Rayxanber III
   HOME

TheInfoList



OR:

is a 1992 scrolling shooter video game developed and published by Data West for the
PC Engine Super CD-ROM² The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
. It is a follow-up to ''
Rayxanber II is a 1991 horizontally scrolling shooter video game developed and published by Data West for the PC Engine CD-ROM². It is the sequel to ''Rayxanber'', which was released earlier in 1990 for the FM Towns. In the game, the player assumes the ro ...
'', which was released earlier in 1991 for the
PC Engine CD-ROM² The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though ...
, and the last entry in the ''
Rayxanber is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the ''Rayxanber'' series, followed by ''Rayxanber II'' (1991) and ''Rayxanber III'' (1992) for the PC Engine platform. In the ...
'' trilogy. In the game, the player assumes the role of a fighter pilot controlling the ES3 Donner Kyle space craft deployed into the homeworld of the Zoul Empire, in retaliation for the destruction of a mother ship from Earth. It retains the same gameplay as its predecessors, with the players fighting against an assortment of enemy forces while avoiding collision with their projectiles and other obstacles. ''Rayxanber III'' was created by Team 50, a group within Data West responsible for the ''Rayxanber'' trilogy, with Kazuhide Nakamura reprising his role as designer. The soundtrack was scored by Yasuhito Saito, who composed for the previous games in the trilogy, and worked on titles such as '' Layla'' and ''The 4th Unit'' series. An English localization was slated to be published by Turbo Technologies, but it never materialized. The game was anticipated by Japanese players, but garnered mixed reception from critics who reviewed it as an import title. Retrospective commentary has been more positive, being considered one of the best games for the PC Engine and one of the most important shooting titles on the platform.


Gameplay

''Rayxanber III'' is a science fiction-themed horizontal-scrolling shooter game reminiscent of '' R-Type'', in which the player takes control of a fighter pilot controlling the ES3 Donner Kyle space craft deployed into the homeworld of the Zoul Empire, in retaliation for the destruction of a mother ship from Earth.''Rayxanber III'' manual (PC Engine Super CD-ROM², JP) Gameplay is overhauled but follows the same structure as its predecessors, with the player controlling the ship through six increasingly difficult stages over a constantly scrolling background, populated with an assortment of alien enemy forces and obstacles, and the scenery never stops moving until a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
is reached, which must be fought to progress further. There are three types of weapon units in the game the player can acquire by collecting their respective colors dropped by carriers when shot down and alternate between each one by obtaining another weapon during gameplay. Each weapon can be powered-up before they are maxed out, and collecting any weapon unit equips the ship with a set of two satellite-like options that fire at the specific direction the unit, which is constantly rotating, faces before being obtained. The ship is also capable of performing a dash maneuver to evade incoming enemy fire or obstacles. New to the series is the addition of a secondary charge attack that shoots two missiles to obliterate enemies, while double-tapping the fire button breaks them into homing missiles. Like previous ''Rayxanber'' entries, the title employs a
checkpoint Checkpoint may refer to: Places * Border checkpoint, a place on the land border between two states where travellers and/or goods are inspected * Security checkpoint, erected and enforced within contiguous areas under military or paramilitary co ...
system in which a downed player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a penalty of decreasing the ship's firepower and loss of the weapon that was currently in use, and the game is over once all lives are lost, though the player has unlimited continues to keep playing.


Development and release

''Rayxanber III'' was developed by Team 50, a group within Data West responsible for the original ''
Rayxanber is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the ''Rayxanber'' series, followed by ''Rayxanber II'' (1991) and ''Rayxanber III'' (1992) for the PC Engine platform. In the ...
'' (1990) for
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
and ''
Rayxanber II is a 1991 horizontally scrolling shooter video game developed and published by Data West for the PC Engine CD-ROM². It is the sequel to ''Rayxanber'', which was released earlier in 1990 for the FM Towns. In the game, the player assumes the ro ...
'' (1991) for the
PC Engine CD-ROM² The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though ...
. Kazuhide Nakamura reprised his role as designer and Naokazu Akita led its creation as producer. Yoshiyuki Washizu and Yukinori Taniguchi acted as co-programmers, while artist Takeharu Igarashi was responsible for the pixel art. The soundtrack was scored by Yasuhito Saito, who also composed for the previous entries in the ''Rayxanber'' trilogy, and worked on titles such as '' Layla'' and ''The 4th Unit'' series. The game was published in Japan by Data West on June 26, 1992, for the
PC Engine Super CD-ROM² The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
. An English localization was slated to be published by Turbo Technologies in December 1992 and showcased at the 1992 Summer Consumer Electronics Show, but it never materialized. In a 2020 interview with Japanese gaming website ''DenFaminicoGamer'', a Data West representative commented that there were no current plans for a digital re-release of the ''Rayxanber'' series through their official online store, but would consider it if there is demand.


Reception

''Rayxanber III'' was anticipated by Japanese players, but received mixed reception from critics who reviewed it as an import title. ''
Mega Fun Mega or MEGA may refer to: Science * mega-, a metric prefix denoting 106 * Mega (number), a certain very large integer in Steinhaus–Moser notation * "mega-" a prefix meaning "large" that is used in taxonomy * Gravity assist, for ''Moon-Eart ...
''s Christian Schweitzer praised the game's graphics, sound and fun factor, but criticized aspects such as the "jerky" framerate, collision detection issues and high difficulty level, feeling that it did not came close to ''
Gate of Thunder is a 1992 scrolling shooter video game developed by Red Company and published by Hudson Soft for the TurboGrafx-CD. It was the first game released in North America to support the Super CD-ROM² format and served as one of the pack-in games for ...
''. Nevertheless, Schweitzer regarded it as one of the best games on the PC Engine. ''Video Games''
Julian Eggebrecht Julian Eggebrecht is a German video game businessman. He is notable for having been one of the founding members and creative director of Factor 5, a German-American game development company. Career Eggebrecht co-founded Factor 5 in Germany in 198 ...
labeled it as a mediocre and superfluous title for shoot 'em up fans, citing the lack of frills with new ideas as its main shortcoming, while stating that it heavily stole from '' R-Type'' "without achieving its brilliance." ''Consoles Plus'' Douglas Alves and Doguy commended the visuals, animations, music and playability, but criticized its presentation, sound effects and low difficulty. Both reviewers ultimately found it to be a well-realized but easy shoot 'em up below other shooters for the PC Engine like ''Gate of Thunder'' and ''
Seirei Senshi Spriggan is a 1991 vertically scrolling shooter video game developed by Compile and published by Naxat Soft in Japan for the PC Engine CD-ROM². In the game, the player assume control of Jega and Rikart piloting the Spriggan in order to protect their c ...
''. ''Joypad''s Alain Huyghues-Lacour and Jean-François Morisse compared it with ''Gate of Thunder'', criticizing its stages for their short length and lack of variety, but gave positive remarks to the game's fast pacing and controls. ''
Joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
''s Jean-Marc Demoly wrote that "''Rayxanber III'' is a very good shooting game, inferior all the same to Gate Of Thunder, which remains as reference in this field. '' DuoWorld''s
Victor Ireland Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, ...
regarded it as a letdown compared to ''
Rayxanber II is a 1991 horizontally scrolling shooter video game developed and published by Data West for the PC Engine CD-ROM². It is the sequel to ''Rayxanber'', which was released earlier in 1990 for the FM Towns. In the game, the player assumes the ro ...
'', noting the "look alike" stages, colors, limited parallax scrolling and lack of imagination.


Retrospective coverage

Retrospective commentaries for ''Rayxanber III'' has been more positive. '' IGN Italia''s Andrea Corritore identified the game as one of the most important shooting games on the PC Engine, alongside ''Gate of Thunder'', '' Lords of Thunder'' and ''
Ginga Fukei Densetsu Sapphire , commonly abbreviated to ''Sapphire'' in English, is a shoot 'em up developed by CAProduction for the PC Engine CD-ROM² System. It was published in 1995 by Hudson Soft exclusively in Japan. The story follows an all-women police force in 209 ...
''. Neil Salvemini of ''SHMUPS!'' (a classic network of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'') praised the detailed visuals similar to '' Metal Black'', sound and playability. Salvemini also expressed that "this entire game seems to be a little too Treasure-esque" due to its fast action. David Borrachero and Antxiko of Spanish magazine ''RetroManiac'' regarded both ''Rayxanber III'' and its predecessor as two of the best games on the PC Engine platform, noting the need of memorizing stage patterns in a similar fashion to ''R-Type''. They also commended both visuals and playability for being "exceptional", as well as the soundtrack for taking advantage of the CD-ROM format. ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books about ...
''s John Sczepaniak wrote that "It took DataWest two attempts and three years to finally create a truly quality shooter, and it’s damned excellent." Sczepaniak praised the overhauled gameplay, balanced design, introduction of a secondary attack, fair difficulty, visual aesthetic and music. Regardless, he criticized the level themes for limiting the game's color palette.


Notes


References


External links


''Rayxanber III''
at
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...

''Rayxanber III''
at Giant Bomb
''Rayxanber III''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Rayxanber III 1992 video games Japan-exclusive video games Scrolling shooters Single-player video games TurboGrafx-CD games TurboGrafx-CD-only games Video games developed in Japan Video games set on fictional planets Video game sequels