Rayxanber III
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Rayxanber III
is a 1992 scrolling shooter video game developed and published by Data West for the PC Engine Super CD-ROM². It is a follow-up to ''Rayxanber II'', which was released earlier in 1991 for the PC Engine CD-ROM², and the last entry in the ''Rayxanber'' trilogy. In the game, the player assumes the role of a fighter pilot controlling the ES3 Donner Kyle space craft deployed into the homeworld of the Zoul Empire, in retaliation for the destruction of a mother ship from Earth. It retains the same gameplay as its predecessors, with the players fighting against an assortment of enemy forces while avoiding collision with their projectiles and other obstacles. ''Rayxanber III'' was created by Team 50, a group within Data West responsible for the ''Rayxanber'' trilogy, with Kazuhide Nakamura reprising his role as designer. The soundtrack was scored by Yasuhito Saito, who composed for the previous games in the trilogy, and worked on titles such as ''Layla (video game), Layla'' and ''The 4th ...
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Rayxanber
is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the ''Rayxanber'' series, followed by ''Rayxanber II'' (1991) and ''Rayxanber III'' (1992) for the PC Engine platform. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as ''Layla (video game), Layla'' and ''The 4th Unit'' series. It garnered mixed reception from critics. Gameplay ''Rayxanber'' is a science fiction-themed scrolling shooter game reminiscent of ''R-Type'', in which the player takes control of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The player controls the ship through eight increasingly difficult stages over a constantly scrolling back ...
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Firepower
Firepower is the military capability to direct force at an enemy. (It is not to be confused with the concept of rate of fire, which describes the cycling of the firing mechanism in a weapon system.) Firepower involves the whole range of potential weapons. The concept is generally taught as one of the three key principles of modern warfare wherein the enemy forces are destroyed or have their will to fight negated by sufficient and preferably overwhelming use of force as a result of combat operations. Through the ages firepower has come to mean offensive power applied from a distance, thus involving ranged weapons as opposed to one-on-one close quarters combat. ''Firepower'' is thus something employed to keep enemy forces at a range where they can be defeated in detail or sapped of the will to continue. In the field of naval artillery, the weight of a broadside was long used as a figure of merit of a warship's firepower. History The earliest forms of warfare that might be call ...
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Gate Of Thunder
is a 1992 scrolling shooter video game developed by Red Company and published by Hudson Soft for the TurboGrafx-CD. It was the first game released in North America to support the Super CD-ROM² format and served as one of the pack-in games for the TurboDuo, a two-in-one system which runs both TurboGrafx-CD and TurboGrafx-16 titles, where it was bundled with '' Bonk's Adventure'', '' Bonk's Revenge'' and ''Bomberman'' on the same disc. In the game, the player controls the Hunting Dog space fighter craft, piloted by space cop Hawk. Alongside his ally Esty, piloting the Wild Cat support ship, Hawk must stop General Don Jingi and his Obellon armada from obtaining the powerful "Starlight" energy source from planet Aries. ''Gate of Thunder'' was created by Red Raimon, a group within Red consisting of former Technosoft staff which previously worked on the ''Thunder Force'' series, whose members would later form the game development company CAProduction. It was the first shoot 'em up ga ...
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Shogakukan
is a Japanese publisher of dictionaries, literature, comics (manga), non-fiction, DVDs, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but are together called the Hitotsubashi Group, one of the largest publishing groups in Japan. Shogakukan is headquartered in the Shogakukan Building in Hitotsubashi, part of Kanda, Chiyoda, Tokyo, near the Jimbocho book district. The corporation also has the other two companies located in the same ward. International operations In the United States Shogakukan, along with Shueisha, owns Viz Media, which publishes manga from both companies in the United States. Shogakukan's licensing arm in North America was ShoPro Entertainment; it was merged into Viz Media in 2005. Shogakukan's production arm is Shogakukan-Shueisha Productions (previously Shogakukan Productions Co., Ltd.) In March 2010 it was announced that Shogakukan would partner with the American comics publish ...
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Computec
Computec Media GmbH is a German computer media company headquartered in Fürth. It is a subsidiary of the Swiss Marquard Media Group. The company publishes multiple magazines and websites related to computers, video gaming and media. History Computec Media was founded in 1989 by Christian Geltenpoth who led the company until 2005. In 1999, the company tried to establish itself in the United States but had to cancel its operations after only ten months. From 1998 to 2013, it was traded in the General Standard of the Frankfurt stock exchange. In 2005, the Swiss Marquard Media AG became the company's major stock holder and on 1 October 2013 it bought the remaining stocks via a squeeze-out. Computec Media was delisted and transformed into a GmbH. In 2014 the company bought the Linux- and Raspberry-Pi-related magazines of Medialinx and in 2016 the mobile phone news website Areamobile.de. Computec Media was the publisher of a number of now-defunct magazines, such as ''SEGA Magaz ...
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Joystick (magazine)
''Joystick'' (formerly ''Joystick Hebdo'') was a French computer magazine that published monthly issues on PC games. It was founded in 1988 by Marc Andersen, who later left in November 1995. Originally published in the form of a 32-page weekly magazine in 1988 and 1989, it saw monthly 148-page issues (and more) past 1990. It initially sold with one or more floppy disks and then later with several CD-ROMs, and finally, until April 2012, a DVD that included complete copies of video games. In 2012, ''Joystick'' ceased distribution. Despite 80,000 unique visitors per month to ''Joystick'''s website, it was closed in March 2002 due to the lack of profitability. It reopened in early 2008 as a summary of the magazine, including video game reviews and video game news; it would be updated irregularly until June 2012. History The first issue of ''Joystick Hebdo'' was published on 9 November 1988 and contained cheat-code listings, game testings and reviews. Sometime between November 198 ...
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Larry Flynt Publications
Larry Flynt Publications, or LFP, Inc. is an American business enterprise that owns, manages and operates the adult entertainment businesses founded by American entrepreneur Larry Flynt. Founded in 1976, two years after Flynt began publishing ''Hustler'' magazine, LFP was originally established to serve as the legal business entity i.e. parent company of this magazine. ''Hustler'' magazine In March 1972, Flynt created the ''Hustler Newsletter,'' a four-page, black-and-white publication of information about his Hustler Clubs. This item became so popular with his customers that by May 1972 he expanded the ''Hustler Newsletter'' to 16 pages and in August 1973, to 32 pages. As a result of the 1973 oil crisis the United States entered an economic recession; Hustler Club customers tightened their spending and Flynt had to find financing to pay his debts or go bankrupt. He decided to turn the ''Hustler Newsletter'' into a sexually-explicit national magazine. He paid the start-up costs of ...
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TurboPlay
''TurboPlay Magazine'' is a bi-monthly, U.S.-based video game magazine which was published by L.F.P. from June/July 1990 through August/September 1992. It was available via subscription only (US$9.95 per year). A total of 14 issues were released, on schedule. ''TurboPlay'' exclusively covered NEC's line of video game consoles, especially the North American models: TurboGrafx-16 (PC Engine), TurboGrafx-CD (TG-CD), Turbo Duo (DUO) and the handheld TurboExpress (PC Engine GT). NEC's SuperGrafx (which was never released outside Japan) also received some minor coverage. Overview Each 32-page issue features software and hardware reviews and previews, strategy guides and cheats, letters to the editor, one or two feature articles and contest announcements. These bi-monthly contests often required folks to be creative (as writers or artists) and winning entries were awarded one Grand Prize (typically five TG-16 software titles) and five Runners Up (typically one TG-16 software title). F ...
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Related TG-16 Publications
''Related'' is an American comedy-drama television series that aired on The WB from October 5, 2005, to March 20, 2006. It revolves around the lives of four close-knit sisters of Italian descent, raised in Brooklyn and living in Manhattan. The show was created by former '' Sex and the City'' writer Liz Tuccillo, and executive produced by ''Friends'' co-creator Marta Kauffman. Despite heavy promotion, initial ratings did not warrant the show being picked up for a second season when The WB network was folded into The CW. Cast and characters Main * Jennifer Esposito as Ginnie, the oldest of the Sorelli sisters. She is an ambitious 30-year-old corporate attorney and the only sister who is married. In the premiere episode, Ginnie learned that she was pregnant, but she subsequently lost the baby. * Kiele Sanchez as Ann, the second-oldest sister. She is a 26-year-old therapist who specializes in counseling transvestites. * Lizzy Caplan as Marjee, who is 23 years old. At the b ...
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Summer Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association, Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. Howev ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Pixel Art
Pixel art () is a form of digital art drawn with graphics software, graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and writing, computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed. Most works of pixel art are also restrictive both in file size and the number of colors used in their palette (computing), color palette because of software limitations — in order to achieve a certain aesthetic or simply to reduce the perceived noise. Older forms of pixel art tend to employ smaller palettes, with some video games being made using just two colors (1-bit color depth). Because of these ...
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