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Speed Racer Video Games
In everyday use and in kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is not the same as velocity. Speed has the dimensions of distance divided by time. The SI unit of speed is the metre per second (m/s), but the most common unit of speed in everyday usage is the kilometre per hour (km/h) or, in the US and the UK, miles per hour (mph). For air and marine travel, the knot is commonly used. The fastest possible speed at which energy or information can travel, according to special relativity, is the speed of light in a vacuum ''c'' = metres per second (approx ...
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Kinematics
Kinematics is a subfield of physics, developed in classical mechanics, that describes the Motion (physics), motion of points, Physical object, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of mathematics. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined. The study of how forces act on bodies falls within kinetics (physics), kinetics, not kinematics. For further details, see analytical dynamics. Kinematics is used in astrophysics to describe the motion of celestial bodies and collections of such bodies. In mechanical engin ...
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Rapidity
In relativity, rapidity is commonly used as a measure for relativistic velocity. Mathematically, rapidity can be defined as the hyperbolic angle that differentiates two frames of reference in relative motion, each frame being associated with distance and time coordinates. For one-dimensional motion, rapidities are additive whereas velocities must be combined by Einstein's velocity-addition formula. For low speeds, rapidity and velocity are proportional but, for higher velocities, rapidity takes a larger value, with the rapidity of light being infinite. Using the inverse hyperbolic function , the rapidity corresponding to velocity is where ''c'' is the velocity of light. For low speeds, is approximately . Since in relativity any velocity is constrained to the interval the ratio satisfies . The inverse hyperbolic tangent has the unit interval for its domain and the whole real line for its image; that is, the interval maps onto . History In 1908 Hermann Minkowski expl ...
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Merry-go-round
A carousel or carrousel (mainly North American English), merry-go-round (List of sovereign states, international), roundabout (British English), or hurdy-gurdy (an old term in Australian English, in South Australia, SA) is a type of amusement ride consisting of a rotation, rotating circular platform with seats for riders. The "seats" are traditionally in the form of rows of wooden horses or other animals mounted on posts, many of which are moved up and down by gears to simulate Horse gallop, galloping, to the accompaniment of Music loop, looped circus music. Carousels are commonly populated with horses, each horse weighing roughly 100 lbs (45 kg), but may include a variety of mounts, for example pigs, zebras, tigers, or mythological creatures such as dragons or unicorns. Sometimes, chair-like or bench-like seats are used, and occasionally mounts can be shaped like aeroplanes or cars. The names ''carousel'' and ''merry-go-round'' are also used, in varying dialects, to ...
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Displacement (vector)
In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory. A displacement may be identified with the translation that maps the initial position to the final position. A displacement may be also described as a '' relative position'' (resulting from the motion), that is, as the final position of a point relative to its initial position . The corresponding displacement vector can be defined as the difference between the final and initial positions: s = x_\textrm - x_\textrm = \Delta In considering motions of objects over time, the instantaneous velocity of the object is the rate of change of the displacement as a function of time. The instantaneous speed, then, is distinct from velocity, or the time rate of chan ...
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Circumference
In geometry, the circumference (from Latin ''circumferens'', meaning "carrying around") is the perimeter of a circle or ellipse. That is, the circumference would be the arc length of the circle, as if it were opened up and straightened out to a line segment. More generally, the perimeter is the curve length around any closed figure. Circumference may also refer to the circle itself, that is, the locus corresponding to the edge of a disk. The is the circumference, or length, of any one of its great circles. Circle The circumference of a circle is the distance around it, but if, as in many elementary treatments, distance is defined in terms of straight lines, this cannot be used as a definition. Under these circumstances, the circumference of a circle may be defined as the limit of the perimeters of inscribed regular polygons as the number of sides increases without bound. The term circumference is used when measuring physical objects, as well as when considering abstract g ...
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Circle
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is constant. The distance between any point of the circle and the centre is called the radius. Usually, the radius is required to be a positive number. A circle with r=0 (a single point) is a degenerate case. This article is about circles in Euclidean geometry, and, in particular, the Euclidean plane, except where otherwise noted. Specifically, a circle is a simple closed curve that divides the plane into two regions: an interior and an exterior. In everyday use, the term "circle" may be used interchangeably to refer to either the boundary of the figure, or to the whole figure including its interior; in strict technical usage, the circle is only the boundary and the whole figure is called a '' disc''. A circle may also be defined as a special ki ...
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Chord (geometry)
A chord of a circle is a straight line segment whose endpoints both lie on a circular arc. The infinite line extension of a chord is a secant line, or just ''secant''. More generally, a chord is a line segment joining two points on any curve, for instance, an ellipse. A chord that passes through a circle's center point is the circle's diameter. The word ''chord'' is from the Latin ''chorda'' meaning '' bowstring''. In circles Among properties of chords of a circle are the following: # Chords are equidistant from the center if and only if their lengths are equal. # Equal chords are subtended by equal angles from the center of the circle. # A chord that passes through the center of a circle is called a diameter and is the longest chord of that specific circle. # If the line extensions (secant lines) of chords AB and CD intersect at a point P, then their lengths satisfy AP·PB = CP·PD (power of a point theorem). In conics The midpoints of a set of parallel chords of a coni ...
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Tangent Line
In geometry, the tangent line (or simply tangent) to a plane curve at a given point is the straight line that "just touches" the curve at that point. Leibniz defined it as the line through a pair of infinitely close points on the curve. More precisely, a straight line is said to be a tangent of a curve at a point if the line passes through the point on the curve and has slope , where ''f'' is the derivative of ''f''. A similar definition applies to space curves and curves in ''n''-dimensional Euclidean space. As it passes through the point where the tangent line and the curve meet, called the point of tangency, the tangent line is "going in the same direction" as the curve, and is thus the best straight-line approximation to the curve at that point. The tangent line to a point on a differentiable curve can also be thought of as a '' tangent line approximation'', the graph of the affine function that best approximates the original function at the given point. Similarly, t ...
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Slope
In mathematics, the slope or gradient of a line is a number that describes both the ''direction'' and the ''steepness'' of the line. Slope is often denoted by the letter ''m''; there is no clear answer to the question why the letter ''m'' is used for slope, but its earliest use in English appears in O'Brien (1844) who wrote the equation of a straight line as and it can also be found in Todhunter (1888) who wrote it as "''y'' = ''mx'' + ''c''". Slope is calculated by finding the ratio of the "vertical change" to the "horizontal change" between (any) two distinct points on a line. Sometimes the ratio is expressed as a quotient ("rise over run"), giving the same number for every two distinct points on the same line. A line that is decreasing has a negative "rise". The line may be practical – as set by a road surveyor, or in a diagram that models a road or a roof either as a description or as a plan. The ''steepness'', incline, or grade of a line is measured by the absolute ...
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Time
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Time has long been an important subject of study in religion, philosophy, and science, but defining it in a manner applicable to all fields without circularity has consistently eluded scholars. Nevertheless, diverse fields such as business, industry, sports, the sciences, and the performing arts all incorporate some notion of time into their respective measuring systems. 108 pages. Time in physics is operationally defined as "what a clock reads". The physical nature of time is addre ...
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Derivative
In mathematics, the derivative of a function of a real variable measures the sensitivity to change of the function value (output value) with respect to a change in its argument (input value). Derivatives are a fundamental tool of calculus. For example, the derivative of the position of a moving object with respect to time is the object's velocity: this measures how quickly the position of the object changes when time advances. The derivative of a function of a single variable at a chosen input value, when it exists, is the slope of the tangent line to the graph of the function at that point. The tangent line is the best linear approximation of the function near that input value. For this reason, the derivative is often described as the "instantaneous rate of change", the ratio of the instantaneous change in the dependent variable to that of the independent variable. Derivatives can be generalized to functions of several real variables. In this generalization, the derivativ ...
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Velocity
Velocity is the directional speed of an object in motion as an indication of its rate of change in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. northbound). Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity; both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called , being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s−1). For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector. If there is a change in speed, direction or both, then the object is said to be undergoing an ''acceleration''. Constant velocity vs acceleration To have a ''constant velocity'', an object must have a constant speed in a constant direction. Constant direction cons ...
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