The Learning Company (TLC) was an
educational software
Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all ...
company founded in 1980 in
Palo Alto, California
Palo Alto (; Spanish for "tall stick") is a charter city in the northwestern corner of Santa Clara County, California, United States, in the San Francisco Bay Area, named after a coastal redwood tree known as El Palo Alto.
The city was ...
and headquartered in
Fremont, California
Fremont is a city in Alameda County, California, United States. Located in the East Bay region of the Bay Area, Fremont has a population of 230,504 as of 2020, making it the fourth most populous city in the Bay Area, behind San Jose, San Fran ...
. The company produced a grade-based line of learning software,
edutainment
Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainmen ...
games, and productivity tools. Its titles included the flagship series ''
Reader Rabbit
''Reader Rabbit'' is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called '' The ClueFinders'' was released for ...
'', for preschoolers through second graders, and ''
The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as
Arthur
Arthur is a common male given name of Brythonic origin. Its popularity derives from it being the name of the legendary hero King Arthur. The etymology is disputed. It may derive from the Celtic ''Artos'' meaning “Bear”. Another theory, more w ...
,
Scooby-Doo
''Scooby-Doo'' is an American animated media franchise based on an animated television series launched in 1969 and continued through several derivative media. Writers Joe Ruby and Ken Spears created the original series, ''Scooby-Doo, Where Are ...
,
Zoboomafoo
''Zoboomafoo'' is a live-action/animated children's television series that originally aired on PBS from January 25, 1999, to June 7, 2001. It was formerly shown in public television (depending on the area) and was regularly shown on Sprout unt ...
, and
Caillou
''Caillou'' () is a Canadian educational children's television series which aired on Teletoon (both English and French versions), with its first episode airing on the former channel on September 15, 1997; it later moved to Treehouse TV, wi ...
.
In 1995, the company was acquired by
SoftKey
SoftKey International (originally SoftKey Software Products, Inc.) was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and ...
in a
hostile takeover
In business, a takeover is the purchase of one company (the ''target'') by another (the ''acquirer'' or ''bidder''). In the UK, the term refers to the acquisition of a public company whose shares are listed on a stock exchange, in contrast to ...
bid, at which point SoftKey assumed the Learning Company name and brand.
History
The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm;
Teri Perl
Teri Perl (born November 19, 1926) is an American mathematics educator, author of mathematics resource books, and a co-founder of The Learning Company.
Education and career
Perl was born in New York City, New York. In 1947, she received a bache ...
; and
Warren Robinett
Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Miller interview, Robinett says he was 26 in November 1977. is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's ''Adventure'' — ...
, a former
Atari employee who had programmed the popular game ''
Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
''. They saw the
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mold ...
as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills. Part of the original funding for the company came from a
National Science Foundation
The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National ...
grant.
TLC produced
launch title
This list includes terms used in video games and the video game industry, as well as slang used by players.
0–9
A
...
s for the
PCjr
The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
, announced in late 1983.
From 1980 through 1984, it created a line of 15 widely acclaimed children's educational software products, which were sold through the U.S. retail and school computer software channels.
In the first half of 1985, the board hired as CEO Bill Dinsmore. Shortly thereafter, Reece Duca, a founding Partner of the Investment Group of Santa Barbara (IGSB), became a member of the board of directors and purchased shares from several founders and original venture firms. In late 1986, Duca was elected chairman of the board. At that time, IGSB became The Learning Company's largest shareholder.
Between 1985 and 1995, TLC's revenues grew at a 36% compounded rate from $2.4M to $53.2M and profitability increased from breakeven in 1985 to a 20% pre-tax margin. The leading families of products were the ''Reader Rabbit'' series for ages 2–8, the ''Treasure Mountain'' Reading-Math-Science series for ages 5–9, the ''Super Solver'' series for ages 7–12, the ''Student Writing & Publishing Center'' for ages 7-adult, and the ''Foreign Language Learning'' series for ages 15-adult.
TLC went public on April 28, 1992, in an IPO led by
Morgan Stanley
Morgan Stanley is an American multinational investment management and financial services company headquartered at 1585 Broadway in Midtown Manhattan, New York City. With offices in more than 41 countries and more than 75,000 employees, the f ...
and Robertson, Stephens & Co. From 1992 to 1995, TLC achieved 16 consecutive quarters of revenues and profits growth, never experiencing a down quarter or year. TLC's early struggles, followed by 10 consecutive years of outstanding performance, were the subject of case studies at both Harvard and Stanford universities.
SoftKey acquisition
On December 8, 1995, TLC was acquired by SoftKey for $606M in a hostile takeover bid, and a large percentage of the staff were let go. After the acquisition was complete, SoftKey changed its name to The Learning Company and continued to use its brand.
Software
Note: When The Learning Company purchased
Broderbund Software and
MECC
The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1971 best known for developing the edutainment video game series '' The Oregon Trail'' and its spinoffs. The goal of ...
, they gained the rights to the long-running ''Carmen Sandiego'' and ''Trail'' series, respectively. Only those games created during the ownership of The Learning Company are included here.
''Carmen Sandiego'' series
*''
Carmen Sandiego's ThinkQuick Challenge'' (1999)
*''
'' (2001)
*''
Carmen Sandiego Adventures in Math'' (2011–2012)
*''
Carmen Sandiego Returns
''Carmen Sandiego Returns'' is a 2015 social studies puzzle adventure video game, part of the ''Carmen Sandiego'' franchise. It is developed by Houghton Mifflin Harcourt, and uses Intel RealSense Technology in order to enhance the immersive natu ...
'' (2015)
''The ClueFinders'' series
*Grade-based titles
**''
The ClueFinders 3rd Grade Adventures
''ClueFinders'' is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their '' Reader ...
'' (1998)
**''
The ClueFinders 4th Grade Adventures
''ClueFinders'' is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their '' Reader ...
'' (1998)
**''
The ClueFinders 5th Grade Adventures
''ClueFinders'' is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their '' Reader ...
'' (1999)
**''
The ClueFinders 6th Grade Adventures
''ClueFinders'' is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their '' Reader ...
'' (1999)
*Other titles
**''
The ClueFinders Math Adventures
''The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas'' is a computer game in The Learning Company's The ClueFinders, ClueFinders Series, where the ClueFinders try to recover stolen treasures in a small Himalayan village.
Plot
I ...
'' (1998)
**''
The ClueFinders Reading Adventures
''ClueFinders'' is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their ''Reader R ...
'' (1999)
**''
The ClueFinders Search and Solve Adventures'' (2000)
**''
The ClueFinders: The Incredible Toy Store Adventure!'' (2001)
**''
The ClueFinders: Mystery Mansion Arcade'' (2002)
''Fisher-Price'' series
Created and published by
Davidson & Associates
Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until Januar ...
/
Knowledge Adventure
JumpStart Games, Inc., formerly Knowledge Adventure, Inc., is an American edutainment video game company based in Torrance, California. Founded in 1991, it owns the ''Neopets'' virtual pet website, and is itself owned by Chinese holding company ...
and re-released by The Learning Company
*''Fisher-Price: Dream Dollhouse'' (1995)
*''Fisher-Price: Great Adventures: Castle'' (1995)
*''Fisher-Price: Great Adventures: Pirate Ship'' (1996)
*''Fisher-Price: Great Adventures: Wild Western Town'' (1997)
*''Fisher-Price: Big Action Garage'' (1998)
*''Fisher-Price: Big Action Construction'' (1998)
*''Fisher-Price: Little People Christmas Activity Center'' (1999)
*''Fisher-Price: Time to Play Dollhouse'' (1999)
*''Fisher-Price: Time to Play Pet Shop'' (1998)
*''Fisher-Price: Outdoor Adventures: Ranger Trail'' (1999)
*''Fisher-Price: Rescue Heroes: Hurricane Havoc'' (1999)
*''Fisher-Price: Toddler'' (1999)
*''Fisher-Price: Preschool'' (1999)
*''Fisher-Price: Kindergarten'' (1999)
''Reader Rabbit'' series
*Age-based titles
**''
Reader Rabbit Playtime for Baby''
**''
Reader Rabbit Toddler''
*Grade-based titles
**''Reader Rabbit Preschool''
**''
Reader Rabbit Preschool: Sparkle Star Rescue''
**''
Reader Rabbit Kindergarten''
**''Reader Rabbit 1st Grade''
**''
Reader Rabbit 2nd Grade
A reader is a person who reads. It may also refer to:
Computing and technology
* Adobe Reader (now Adobe Acrobat), a PDF reader
* Bible Reader for Palm, a discontinued PDA application
* A card reader, for extracting data from various forms of ...
'' (later titled ''Reader Rabbit 2nd Grade: Classic'')
**''Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures''
*Other titles
**''
Reader Rabbit 1
''Reader Rabbit'' (fully titled "Reader Rabbit and the Fabulous Word Factory" or alternatively known as "Reader Rabbit Builds Early Learning & Thinking") is a 1983 video game and the first of the long-running '' Reader Rabbit'' edutainment series. ...
'' (1983)
**''Math Rabbit'' (1986; later titled ''Reader Rabbit Math'')
**''
Writer Rabbit
''Writer Rabbit'' is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as ''Reader Rabbit 3'' for DOS in 1993, which was then re-released for Windows and Macintosh
The Mac (known as Macin ...
'' (1986)
**''
Reader Rabbit 2'' (1991)
**''
Reader Rabbit 3'' (1993)
**''Reader Rabbit's Interactive Reading Journey'' (1994)
**''Reader Rabbit Thinking Games''
''StarFlyers'' series
*''Royal Jewel Rescue (2002)''
*''Alien Space Chase (2002)''
''Super Seekers'' games
*''
Treasure Mountain!'' (1990)
**Note: This game was originally released as a regular ''Super Solvers'' title.
*''
Treasure MathStorm!'' (1992)
*''
Treasure Cove!
''Treasure Cove!'' is an educational computer game published by The Learning Company in 1992 for MS-DOS, Windows and Macintosh PCs. It is aimed at children ages 5 to 9 and is intended to teach children reading, math, and oceanography. ''Treasure ...
'' (1992)
*''
Treasure Galaxy!
''Treasure Galaxy!'' is an educational computer game published by The Learning Company in 1994 for both Windows and Macintosh. It is aimed at children ages 5 to 9 and is intended to teach children reading, basic mathematics and logic skills. ''Tr ...
'' (1994)
''Super Solvers'' series
*''
Midnight Rescue!'' (Later re-released as ''Super Solvers Reading'' and then ''Leap Ahead! 3rd Grade'') (1989)
*''
OutNumbered!
''OutNumbered!'' is an educational video game published by The Learning Company in 1990 for both Windows and Macintosh PCs. It is aimed at children ages seven to fourteen and is designed to teach children mathematical computation and problem solv ...
'' (Later re-released as ''Leap Ahead! 3rd Grade'') (1990)
*''
Challenge of the Ancient Empires!
''Challenge of the Ancient Empires!'', also known as ''Ancient Empires'' is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. It is designed to improve history, logic, and problem solving skills in ...
'' (''Ancient Empires'') (1990)
*''
Spellbound!
''Spellbound!'' is an educational computer game made and distributed by The Learning Company aimed at teaching spelling, vocabulary, and language development to children ages 7 to 12 years. The objective of the game is to play spelling-related ga ...
'' (Later re-released as ''Leap Ahead! Spelling'') (1991)
*''
Gizmos & Gadgets!'' (1993)
*''
Mission: T.H.I.N.K.'' (1997)
''Trail'' series
*''
Africa Trail
''Africa Trail'' is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companio ...
'' (1995)
*''
The Oregon Trail 3rd Edition'' (1997)
*''
Amazon Trail 3rd Edition'' (1998)
*''
The Oregon Trail 4th Edition'' (1999)
*''
The Oregon Trail 5th Edition
'' The Oregon Trail 5th Edition: Adventures Along the Oregon Trail'' is a 2001 video game, and the sequel to ''The Oregon Trail 4th Edition''.
Gameplay
The game design is based on ''Oregon Trail II'', but adds various new features to the game. T ...
'' (2001)
''Zoombinis'' series
*''
Zoombinis Logical Journey'' (1996; remade 2015)
*''
Zoombinis Mountain Rescue'' (2001)
*''
Zoombinis Island Odyssey
''Zoombinis'' was a series of Educational game, educational Puzzle video game, puzzle computer games that were originally developed by TERC and published by Broderbund. In 1998, Broderbund was purchased by The Learning Company, The Learning Compa ...
'' (2002)
Other games
*''Explore Yellowstone'' (1997)
* ''
The Powerpuff Girls
''The Powerpuff Girls'' is an American superhero animated television series created by animator Craig McCracken and produced by Hanna-Barbera (later Cartoon Network Studios) for Cartoon Network and distributed by Warner Bros. Domestic T ...
: Mojo Jojo's Clone Zone''
*''
Prince of Persia 3D'' (1999)
*''
Soul Fighter'' (1999)
*''SpongeBob SquarePants Typing'' (2004)
*''
Vlad Tepes Dracula'' (1997)
*Real World series
**''
Operation Neptune
Operation or Operations may refer to:
Arts, entertainment and media
* ''Operation'' (game), a battery-operated board game that challenges dexterity
* Operation (music), a term used in musical set theory
* ''Operations'' (magazine), Multi-Ma ...
'' (1991)
***Note: This game was eventually added to the ''Super Solvers'' series.
**''Time Riders in American History''
**''Math For The Real World''
**''PokéROM''
*Adventure/puzzle games
**''
Rocky's Boots'' (1982)
**''
Gertrude's Secrets'' (1984)
**''
Gertrude's Puzzles'' (1984)
**''
Robot Odyssey'' (1984)
**''
Think Quick!'' (1987)
**''Logic Quest 3D'' (1996)
**''Road Adventures USA''
*Achieve! games
**''Achieve! Math & Science: Grades 1–3''
**''Achieve! Phonics, Reading & Writing: Grades 1–3''
**''Achieve! Math & Science: Grades 3–6''
**''Achieve! Writing & Language Arts Grades 3–6''
*
PBS Kids tie-in games
**''
Caillou
''Caillou'' () is a Canadian educational children's television series which aired on Teletoon (both English and French versions), with its first episode airing on the former channel on September 15, 1997; it later moved to Treehouse TV, wi ...
's Magic Playhouse''
**''Caillou's Four Seasons of Fun''
**''Caillou's Party Fun and Games''
**''
Zoboomafoo
''Zoboomafoo'' is a live-action/animated children's television series that originally aired on PBS from January 25, 1999, to June 7, 2001. It was formerly shown in public television (depending on the area) and was regularly shown on Sprout unt ...
Animal Alphabet''
**''Zoboomafoo Creature Quest''
**''
Arthur
Arthur is a common male given name of Brythonic origin. Its popularity derives from it being the name of the legendary hero King Arthur. The etymology is disputed. It may derive from the Celtic ''Artos'' meaning “Bear”. Another theory, more w ...
:Ready to Race''
**''
Jay Jay the Jet Plane
''Jay Jay the Jet Plane'' is an American live-action/CGI-animated musical children's television series which aired on The Learning Channel, PBS Kids, TBN and Smile. The series aired for a total of 4 seasons and has 62 episodes. The series is c ...
: Jay Jay Earns his Wings''
**''Jay Jay the Jet Plane: Sky Heroes to the Rescue''
**''
Cyberchase
''Cyberchase'' is an educational animated sci-fi children's television series that airs on PBS Kids. The series centers around three children from Earth: Jackie, Matt, and Inez, who are brought into Cyberspace, a digital universe, in order to p ...
: Carnival Chaos''
**''Cyberchase: Castleblanca Quest''
**''
Liberty's Kids
''Liberty's Kids'' (stylized on-screen as ''Liberty's Kids: Est. 1776'') is an American animated historical fiction television series produced by DIC Entertainment, and originally aired on PBS Kids from September 2, 2002, to April 4, 2003, with ...
''
**''
Arthur's Absolutely Fun Day!'' (2000)
*Tools and other programs
**''All-Star Typing''
**''
The American Girls Premiere
''The American Girls Premiere'' is an educational computer game developed and published by The Learning Company for American Girl. The game allows players to create theatrical productions featuring characters from American Girl's Historical colle ...
''
**''Read, Write, and Type''
**''MetroGnomes' Music''
**''The Children's Writing & Publishing Center''
**''The Writing Center''
**''Student Writing Center''
*Other early educational programs
**''Magic Spells''
**''Bumble Games''
**''Bumble Plot''
**''Moptown Hotel''
**''Moptown Parade''
**''Wordspinner''
**''Juggles' Butterfly''
**''Juggles' Rainbow''
**''Juggles' House''
**''Ultimate Children's Encyclopedia''
References
External links
* (archived)
''The Learning Company''at
MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Learning Company
Houghton Mifflin Harcourt
Companies based in San Francisco
Video game companies established in 1980
Video game companies disestablished in 2018
Software companies based in Iowa
Defunct educational software companies
Defunct video game companies of the United States
Video game development companies
Video game publishers
1999 mergers and acquisitions
2001 mergers and acquisitions
1980 establishments in California
Mattel