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Comix Zone
''Comix Zone'' is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors and dynamic drawing style of superhero comics. This style is in previous video games, for example Ocean Software's '' Batman: The Caped Crusader'' in 1988, but ''Comix Zone'' stretched the idea to such an extent that Sega applied for and was granted a patent for a "videogame system for creating a simulated comic book game". The concept for the game originated from a 1992 demo video for the Commodore Amiga titled "Joe Pencil Trapped In The Comix Zone", animated by Peter Morawiec. It explores how the gameplay and the comic book elements would blend in. Plot Sketch Turner, a "starving artist" and freelance rock musician living in New York City, is working on his newest comic book, ''Comix Zone''. It is the story of the New World Empire's att ...
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Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several ''Sonic the Hedgehog'' games, before it was closed at the end of 1996. After working in Japan for Sega on games for the Master System, Cerny proposed the creation of a development studio in America, which was approved. When Naka quit Sega after the release of ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', Cerny convinced him to join STI. After completing ''Sonic the Hedgehog 2'' in 1992, STI was divided in two due to friction between the Japanese and American developers: the Japanese developed ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' before leaving in 1994, while the Americans developed games including ''Sonic Spinball''. The failed deve ...
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Comix Zone Sega-genesis
Underground comix are small press or self-published comic books that are often socially relevant or satirical in nature. They differ from mainstream comics in depicting content forbidden to mainstream publications by the Comics Code Authority, including explicit drug use, sexuality, and violence. They were most popular in the United States in the late 1960s and 1970s, and in the United Kingdom in the 1970s. Robert Crumb, Gilbert Shelton, Barbara "Willy" Mendes, Trina Robbins and numerous other cartoonists created underground titles that were popular with readers within the counterculture scene. Punk had its own comic artists like Gary Panter. Long after their heyday, underground comix gained prominence with films and television shows influenced by the movement and with mainstream comic books, but their legacy is most obvious with alternative comics. History United States The United States underground comics scene emerged in the 1960s, focusing on subjects dear to the counte ...
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Sega Of America
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega wa ...
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Science Fiction Film
Science fiction (or sci-fi) is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, interstellar travel, time travel, or other technologies. Science fiction films have often been used to focus on political or social issues, and to explore philosophical issues like the human condition. The genre has existed since the early years of silent cinema, when Georges Melies' '' A Trip to the Moon'' (1902) employed trick photography effects. The next major example (first in feature length in the genre) was the film ''Metropolis'' (1927). From the 1930s to the 1950s, the genre consisted mainly of low-budget B movies. After Stanley Kubrick's landmark '' 2001: A Space Odyssey'' (1968), the science fiction film genre was taken more seriously. In the late 1970s, big-budget science fiction films filled with special effects became popular with audie ...
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Dystopia
A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). or simply anti-utopia) is a speculated community or society that is undesirable or frightening. It is often treated as an Opposite (semantics), antonym of ''utopia'', a term that was coined by Sir Thomas More and figures as the title of his best known work, published in 1516, which created a blueprint for an ideal society with minimal crime, violence and poverty. The relationship between utopia and dystopia is in actuality not one simple opposition, as many utopian elements and components are found in dystopias as well, and ''vice versa''. Dystopias are often characterized by rampant fear or distress , tyrannical governments, environmental disaster, or other characteristics associated with a cataclysmic decline in society. Distinct th ...
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A-ha
A-ha (usually stylised as ''a-''h''a''; ) is a Norwegian synth-pop band formed in Oslo in 1982. Founded by Paul Waaktaar-Savoy (guitars and vocals), Magne Furuholmen (keyboards, guitars and vocals), and Morten Harket (lead vocals), the band rose to fame during the mid-1980s. A-ha achieved their biggest success with their debut album '' Hunting High and Low'' in 1985. The album peaked at number one in their native Norway, number two in the UK, and number 15 on the US ''Billboard'' album chart; yielded two international number-one singles: " Take On Me" and "The Sun Always Shines on T.V."; and earned the band a Grammy Award nomination for Best New Artist. In the UK, ''Hunting High and Low'' continued its chart success into the following year, becoming one of the best-selling albums of 1986. The band released studio albums in 1986, 1988, and 1990, with single hits including " Hunting High and Low", "The Living Daylights", "Stay on These Roads", and "Crying in the Rain". In 1994 ...
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Take On Me
"Take On Me" is a song by the Norwegian synth-pop band A-ha. The original version, recorded in 1984 and released in October of that same year, was produced by Tony Mansfield and remixed by John Ratcliff. The 1985 international hit version was produced by Alan Tarney for the group's debut studio album, ''Hunting High and Low'' (1985). The recording combines synth-pop with a varied instrumentation, including acoustic guitars, keyboards, and drums. The original 1984 version "Take On Me" failed to chart in the United Kingdom, as did the second version in the first of its two 1985 releases. The second of those 1985 releases charted in September 1985, reaching number two on the UK Singles Chart in October. In the United States in October 1985 the single topped Billboard Hot 100, ''Billboards Hot 100, no doubt bolstered by the wide exposure on MTV of director Steve Barron's innovative music video featuring the band in a live-action pencil-sketch animation sequence. The video won six aw ...
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Technology Demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users. Computers and gaming Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development. * Computer game developers use tech demos to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segmen ...
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Palo Alto, California
Palo Alto (; Spanish language, Spanish for "tall stick") is a charter city in the northwestern corner of Santa Clara County, California, United States, in the San Francisco Bay Area, named after a Sequoia sempervirens, coastal redwood tree known as El Palo Alto. The city was established in 1894 by the American industrialist Leland Stanford when he founded Stanford University in memory of his son, Leland Stanford Jr. Palo Alto includes portions of Stanford University and borders East Palo Alto, California, East Palo Alto, Mountain View, California, Mountain View, Los Altos, California, Los Altos, Los Altos Hills, California, Los Altos Hills, Stanford, California, Stanford, Portola Valley, California, Portola Valley, and Menlo Park, California, Menlo Park. At the 2010 United States Census, 2020 census, the population was 68,572. Palo Alto is one of the most expensive cities in the United States in which to live, and its residents are among the most educated in the country. Howeve ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Nuclear Weapon
A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission (fission bomb) or a combination of fission and fusion reactions ( thermonuclear bomb), producing a nuclear explosion. Both bomb types release large quantities of energy from relatively small amounts of matter. The first test of a fission ("atomic") bomb released an amount of energy approximately equal to . The first thermonuclear ("hydrogen") bomb test released energy approximately equal to . Nuclear bombs have had yields between 10 tons TNT (the W54) and 50 megatons for the Tsar Bomba (see TNT equivalent). A thermonuclear weapon weighing as little as can release energy equal to more than . A nuclear device no larger than a conventional bomb can devastate an entire city by blast, fire, and radiation. Since they are weapons of mass destruction, the proliferation of nuclear weapons is a focus of international relations policy. Nuclear weapons have been d ...
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Apocalyptic And Post-apocalyptic Fiction
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastro ...
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