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Sega Forever
Sega Forever is a service from the Japanese video game developer Sega for re-releasing past games from the company on modern platforms. The service was launched for Android and iOS devices on June 22, 2017. By 2020, the service included over 30 games. Background Sega Forever is a service by Sega to re-release their previously developed video games on Android and iOS-based platforms. Games included on the service are free to play, although they display with advertisements that can be permanently disabled per-game by purchasing them. Game types vary between releases—while some are direct ports, others are emulated versions of the originals. While Sega stated that mobile devices were the initial focus for the service, they also stated it may also expand to other platforms in the future, such as PC and video game consoles. Similar to Nintendo's strategy of using mobile games and apps to attract attention to their console games, Sega hopes to release games to not only to pro ...
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Sega
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega wa ...
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Sega CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the time wa ...
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Comix Zone
''Comix Zone'' is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors and dynamic drawing style of superhero comics. This style is in previous video games, for example Ocean Software's '' Batman: The Caped Crusader'' in 1988, but ''Comix Zone'' stretched the idea to such an extent that Sega applied for and was granted a patent for a "videogame system for creating a simulated comic book game". The concept for the game originated from a 1992 demo video for the Commodore Amiga titled "Joe Pencil Trapped In The Comix Zone", animated by Peter Morawiec. It explores how the gameplay and the comic book elements would blend in. Plot Sketch Turner, a "starving artist" and freelance rock musician living in New York City, is working on his newest comic book, ''Comix Zone''. It is the story of the New World Empire's att ...
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Phantasy Star II
''Phantasy Star II'' (Japanese: ファンタシースターII 還らざる時の終わりに, "Phantasy Star II: At the End of the Restoration") is a science fantasy role-playing video game developed and published by Sega for the Sega Genesis. It was released in Japan in 1989, North America in 1990, and in Europe in 1990. It was later ported to a variety of different platforms. An updated remake, ''Phantasy Star Generation 2'', was released for the PlayStation 2 in 2005 in Japan. ''Phantasy Star II'' is the second installment in Sega's acclaimed ''Phantasy Star'' series and serves as a sequel to the original ''Phantasy Star'' for the Master System. ''Phantasy Star II'' takes place 1,000 years after the events of its predecessor and follows the journey of a government agent named Rolf and his friends, who are on a mission to discover why the protector of the planet Mota, Mother Brain, has started malfunctioning. ''Phantasy Star II'' was the first video game to use a 6 mega-bit car ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, To ...
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Sonic The Hedgehog (1991 Video Game)
is a 1991 platform game developed by Sonic Team and published by Sega for the Sega Genesis. The first game in the ''Sonic the Hedgehog'' franchise, it was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button. Development began in 1990 when Sega ordered its developers to create a game featuring a mascot for the company. The developers decided on a blue hedgehog and named themselves Sonic Team to match their character. ''Sonic the Hedgehog'', designed for fast gameplay, was influenced by games by ''Super Mario'' series creator Shigeru Miyamoto. It uses a novel technique that allows Sonic's spr ...
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Touchscreen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opt ...
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Cloud Computing
Cloud computing is the on-demand availability of computer system resources, especially data storage ( cloud storage) and computing power, without direct active management by the user. Large clouds often have functions distributed over multiple locations, each of which is a data center. Cloud computing relies on sharing of resources to achieve coherence and typically uses a "pay as you go" model, which can help in reducing capital expenses but may also lead to unexpected operating expenses for users. Value proposition Advocates of public and hybrid clouds claim that cloud computing allows companies to avoid or minimize up-front IT infrastructure costs. Proponents also claim that cloud computing allows enterprises to get their applications up and running faster, with improved manageability and less maintenance, and that it enables IT teams to more rapidly adjust resources to meet fluctuating and unpredictable demand, providing burst computing capability: high computi ...
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Leaderboards
A ladder tournament (also known as a ladder competition or pyramid tournament) is a form of tournament for games and sports. Unlike many tournaments, which usually have an element of elimination, ladder competitions can go on indefinitely. In a ladder competition, players are listed as if on the rungs of a ladder. The objective for a player is to reach the highest rung of the ladder. Description The competition proceeds via a system of challenges. Any player can challenge a player above them on the ladder. These challenges generally should not or can not be declined. If the lower-placed player wins the match, then the two players swap places on the ladder. If the lower-placed player loses, then they may not challenge the same person again without challenging someone else first. There is a limit as to how many rungs above themselves players may challenge. When first setting up a ladder tournament, the usual practice is to place the more skilled players at the bottom of the ladder ...
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Girl's Garden
is an action game developed and published by Sega for the SG-1000 console in 1985. The game follows a girl as she gathers flowers to win the love of a boy. It was the debut work of Sega programmers Yuji Naka and Hiroshi Kawaguchi. Naka went on to co-create the ''Sonic the Hedgehog'' series and Kawaguchi would later compose music for popular Sega arcade games. Gameplay ''Girl's Garden'' is an arcade-style action game. The player controls a young girl named Papri as she collects flowers to win the affection of a boy. During each round, the player must collect a certain number of flowers and return them to the boy before time expires and the boy meets another girl. The stages are maze-like and populated with hostile enemies including bears. Papri has a limited set of power-ups to help avoid enemies. Development ''Girl's Garden'' was the first game developed for Sega by programmers Yuji Naka and Hiroshi Kawaguchi. After Naka joined Sega in April 1984, he was asked by his su ...
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Yuji Naka
, credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega Drive. Naka also led development on games including '' Nights into Dreams'' (1996), ''Burning Rangers'' (1998), '' Sonic Adventure'' (1998) and three games in the ''Phantasy Star'' franchise (1987–2000). In 2006, Naka left Sega to found Prope, an independent game company. He joined Square Enix to direct the platform game '' Balan Wonderworld'' (2021), which reunited him with the ''Sonic'' co-creator Naoto Ohshima. After the game underperformed critically and commercially, Naka announced he had left Square Enix. In 2022, he said he had been removed from ''Balan Wonderworld'' before it was released and sued Square Enix. In late 2022, Naka was arrested twice on suspicions of insider trading while at Square Enix. Early life Naka learn ...
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Video Game Localization
Video game localization (American English), or video game localisation (British English; American and British English spelling differences#-ise, -ize (-isation, -ization), see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, Fan translation of video games, fan localizations are also popular. Localization is largely inconsistent between Video game console, platforms, Game engine, engines and Video game industry, companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to ...
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