Elicitus
Elicitus software is a desktop authoring tool. An authoring tool is used by trainers, educators and subject matter experts for creating elearning courses. Elicitus has been designed and developed by Harbinger Knowledge Products Harbinger Knowledge Products is a part of Harbinger Group, which was established in 1990. It is an eLearning software products and content development services company. The global headquarters and development centres are located in Pune, India w ... and was first launched in 2005. Elicitus is a SCORM/AICC and Section 508 guidelines compliant tool. It contains about 200 standard layout templates which can be customized by the user. Elicitus allows videos (AVI, MPG, SWF) to be added to the courses. For assessment, the trainers can create and administer quizzes using multiple types of questions like multiple choice, True/False, match the pairs etc. Trainers can also import their Powerpoint presentations into Elicitus and convert the slides into a course. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Harbinger Knowledge Products
Harbinger Knowledge Products is a part of Harbinger Group, which was established in 1990. It is an eLearning software products and content development services company. The global headquarters and development centres are located in Pune, India while it has offices in Redmond, WA and Pleasanton, CA. Harbinger holds patents on technologies for single-user learning interaction, and multi-user social interaction, which form the basis of its products (Elicitus, Raptivity, YawnBuster, SiteJazzer and TeemingPod) and services (Mobile learning solutions, custom eLearning solutions and Training outsourcing solutions). Harbinger's products are used by U.S. government organizations as well as in more than 57 countries globally. An elearning project executed by Harbinger was an online learning game in medical education for Philips Learning Center, which leveraged the cognitive benefits of game-based learning. Another involved the use of game-based media content to teach science through i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ELearning
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Educational Technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commercial Software
Commercial software, or seldom payware, is a computer software that is produced for sale or that serves commercial purposes. Commercial software can be proprietary software or free and open-source software. Background and challenge While software creation by programming is a time and labor-intensive process, comparable to the creation of physical goods, the reproduction, duplication and sharing of software as digital goods is in comparison disproportionately easy. No special machines or expensive additional resources are required, unlike almost all physical goods and products. Once a software is created it can be copied in infinite numbers, for almost zero cost, by anyone. This made commercialization of software for the mass market in the beginning of the computing era impossible. Unlike hardware, it was not seen as trade-able and commercialize-able good. Software was plainly shared for free (hacker culture) or distributed bundled with sold hardware, as part of the service t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Authoring System
An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles. Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating multimedia objects. In the development of educational software, an authoring system is a program that allows a non-programmer, usually an instructional designer or technologist, to easily create software with programming features. The programming features are built in but hidden behind buttons and other tools, so the author does not need to know how to program. Generally authoring systems provide many graphics, much interaction, and other tools educational software needs. The three main components of an authoring system are: content organization, control of content delivery, and type(s) of assessment. Content Organization allows the user to structure and sequence the instructional content and media. Control of content delivery refers to the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |