Reader Rabbit Playtime For Baby
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''Reader Rabbit Playtime for Baby'' is an
educational video game An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more ...
, part of the ''
Reader Rabbit ''Reader Rabbit'' is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called '' The ClueFinders'' was released for o ...
'' series, developed by
Mattel Interactive Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor. History Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing ...
and published by
The Learning Company The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity ...
in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". The game also comes with an extra CD containing songs.


Plot

Mat the Mouse comes to visit Reader Rabbit at his house. During a game of hide and seek, Mat ducks into a toy chest where Reader can't find her and decides to play around with the games inside.


Gameplay

The game consists of ten activities: * Hide & Seek Animals * Faces and Feelings * Peek-a-Boo Bubbles * Kaleidoscope Symphony * Musical Drawers * My Storybook * Shape Slide * Rhyme Time * Discovery House * Mat Says The program also incorporates the use of a microphone and a printer. No computer skills are required to play and there are no right or wrong answers in the activities. Pressing any key on the keyboard or any mouse movement and clicking always gives a response.


Development


Research

Mattel Interactive manager, Toby Levenson did extensive research in infant development and learning by observing child and parental interaction. To ensure the program was appropriate, every action made by mouse caused something to happen on screen as well the implementation of large pictures, visible motions, catchy music and bright colors.


Educational Goals

The game was designed to allow infants to interact with a computer without too much work, piquing their curiosity and stimulating them all the while forming a bond with parents. Implemented in the game were the elements of creativity, visual patterning and basic computer skills. Potentially the game could promote a baby's speech, language, growth, emotional development, social development and physical development.


References


External links

* {{Reader Rabbit Children's educational video games The Learning Company games 1999 video games Reader Rabbit Video games about children Video games about mice and rats Video games developed in the United States Windows games Classic Mac OS games Single-player video games