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Strictfp
strictfp is an obsolete and redundant reserved word in the Java programming language. Previously, this keyword was used as a modifier that restricted floating-point calculations to IEEE 754 semantics to ensure portability. The strictfp keyword was introduced into Java with the Java virtual machine (JVM) version 1.2 and its functionality was removed in JVM version 17. As of Java 17, IEEE 754 semantics is required, thus using this keyword has no effect. Basis The IEEE standard IEEE 754 specifies a standard method for both floating-point calculations and storage of floating-point values in various formats, including single (32-bit, used in Java's float) or double (64-bit, used in Java's double) precision. Some hardware also provides extended precision formats that provide higher precision and/or a larger exponent range. On such architectures, it may be more efficient to compute intermediate results using such extended formats. This may avoid round-off errors, overflows and underf ...
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IEEE 754
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard #Design rationale, addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and Software portability, portably. Many hardware floating-point units use the IEEE 754 standard. The standard defines: * ''arithmetic formats:'' sets of Binary code, binary and decimal floating-point data, which consist of finite numbers (including signed zeros and subnormal numbers), infinity, infinities, and special "not a number" values (NaNs) * ''interchange formats:'' encodings (bit strings) that may be used to exchange floating-point data in an efficient and compact form * ''rounding rules:'' properties to be satisfied when rounding numbers during arithmetic and conversions * ''operations:'' arithmetic and other operatio ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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Floating-point
In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that base. Numbers of this form are called floating-point numbers. For example, the number 2469/200 is a floating-point number in base ten with five digits: 2469/200 = 12.345 = \! \underbrace_\text \! \times \! \underbrace_\text\!\!\!\!\!\!\!\overbrace^ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346. And 1/3 = 0.3333… is not a floating-point number in base ten with any finite number of digits. In practice, most floating-point systems use Binary number, base two, though base ten (decimal floating point) is also common. Floating-point arithmetic operations, such as addition and division, approximate the correspond ...
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Java Virtual Machine
A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes what is required in a JVM implementation. Having a specification ensures interoperability of Java programs across different implementations so that program authors using the Java Development Kit (JDK) need not worry about idiosyncrasies of the underlying hardware platform. The JVM reference implementation is developed by the OpenJDK project as open source code and includes a JIT compiler called HotSpot. The commercially supported Java releases available from Oracle are based on the OpenJDK runtime. Eclipse OpenJ9 is another open source JVM for OpenJDK. JVM specification The Java virtual machine is an abstract (virtual) computer defined by a specification. It is a part of the Java runtime environment. The garbage collection ...
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IEEE
The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) organization, 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines. The IEEE has a corporate office in New York City and an operations center in Piscataway, New Jersey. The IEEE was formed in 1963 as an amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers. History The IEEE traces its founding to 1884 and the American Institute of Electrical Engineers. In 1912, the rival Institute of Radio Engineers was formed. Although the AIEE was initially larger, the IRE attracted more students and was larger by the mid-1950s. The AIEE and IRE merged in 1963. The IEEE is headquartered in New York City, but most business is done at the IEEE Operations Center in Piscataway, New Jersey, opened in 1975. The Australian Section of the IEEE existed between 1972 and 1985, after which it s ...
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Extended Precision
Extended precision refers to floating-point number formats that provide greater precision than the basic floating-point formats. Extended-precision formats support a basic format by minimizing roundoff and overflow errors in intermediate values of expressions on the base format. In contrast to ''extended precision'', arbitrary-precision arithmetic refers to implementations of much larger numeric types (with a storage count that usually is not a power of two) using special software (or, rarely, hardware). Extended-precision implementations There is a long history of extended floating-point formats reaching back nearly to the middle of the last century.. Various manufacturers have used different formats for extended precision for different machines. In many cases the format of the extended precision is not quite the same as a scale-up of the ordinary single- and double-precision formats it is meant to extend. In a few cases the implementation was merely a software-based change i ...
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Round-off Error
In computing, a roundoff error, also called rounding error, is the difference between the result produced by a given algorithm using exact arithmetic and the result produced by the same algorithm using finite-precision, rounded arithmetic. Rounding errors are due to inexactness in the representation of real numbers and the arithmetic operations done with them. This is a form of quantization error. When using approximation equations or algorithms, especially when using finitely many digits to represent real numbers (which in theory have infinitely many digits), one of the goals of numerical analysis is to estimate computation errors. Computation errors, also called numerical errors, include both truncation errors and roundoff errors. When a sequence of calculations with an input involving any roundoff error are made, errors may accumulate, sometimes dominating the calculation. In ill-conditioned problems, significant error may accumulate. In short, there are two major facets ...
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Arithmetic Overflow
In computer programming, an integer overflow occurs when an arithmetic operation on integers attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to ''wrap'' around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or other number). On some processors like graphics processing units (GPUs) and digital signal processors (DSPs) which support saturation arithmetic, overflowed results would be ''clamped'', i.e. set to the minimum value in the representable range if the result is below the minimum and set to the maximum value in the representable range if the result is above the maximum, rather than wrapped around. An overflow condition may give results lea ...
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Arithmetic Underflow
The term arithmetic underflow (also floating-point underflow, or just underflow) is a condition in a computer program where the result of a calculation is a number of more precise absolute value than the computer can actually represent in memory on its central processing unit (CPU). Arithmetic underflow can occur when the true result of a floating-point operation is smaller in magnitude (that is, closer to zero) than the smallest value representable as a normal floating-point number in the target datatype. Underflow can in part be regarded as negative overflow of the exponent of the floating-point value. For example, if the exponent part can represent values from −128 to 127, then a result with a value less than −128 may cause underflow. Underflow gap The interval between −''fminN'' and ''fminN'', where ''fminN'' is the smallest positive normal floating-point value, is called the underflow gap. This is because the size of this interval is many orders of magnitude ...
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SSE2
SSE2 (Streaming SIMD Extensions 2) is one of the Intel SIMD (Single Instruction, Multiple Data) processor supplementary instruction sets introduced by Intel with the initial version of the Pentium 4 in 2000. SSE2 instructions allow the use of XMM (SIMD) registers on x86 instruction set architecture processors. These registers can load up to 128 bits of data and perform instructions, such as vector addition and multiplication, simultaneously. SSE2 introduced double-precision floating point instructions in addition to the single-precision floating point and integer instructions found in SSE. SSE2 extends earlier SSE instruction set by adding 144 new instructions to the previous 70 instructions. SSE2 intends to fully replace MMX, a SIMD instruction set found on IA-32 architecture processors. Competing chip-maker AMD added support for SSE2 with the introduction of their Opteron and Athlon 64 ranges of AMD64 64-bit CPUs in 2003. SSE2 was extended to create SSE3 in 2004, and e ...
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O'Reilly Media
O'Reilly Media, Inc. (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that provides technical and professional skills development courses via an online learning platform. O'Reilly also publishes books about programming and other technical content. Its distinctive brand features a woodcut of an animal on many of its book covers. The company was known as a popular tech conference organizer for more than 20 years before closing the live conferences arm of its business. Company Early days The company began in 1978 as a private consulting firm doing technical writing, based in the Cambridge, Massachusetts area. In 1984, it began to retain publishing rights on manuals created for Unix vendors. A few 70-page "Nutshell Handbooks" were well-received, but the focus remained on the consulting business until 1988. After a conference displaying O'Reilly's preliminary Xlib manuals attracted significant attention, the company began increas ...
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Class (computer Science)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ...
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