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Sean Punch
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the ''GURPS'' role-playing game. Before he turned to writing he was a student of particle physics. History with GURPS After writing, editing, and contributing to dozens of books for ''GURPS'', Sean Punch took over from the game's original designer Steve Jackson as the line editor for ''GURPS'' in 1995. Assisted by David L. Pulver, another Canadian and veteran role-playing game designer, he took on the task of re-designing the entire rule system for the a fourth edition of ''GURPS'' beginning in September 2002. Sean Punch remains the Line Editor for ''GURPS'' - equivalent to being editor-in-chief of a book series, and the key decision-maker for new rules expansions. He lives in Montreal, Quebec. In an attempt to acknowledge the quality and quantity of his work, some ''GURPS'' players have used his online nickname ("Kromm") to create a tongue-in-cheek cult. They leav ...
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GURPS Fantasy Folk
''GURPS Fantasy Folk'' is a supplement published by Steve Jackson Games in 1990 for the ''GURPS'' role-playing system. Contents ''GURPS Fantasy Folk'' provides information about 24 nonhuman races that can either be used by the gamemaster to create non-player characters or by the players as player characters. The book is divided into two sections: * Extensive rules on how to design new creatures * For each of the 24 races, a four-page description in terms of its physiology, psychology, ecology, culture and politics Publication history ''GURPS Fantasy Folk'' is a 128-page perfect-bound book that was written by Chris W. McCubbin, with Loyd Blankenship and Steve Jackson, with a cover by Ken Kelly, and illustrations by Evan Dorkin, and was published by Steve Jackson Games in 1990 as a 128-page book. In 1995, the book was updated to ''GURPS'' third edition rules, written by Chris W. McCubbin and Sean Punch, with extra material by Lloyd Blankenship and Steve Jackson, illustrations by ...
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GURPS Writers
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Canadian Fantasy Writers
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and ec ...
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Canadian Book Editors
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and ec ...
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Canadian Game Designers
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and e ...
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Role-playing Game Designers
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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GURPS Traveller
''GURPS Traveller'' is a set of table-top role-playing game books by Steve Jackson Games, designed to allow game play in the Third Imperium science-fiction setting from the original '' Traveller'' using the ''GURPS'' rule system. Loren Wiseman (formerly of Game Designers' Workshop) wrote the core book for ''GURPS Traveller'' and served as line editor. History Steve Jackson had been a long-time fan of ''Traveller'', and had previously talked to Digest Group Publications about doing a ''GURPS Traveller'' back in the late 1980s. Following the dissolution of GDW in 1996, Jackson licensed the ''Traveller'' property from Marc Miller, while Miller simultaneously licensed ''Traveller'' to Imperium Games. Jackson brought on Loren Wiseman to produce the new game, which was set in an alternate history of the classic ''Traveller'' timeline (which was at the time licensed to Imperium Games). Following its publication, ''GURPS Traveller'' was extensively supported with numerous backgroun ...
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GURPS Bio-Tech
''GURPS Bio-Tech'' is a GURPS, the Generic Universal Role Playing Game, sourcebook that covers the implementation of biotechnology in the game. The first edition of the book was written for GURPS Third Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for campaign settings (''Alexander Athanatos'' and ''Draconis'') but is primarily focused on providing rules and examples of devices that Game Masters could adapt for use in their own campaigns. GURPS is a game where players and game-masters can, and are encouraged to, create whatever characters and settings they choose. The ''GURPS Bio-Tech'' sourcebook gives them a resource to use should they wish to incorporate elements of biotechnology into their games. The books contain ...
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GURPS Steampunk
''GURPS Steampunk'' is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the ''GURPS'' system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. ''GURPS Steampunk'' was accompanied by licensed publications in the world of '' Castle Falkenstein'' and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with ''GURPS Fourth Edition''. GURPS and steampunk GURPS is the Generic Universal RolePlaying System, a tabletop role-playing game system designed to allow for play in any setting, created by Steve Jackson Games in 1986. Steampunk is a science fiction subgenre concerned with 19th-century industrial steam-powered or clockwork machinery, b ...
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GURPS Monsters
''GURPS Monsters'' () is a 128-page soft-bound book compiled by J. Hunter Johnson and published in 2002 by Steve Jackson Games as a supplement for the ''GURPS'' role-playing game system. It contains biographies and gaming statistics for forty-eight monsters for various campaign settings. Contents A Mythological Menagerie * Amenhotep the Mummy, an undead pharaoh * Asterius the Minotaur, half-man, half-bull * Curupira, a Tupi protector of the forest * The Golem, the Jewish legend of a clay man * The Great Leech of Tlanusi'yi, a 350-foot worm * Lilith, Adam's first wife * La Llorona, the Weeping Woman of the Rio Grande * Medusa, a woman with a petrifying gaze * Scylla, a six-headed dog-woman * Tiamat, the Sumerian dragon-goddess * Yama Uba, a Japanese witch The Cryptozoo * The Beast of Le GĂ©vaudan, a giant wolf * Bigfoot, a shy simian biped * El Chupacabra, the Puerto Rican goat-sucker * The Great Sphinx, the guardian of Egypt * The Honey Island Swamp Monster, the Louisiana Wo ...
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