Reader Rabbit Toddler
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Reader Rabbit Toddler
''Reader Rabbit Toddler'' (also known as ''Reader Rabbit's Toddler'') is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the ''Reader Rabbit'' series. Development Production The game was part of Reader Rabbit's Early Learning Series, along with ''Reader Rabbit Preschool'' and '' Reader Rabbit Kindergarten''. The game was packaged with '' Reader Rabbit Playtime for Baby'' into ''Reader Rabbit Playtime for Baby and Toddler''. Educational goals The game minimizes the presence of text to make it easy for illiterate players and to keep them interested. Users are free to click on objects without being prompted, allowing for flexible exploration. Children are able to bridge together the keyboard inputs and screen outputs in the gameplay. Much younger children are recommended to experience the game with an older sibling or adult who will give them adequate help. The activities in the game are intended to prepare a child for prescho ...
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The Learning Company
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series ''Reader Rabbit'', for preschoolers through second graders, and ''The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur Read, Arthur, Scooby-Doo (character), Scooby-Doo, Zoboomafoo, and Caillou. In 1995, the company was acquired by The Learning Company (formerly SoftKey), SoftKey in a hostile takeover bid, at which point SoftKey assumed the Learning Company name and brand. History The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari employee who had programmed the popular game ''Adventure (1979 video game), Adventure''. They s ...
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Chicago Sun-Times
The ''Chicago Sun-Times'' is a daily newspaper published in Chicago, Illinois, United States. Since 2022, it is the flagship paper of Chicago Public Media, and has the second largest circulation among Chicago newspapers, after the ''Chicago Tribune''. The modern paper grew out of the 1948 merger of the ''Chicago Sun'' and the ''Chicago Daily Times''. Journalists at the paper have received eight Pulitzer prizes, mostly in the 1970s; one recipient was film critic Roger Ebert (1975), who worked at the paper from 1967 until his death in 2013. Long owned by the Marshall Field family, since the 1980s ownership of the paper has changed hands numerous times, including twice in the late 2010s. History The ''Chicago Sun-Times'' claims to be the oldest continuously published daily newspaper in the city. That claim is based on the 1844 founding of the ''Chicago Daily Journal'', which was also the first newspaper to publish the rumor, now believed false, that a cow owned by Catherine O'L ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as '' Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outs ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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The Learning Company Games
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archai ...
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Children's Educational Video Games
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below the ...
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PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present day. Overview ''PC Magazine'' provides reviews and previews of the latest hardware and software for the information technology professional. Articles are written by leading experts including John C. Dvorak, whose regular column and "Inside Track" feature were among the magazine's most popular attractions. Other regular departments include columns by long-time editor-in-chief Michael J. Miller ("Forward Thinking"), Bill Machrone, and Jim Louderback, as well as: * "First Looks" (a collection of reviews of newly released products) * "Pipeline" (a collection of short articles and snippets on computer-industry developments) * "Solutions" (which includes various how-to articles) * "User-to-User" (a section in which the magazine's experts answ ...
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Post-Tribune (Indiana Newspaper)
The ''Post-Tribune'' of Northwest Indiana (formerly the ''Gary Post-Tribune'') is a daily newspaper headquartered in Crown Point, Indiana, Merrillville, Indiana, United States. It serves the Northwest Indiana region, and is owned by the Chicago Tribune Media Group. History The paper was founded in 1907 as ''The Gary Weekly''. It was established to serve steel industry residents. On September 7, 1908, the weekly became a daily and changed its name to the ''Gary Tribune''. Its founder, J.R. and H.B. Snyder, purchased the ''Gary Evening Post'' from Gary mayor Thomas Knotts on March 9, 1910. In July 1921 the two papers were merged producing the ''Post-Tribune'' a weekday evening and weekend morning paper. In August 1966, the Snyder heirs sold the publication to Northwest Publications, Inc., a subsidiary of Ridder Publications. "Gary" was dropped from the masthead to further "regionalize" the ''Post-Tribune'', although critics charged that it was an attempt to distance itself from the ...
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Press-Telegram
The ''Press-Telegram'' is a paid daily newspaper published in Long Beach, California. Coverage area for the ''Press-Telegram'' includes Long Beach, Lakewood, Signal Hill, Artesia, Bellflower, Cerritos, Compton, Downey, Hawaiian Gardens, Lynwood, Norwalk and Paramount. History The ''Press-Telegram'''s precursor, the ''Press'', was first published in 1897. The ''Press'' was purchased in the early 20th century by Charles H. Prisk and William F. Prisk, Charles being the owner and William the editor and publisher. Sometime after 1918 the ''Press'' was merged with another paper, the ''Daily Telegram''; the combined paper was first published under the name ''Daily Press'' then, from 1924, the ''Press-Telegram''. On September 30, 1933, the ''Press-Telegram'' published what David Dayen called "One of the more influential letters to the editor in American history": Francis Townsend's letter outlining the Townsend Plan, a proposal that sparked a national campaign which influenced t ...
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Reader Rabbit
''Reader Rabbit'' is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called ''The ClueFinders'' was released for older students aged seven to twelve. The games teach language arts including basic skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit". History The first ''Reader Rabbit'' computer game was conceived by the Grimm sisters and titled ''Reader Rabbit and the Fabulous Word Factory''. It was released initially in 1983 and featured in the 1983 holiday special ''The Computer Chronicles''. Later versions were released in 1984. In 1986, both ''Reader Rabbit'' 2.0 and ''Math Rabbit'' were released. In 1987, ''Writer Rabbit'' was released with the intention of having a ''Rabbit'' series that featured different academic subjects. Ultimately, the developers decided to have a ''Reader Rabbit'' s ...
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Reader Rabbit Playtime For Baby
''Reader Rabbit Playtime for Baby'' is an educational video game, part of the ''Reader Rabbit'' series, developed by Mattel Interactive and published by The Learning Company The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity ... in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". The game also comes with an extra CD containing songs. Plot Mat the Mouse comes to visit Reader Rabbit at his house. During a game of hide and seek, Mat ducks into a toy chest where Reader can't find her and decides to play around with the games inside. Gameplay The game consists of ten activities: * Hide & Seek Animals * Faces and Feelings * Peek-a-Boo Bubbles * Kaleidoscope Symphony * Musical Drawers * My Storybook * Shape Slide * Rhyme Time * Discovery House * Ma ...
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