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Julian Eggebrecht
Julian Eggebrecht is a German video game businessman. He is notable for having been one of the founding members and creative director of Factor 5, a German-American game development company. Career Eggebrecht co-founded Factor 5 in Germany in 1987 and moved the company to California in 1996 for the purpose of closer working with its largest partner, LucasArts. He was key in Factor 5 becoming Nintendo's technology partner, supplying the Nintendo 64 audio development software; and in the fundamental development of the GameCube and Wii console hardware and software. He was a member of the Sony PS3 Edge toolset group. He led Factor 5's teams to pioneer many technological advancements in video game audiovisual technology such as MusyX (originally called MOsys FX Surround), with collaboration with Dolby Labs, THX, and AMD (then known as ATI). His games include the ''Turrican'' and '' Star Wars Rogue Squadron'' series, '' Indiana Jones' Greatest Adventures'', and ports of ''Internat ...
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Gamescom
Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Association of the German video game industry); and before that, by the ''Bundesverband Interaktive Unterhaltungssoftware'' (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware. Alongside Gamescom is Devcom, a portion of the convention dedicated to video game development, though activities of Devcom continue year-round. Gamescom is the world's largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018. Areas *Entertainment area *Indie area *Cosplay village *Retro Gaming *Gamescom Campus *Family and friends *Fanshop area *Busi ...
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Star Wars Rogue Squadron
''Star Wars: Rogue Squadron'' is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of three games in the ''Rogue Squadron'' series, it was published by LucasArts and Nintendo and released for Microsoft Windows and Nintendo 64 in December 1998. The game's story was influenced by the '' Star Wars: X-wing – Rogue Squadron'' comics and is set in the fictional ''Star Wars'' galaxy, taking place primarily between events in the films ''Star Wars'' and ''The Empire Strikes Back''. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets. Gameplay is presented from the third-person perspective and game objectives are divided into four categories: search and destroy, reconnaissance, rescue, and protect. The player can control five craft and each offers a unique armament arrangeme ...
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German Expatriates In The United States
German(s) may refer to: * Germany (of or related to) **Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Germanic peoples (Roman times) * German language **any of the Germanic languages * German cuisine, traditional foods of Germany People * German (given name) * German (surname) * Germán, a Spanish name Places * German (parish), Isle of Man * German, Albania, or Gërmej * German, Bulgaria * German, Iran * German, North Macedonia * German, New York, U.S. * Agios Germanos, Greece Other uses * German (mythology), a South Slavic mythological being * Germans (band), a Canadian rock band * "German" (song), a 2019 song by No Money Enterprise * ''The German'', a 2008 short film * "The Germans", an episode of ''Fawlty Towers'' * ''The German'', a nickname for Congolese rebel André Kisase Ngandu See also * Germanic (other) * Germa ...
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German Businesspeople
German(s) may refer to: * Germany (of or related to) **Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Germanic peoples (Roman times) * German language **any of the Germanic languages * German cuisine, traditional foods of Germany People * German (given name) * German (surname) * Germán, a Spanish name Places * German (parish), Isle of Man * German, Albania, or Gërmej * German, Bulgaria * German, Iran * German, North Macedonia * German, New York, U.S. * Agios Germanos, Greece Other uses * German (mythology), a South Slavic mythological being * Germans (band), a Canadian rock band * "German" (song), a 2019 song by No Money Enterprise * ''The German'', a 2008 short film * "The Germans", an episode of ''Fawlty Towers'' * ''The German'', a nickname for Congolese rebel André Kisase Ngandu See also * Germanic (other) * Germa ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, '' ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games develops Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as ''Fortnite'' and the ''Unreal'', '' Gears of War'' and ''Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Records''. Epic Games owns the game developers Chair Entertainment, Psyonix, Mediatonic and Harmonix, as well as cloud-based software developer Clou ...
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ESRB
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of '' Mortal Kombat'' and ''Night Trap'' for home consoles and ''Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary ratings system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to ...
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Games Convention
The Games Convention (GC), sometimes called the Leipzig Games Convention, was an annual video game event held in Leipzig, Germany, first held in 2002. Besides video games, the event also covers Infotainment, Hardware, and Edutainment. Its concept was created by the ''Leipziger Messe'' (Leipzig Fair) in cooperation with ''Bundesverband für Interaktive Unterhaltungssoftware'' (German Federal Association for Entertainment Software) amongst others. The 2010 Gamescon was held August 18 to August 22. With 183,000 visitors, 2,600 journalists, and 368 exhibitors from 25 countries in 2006, the Games Convention was the second biggest gaming event in the world, together with the Tokyo Game Show, later only superseded by Gamescom, which is also held in Cologne, Germany. By comparison, both the Leipzig and Tokyo shows, where gamers of all ages could visit the show floor, are three times the size of the trade-only 2006 Electronic Entertainment Expo, E3 show in Los Angeles. The Business Centr ...
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Total!
''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 Annual" featuring reprint material and a poster magazine were also released during the magazine's lifetime. Content It focused on current and upcoming Nintendo consoles of the era, initially the NES and Game Boy, and then shared coverage with the SNES, Virtual Boy and Nintendo 64 as they were released. The arcade games ''Cruis'n USA'', ''Killer Instinct'' and ''Killer Instinct 2'' were also reviewed. Each game review featured a rating out of 10 for the graphics, sound, gameplay and lifespan, plus an overall percentage score. The first Nintendo 64 game reviewed, ''Super Mario 64'', was also the first game to receive the perfect score of 100%. Other notable high scores included 99% for ''Super Mario All-Stars'' on the SNES, in September 1993 ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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IGDA
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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