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GURPS Fantasy Folk
''GURPS Fantasy Folk'' is a supplement published by Steve Jackson Games in 1990 for the ''GURPS'' role-playing system. Contents ''GURPS Fantasy Folk'' provides information about 24 nonhuman races that can either be used by the gamemaster to create non-player characters or by the players as player characters. The book is divided into two sections: * Extensive rules on how to design new creatures * For each of the 24 races, a four-page description in terms of its physiology, psychology, ecology, culture and politics Publication history ''GURPS Fantasy Folk'' is a 128-page perfect-bound book that was written by Chris W. McCubbin, with Loyd Blankenship and Steve Jackson, with a cover by Ken Kelly, and illustrations by Evan Dorkin, and was published by Steve Jackson Games in 1990 as a 128-page book. In 1995, the book was updated to ''GURPS'' third edition rules, written by Chris W. McCubbin and Sean Punch, with extra material by Lloyd Blankenship and Steve Jackson, illustrations by ...
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GURPS Fantasy Folk, Role-playing Supplement
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Fantasy Role-playing Game Supplements
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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GamesMaster International
''GamesMaster International'', or GMI, was a roleplaying game magazine in the UK published by Newsfield Publications starting in July 1990. It was subtitled the Independent Fantasy Gaming Monthly. The magazine featured the same editorial team as ''G.M. The Independent Fantasy Roleplaying Magazine ''GM – The Independent Fantasy Roleplaying Magazine'' was first published in September 1988 by Croftward Publishing. The editorial team of Tim Metcalfe, Paul Boughton and Wayne worked together previously on '' Computer and Video Games magaz ...''. The team approached Newsfield in 1990 to take over the publication after Croftward Publishing ceased trading. Newsfield added the word International to the title. With the knowledge of its former circulation and advertisement income history, Newsfield decided to launch the magazine on a low budget, and the first issue hit newsstands in July 1990. However, the gaming market was in deep recession and both circulation and advertisement in ...
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Spawn Of Fashan
''The Spawn of Fashan'' is a role-playing game published by The Games of Fashan in 1981. Description ''The Spawn of Fashan'' is a fantasy role-playing system The rulebook includes a character-creation system, combat rules, guidelines for creating wilderness, towns, dungeons, monster descriptions, a brief description of a campaign setting (the land of "Boosboodle"), and an example of play. Publication history ''The Spawn of Fashan'' was designed by Kirby Lee Davis, and published by The Games of Fashan in 1981 as a 96-page book, part typeset, part typewritten. The second edition was published that same year, and was fully typeset. Reception Ronald Pehr reviewed ''The Spawn of Fashan'' in ''The Space Gamer'' No. 49. Pehr commented that "''The Spawn of Fashan'' is a fascinating set of fantasy combat rules which are trying to become a full role-playing game ..its current value seems limited to experienced FRPG players who want something novel. Beginners will be baffled, and gamers hap ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University Kent State University (KSU) is a public research university in Kent, Ohio. The university also includes seven regional campuses in Northeast Ohio and additional facilities in the region and internationally. Regional campuses are located in As ... in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook (game designer), David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an Adventure (Dungeons & Dragons), adventure module for the ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setti ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, it was ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''

Sean Punch
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the ''GURPS'' role-playing game. Before he turned to writing he was a student of particle physics. History with GURPS After writing, editing, and contributing to dozens of books for ''GURPS'', Sean Punch took over from the game's original designer Steve Jackson as the line editor for ''GURPS'' in 1995. Assisted by David L. Pulver, another Canadian and veteran role-playing game designer, he took on the task of re-designing the entire rule system for the a fourth edition of ''GURPS'' beginning in September 2002. Sean Punch remains the Line Editor for ''GURPS'' - equivalent to being editor-in-chief of a book series, and the key decision-maker for new rules expansions. He lives in Montreal, Quebec. In an attempt to acknowledge the quality and quantity of his work, some ''GURPS'' players have used his online nickname ("Kromm") to create a tongue-in-cheek cult. They leav ...
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