Development
Production
The game was part of Reader Rabbit's Early Learning Series, along with ''Reader Rabbit Preschool'' and '' Reader Rabbit Kindergarten''. The game was packaged with '' Reader Rabbit Playtime for Baby'' into ''Reader Rabbit Playtime for Baby and Toddler''.Educational goals
The game minimizes the presence of text to make it easy for illiterate players and to keep them interested. Users are free to click on objects without being prompted, allowing for flexible exploration. Children are able to bridge together the keyboard inputs and screen outputs in the gameplay. Much younger children are recommended to experience the game with an older sibling or adult who will give them adequate help. The activities in the game are intended to prepare a child for preschool including number and letter recognition and sequencing, patterns, matching, sorting and basic phonic skills. Difficulty in the game increases with every success made, although the focus is not about getting answers correct but rather learning from incorrect ones.Gameplay
The players do not need to use a point-and-click interface to seek enjoyment from the game. They simply have to roll their mouse over hotspots to interact with the game. The game has eight activities, including Peek-a-Boo Zoo, the Bubble Castle and Musical Meadow. The product has multiple difficulty levels.Reception
Critical reception
''SuperKids'' noted the game appealed to both children and their parents. ''Edutaining Kids'' thought the title was the best educational game for toddlers, and a "delightful introduction" into using computers. TechWithKids deemed the title a "winner". ''DiscoverySchool'' thought the game was "exceptional", "useful", and "exudes warmth" toward the player. ''ReviewCorner'' praised the game's graphics, activities, and the simple interface. Allgame said the graphics were more sophisticated than other ''Commercial performance
''Reader Rabbit Toddler'' was the 9th top-selling education video game in October and November 1997, and the week ended in February 1998. The game generated $1.8 million in revenue.References
External links
* {{Reader Rabbit Children's educational video games The Learning Company games Classic Mac OS games 1997 video games Reader Rabbit Video games developed in the United States Windows games Single-player video games