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Scaleform Corporation
Scaleform Corporation is a developer providing middleware for use in the video game industry. As a result of Autodesk's acquisition of the company in March 2011, Scaleform has become part of the Autodesk Gameware line of middleware. Products * Scaleform GFx allows licensees to create user interfaces using Adobe Flash authoring tools, such as Adobe Flash Professional; the resulting SWF files can be used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines. Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity and Unreal Engine. Scaleform GFx can also be licensed for use as a standalone Flash runtime system on mobile platforms,http://gameware.autodesk.com/scaleform/advantage competing with Adobe AIR.The product was discontinued in 2018. *Scaleform Video, a fully integrated video codec for Flash Vid ...
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Scaleform Logo
Scaleform Corporation is a developer providing middleware for use in the video game industry. As a result of Autodesk's acquisition of the company in March 2011, Scaleform has become part of the Autodesk Gameware line of middleware. Products *Scaleform GFx allows licensees to create user interfaces using Adobe Flash authoring tools, such as Adobe Flash Professional; the resulting SWF files can be used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines. Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity and Unreal Engine. Scaleform GFx can also be licensed for use as a standalone Flash runtime system on mobile platforms,http://gameware.autodesk.com/scaleform/advantage competing with Adobe AIR.The product was discontinued in 2018. *Scaleform Video, a fully integrated video codec for Flash Video workflo ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Autodesk Acquisitions
Autodesk, Inc. is an American multinational software corporation that makes software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canada offices are located in the provinces of Ontario, Quebec, and Alberta. The company was founded in 1982 by John Walker, who was a coauthor of the first versions of AutoCAD. AutoCAD, which is the company's flagship computer-aided design (CAD) software and Revit software are primarily used by architects, engineers, and structural designers to design, draft, and model buildings and other structures. Autodesk software has been used in many fields, and on projects from the One World Trade Center to Tesla electric cars. Autodesk became best known for A ...
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2011 Mergers And Acquisitions
Eleven or 11 may refer to: *11 (number), the natural number following 10 and preceding 12 * one of the years 11 BC, AD 11, 1911, 2011, or any year ending in 11 Literature * ''Eleven'' (novel), a 2006 novel by British author David Llewellyn *''Eleven'', a 1970 collection of short stories by Patricia Highsmith *''Eleven'', a 2004 children's novel in The Winnie Years by Lauren Myracle *''Eleven'', a 2008 children's novel by Patricia Reilly Giff *''Eleven'', a short story by Sandra Cisneros Music *Eleven (band), an American rock band * Eleven: A Music Company, an Australian record label *Up to eleven, an idiom from popular culture, coined in the movie ''This Is Spinal Tap'' Albums * ''11'' (The Smithereens album), 1989 * ''11'' (Ua album), 1996 * ''11'' (Bryan Adams album), 2008 * ''11'' (Sault album), 2022 * ''Eleven'' (Harry Connick, Jr. album), 1992 * ''Eleven'' (22-Pistepirkko album), 1998 * ''Eleven'' (Sugarcult album), 1999 * ''Eleven'' (B'z album), 2000 * ''Eleven'' (Reamonn ...
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IGDA
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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LinkedIn
LinkedIn () is an American business and employment-oriented online service that operates via websites and mobile apps. Launched on May 5, 2003, the platform is primarily used for professional networking and career development, and allows job seekers to post their CVs and employers to post jobs. From 2015 most of the company's revenue came from selling access to information about its members to recruiters and sales professionals. Since December 2016, it has been a wholly owned subsidiary of Microsoft. LinkedIn has 830+ million registered members from over 200 countries and territories. LinkedIn allows members (both workers and employers) to create profiles and connect with each other in an online social network which may represent real-world professional relationships. Members can invite anyone (whether an existing member or not) to become a connection. LinkedIn can also be used to organize offline events, join groups, write articles, publish job postings, post photos and vide ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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Input Method
An input method (or input method editor, commonly abbreviated IME) is an operating system component or program that enables users to generate characters not natively available on their input devices by using sequences of characters (or mouse operations) that are natively available on their input devices. Using an input method is usually necessary for languages that have more graphemes than there are keys on the keyboard. For instance, on the computer, this allows the user of Latin keyboards to input Chinese, Japanese, Korean and Indic characters. On hand-held devices, it enables the user to type on the numeric keypad to enter Latin alphabet characters (or any other alphabet characters) or touch a screen display to input text. On some operating systems, an input method is also used to define the behaviour of the dead keys. Implementations Although originally coined for CJK (Chinese, Japanese and Korean) computing, the term is now sometimes used generically to refer to a prog ...
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CRI Middleware
(formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001. History CRI started out as CSK Research Institute, subsidiary of CSK Holdings Corporation, CSK, producing video games for the Sega Genesis, Mega Drive/Genesis. It went on to develop games for the Sega Saturn and Dreamcast before it was incorporated as CRI Middleware in 2001. In 2006, CRI Middleware introduced the CRIWARE brand. Games Developed Published Criware ADX (file format), CRI ADX ADX is a stream (computing), streamed audio file format, format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable central processing unit, CPU usage. The format uses the Pulse-code modulation, ADPCM framework. It is now known as CRI ADX. CRI Sofdec Sofdec is a strea ...
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Flash Video
Flash Video is a container file format used to deliver digital video content (e.g., TV shows, movies, etc.) over the Internet using Adobe Flash Player version 6 and newer. Flash Video content may also be embedded within SWF files. There are two different Flash Video file formats: FLV and F4V. The audio and video data within FLV files are encoded in the same way as SWF files. The F4V file format is based on the ISO base media file format, starting with Flash Player 9 update 3. Both formats are supported in Adobe Flash Player and developed by Adobe Systems. FLV was originally developed by Macromedia. In the early 2000s, Flash Video was the de facto standard for web-based streaming video (over RTMP). Users include Hulu, VEVO, Yahoo! Video, metacafe, Reuters.com, and many other news providers. Flash Video FLV files usually contain material encoded with codecs following the Sorenson Spark or VP6 video compression formats. public releases of Flash Player (collaboration between ...
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Adobe AIR
Adobe AIR (also known as Adobe Integrated Runtime and is codenamed Apollo) is a cross-platform runtime system currently developed by Harman International, in collaboration with Adobe Inc., for building desktop applications and mobile applications, programmed using Adobe Animate, ActionScript, and optionally Apache Flex. It was originally released in 2008. The runtime supports installable applications on Windows, macOS, and mobile operating systems, including Android, iOS, and BlackBerry Tablet OS. AIR is a runtime environment that allows Adobe Animate content and ActionScript 3.0 coders to construct applications and video games that run as a stand-alone executable and behave similar to a native application on supported platforms. A HTML5 application used in a browser does not require installation, while AIR applications require installation from an installer file (Windows and OS X) or the appropriate App Store (iOS and Android). AIR applications have unrestricted access to loc ...
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Runtime System
In computer programming, a runtime system or runtime environment is a sub-system that exists both in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine (the run time). Most programming languages have some form of runtime system that provides an environment in which programs run. This environment may address a number of issues including the management of application memory, how the program accesses variables, mechanisms for passing parameters between procedures, interfacing with the operating system, and otherwise. The compiler makes assumptions depending on the specific runtime system to generate correct code. Typically the runtime system will have some responsibility for setting up and managin ...
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