called jobs in batches automatically. While users are required to submit the jobs, no other interaction by the user is required to process the batch. Batches may automatically ...
applications. If the response is complex enough it is said that the system is conducting social interaction and some systems try to achieve this through the implementation of
social interface Social interface is a concept from social science (particularly, media ecology (Marshall McLuhan) and sociology of technology).
It can be approached from a theoretical or a practical perspective.
As a concept of social interface theory, social int ...
s.
Creating interactivity
Web interactivity refers to interactive features that are embedded on websites that offer an exchange of information either between communication technology and users or between users using technology. This type of interactivity evolves with new developments of website interfaces. Some interactive features include hyperlinks, feedback, and multimedia displays. Wikipedia is also an example of web interactivity because it is written in a collaborative way. Interactivity in new media distinguishes itself from old media by implementing participation from users rather than passive consumption.
Web page authors can integrate
JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side ...
coding to create interactive web pages. Sliders, date pickers, drag and dropping are just some of the many enhancements that can be provided.
Various authoring tools are available for creating various kinds of interactivities. Some common platforms for creating interactivities include
Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
and
Microsoft Silverlight
Microsoft Silverlight is a discontinued application framework designed for writing and running rich web applications, similar to Adobe Inc., Adobe's Run time environment, runtime, Adobe Flash. A plugin for Silverlight is still available for a v ...
. Notable authoring tools for creating interactivities include Harbinger's
Elicitus
Elicitus software is a desktop authoring tool. An authoring tool is used by trainers, educators and subject matter experts for creating elearning courses. Elicitus has been designed and developed by Harbinger Knowledge Products
Harbinger Know ...
.
eLearning makes use of a concept called an
interaction model In the context of e-learning, interactivity is defined as "the function of input required by the learner while responding to the computer, the analysis of those responses by the computer, and the nature of the action by the computer."
Variables of ...
. Using an interaction model, any person can create interactivities in a very short period of time. Some of the interaction models presented with authoring tools fall under various categories like games, puzzles, simulation tools, presentation tools, etc., which can be completely customized.
See also
*
Haptic (disambiguation)
Haptics may refer to:
* Haptics, any form of interaction involving touch
** Haptic communication, the means by which people and other animals communicate via touching
** Haptic perception, the process of recognizing objects through touch
** Haptic ...
*
Happening
A happening is a performance, event, or situation art, usually as performance art. The term was first used by Allan Kaprow during the 1950s to describe a range of art-related events.
History
Origins
Allan Kaprow first coined the term "happen ...
*
Human factors
Human factors and ergonomics (commonly referred to as human factors) is the application of psychological and physiological principles to the engineering and design of products, processes, and systems. Four primary goals of human factors learnin ...
*
Interaction
Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to:
Science
* Interaction hypothesis, a theory of second language acquisition
* Interaction (statistics)
* Interactions o ...
*
Interactive art
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
*
Interactive computing
In computer science, interactive computing refers to software which accepts input from the user as it runs.
Interactive software includes commonly used programs, such as word processors or spreadsheet applications. By comparison, non-interactive ...
*
Interactive media
Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various fo ...
*
Interaction design
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) produ ...
*
Sonic interaction design Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interacti ...
*
Interaction Model In the context of e-learning, interactivity is defined as "the function of input required by the learner while responding to the computer, the analysis of those responses by the computer, and the nature of the action by the computer."
Variables of ...
*
Virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
References
Bibliography
* Liu, Yuping and L. J. Shrum (2002), "What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness," Journal of Advertising, 31 (4), p. 53-64. Available a
Yupingliu.com* Rafaeli, S. (1988).
Interactivity: From new media to communication In R. P. Hawkins, J. M. Wiemann, & S. Pingree (Eds.), ''Sage Annual Review of Communication Research: Advancing Communication Science: Merging Mass and Interpersonal Processes, 16'', 110–134. Beverly Hills: Sage
Haifa.ac.il
* Svanaes, D. (2000). Understanding Interactivity: Steps to a Phenomenology of Human-Computer Interaction. NTNU, Trondheim, Norway. PhD
NTNU.no*
Frank Popper
Frank Popper (17 April 1918 – 12 July 2020) was a Czech-born French-British historian of art and technology and Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He was decorated with the medal of the Lé ...
, Art—Action and Participation,
New York University Press
New York University Press (or NYU Press) is a university press that is part of New York University.
History
NYU Press was founded in 1916 by the then chancellor of NYU, Elmer Ellsworth Brown.
Directors
* Arthur Huntington Nason, 1916–1932 ...
, 1975
External links
{{Wiktionary, interactive
*