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''TurboPlay Magazine'' is a bi-monthly, U.S.-based
video game magazine Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicat ...
which was published by L.F.P. from June/July 1990 through August/September 1992. It was available via subscription only (US$9.95 per year). A total of 14 issues were released, on schedule. ''TurboPlay'' exclusively covered
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
's line of
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
s, especially the North American models:
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC, NEC Home Electronics. It was the first console marketed in the fourth generation of video game consoles, fourth genera ...
(
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though ...
),
TurboGrafx-CD The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
(TG-CD),
Turbo Duo The TurboDuo is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. The TurboDuo was test-marketed in Los Angeles in October 1992, before a nationwide rollout in May 1993. It is ...
(DUO) and the handheld
TurboExpress The TurboExpress is an 8-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a ...
(PC Engine GT). NEC's SuperGrafx (which was never released outside Japan) also received some minor coverage.


Overview

Each 32-page issue features software and hardware reviews and previews, strategy guides and cheats, letters to the editor, one or two feature articles and contest announcements. These bi-monthly contests often required folks to be creative (as writers or artists) and winning entries were awarded one Grand Prize (typically five TG-16 software titles) and five Runners Up (typically one TG-16 software title). Feature articles ranged from coverage of trade shows (CES, Tokyo Toy Fair) to behind-the-scenes peeks at game development (i.e. interviews with actors during the filming of FMV (
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
) sequences for the TG-CD
It Came From the Desert ''It Came from the Desert'' is a 1989 action-adventure game by Cinemaware. It was originally released for the Amiga, but later ported to MS-DOS, as well as released in distinctly different forms to consoles. The TurboGrafx-16 release is distinc ...
; interviews with the ICOM development team that created the TG-CD ''Addams Family''). Both HuCard (TurboChip) and CD-ROM (TG-CD) games were reviewed. Since the TG-CD library was relatively small, the bulk of reviews cover HuCard games. The format of the game reviews changed over the course of the first few issues: initially games were not given a quantitative score (issues #1 & #2), then games were graded on a scale of one to five stars (five being the best, issues #3 & #4), finally, with issue #5, TurboPlay adopted VG & CE's standard format for reviews (i.e. games were given individual scores—on a ten-point scale—for Sound/Music, Graphics, Playability and "Overall"). NEC did not produce ''TurboPlay'', and thus did not have editorial control over its content, but NEC was the primary source of advertising revenue (NEC agreed to purchase at least four full-page ads in each issue, "indefinitely"). As a result, NEC's ads dominated the pages of TurboPlay, although one could also find ads for mail-order companies and a small roster of third-party publishers: Tengen (KLAX), Radiance Software (Sidearms), IGS (Sonic Spike, CyberCore, Sinistron, Tricky Kick), and
Working Designs Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it ...
(''Cadash'', ''Parasol Stars'', ''Cosmic Fantasy 2'', ''Exile'', ''Exile'' 2, ''Vasteel'').


Publication history and personnel

''TurboPlay'' was a spin-off magazine from the editors of ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offe ...
'' (''VG&CE''), a popular multi-platform magazine of the late 1980s / early 1990s. ''VG&CE'', like ''TurboPlay'', was published by L.F.P. The two magazines would occasionally run cross-promotions to encourage readers to subscribe to their sister publication. Alan Hunter,
Jim McDermott James Adelbert McDermott (born December 28, 1936) is an American politician and psychiatrist who was the U.S. representative for from 1989 to 2017. He is a member of the Democratic Party. The 7th District includes most of Seattle, Vashon Isla ...
, Van Arno and other illustrators supplied the cover (and interior) art for ''TurboPlay''. Lee Pappas and
Andy Eddy Andy Eddy is an American video game journalist and critic. He resides in Redwood City, California. Biography Eddy was the executive editor (and de facto editor-in-chief) of ''VideoGames & Computer Entertainment'' in the late 1980s and early 1990 ...
(respectively, publisher and executive editor of ''VG&CE'') lent their talents to ''TurboPlay'', as did many other ''VG&CE'' staff / reviewers. Notable writers for ''TurboPlay'' included Victor Ireland (of
Working Designs Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it ...
fame) and Donn Nauert (a video game record holder). Donn Nauert was senior editor of TurboPlay for the first twelve issues, with Chris Bieniek taking over the reins for the final two issues. Donn Nauert, a celebrity of sorts in the gaming community (at the time, he held many video game "high score" records in the
Guinness Book of World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
and was a member of the short-lived "U.S. National Video Game Team", wrote many of the feature articles for TurboPlay, in addition to the strategy guides that appeared in nearly every issue. Victor Ireland, another up-and-coming "celebrity" in the gaming community (he convinced the owner of
Working Designs Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it ...
to enter the video game market and begin localizing popular titles for TG-16, TG-CD, Sega CD and later, Sony PlayStation platforms) also contributed regularly to ''TurboPlay''. Beginning with issue #4 (Dec. 90 / Jan. 91), Victor Ireland wrote "Games Around the World", a regular column that profiled PC-Engine games available in Japan. He also covered many trade shows and even penned a feature article on "The Sound and Vision of CD+G". (
CD+G CD+G (also known as CD-G, CD+Graphics and TV-Graphics) is an extension of the compact disc standard that can present low-resolution graphics alongside the audio data on the disc when played on a compatible device. CD+G discs are often used for k ...
—audio compact disc + graphics—was a relatively new format supported by high-end CD players, TurboGrafx-CD, and later, the Sega CD.) Initially, the software reviews in ''TurboPlay'' were uncredited, but eventually the authors were acknowledged. Some reviewers from VG & CE (Chris Bieniek, Clayton Walnum, Donn Nauert, etc.) were commissioned to write reviews for ''TurboPlay'' as well. Donn Nauert and Chris Bieniek eventually became permanent staffers at ''TurboPlay''.


Importance of ''TurboPlay'' to the TG-16 gaming community

During the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
console wars In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and ...
, TurboGrafx-16 struggled in the North American market and, as a result, was given marginal coverage in the major multi-platform magazines of the day. By default, ''TurboPlay'' was the only resource Turbo fans could turn to for more in-depth, consistent and timely coverage of TG-16 domestically and PC-Engine in Japan. Ultimately, it proved to be the most successful North American publication dedicated exclusively to NEC's consoles (see below for related TG-16 publications).


Notes: related TG-16 publications

* NEC published ''TurboEdge'', an official TG-16 newsletter. Only three issues were released: Spring 1991, Fall 1991, Spring 1992. Black and white, 6-8 pages apiece. * Sendai Publishing Group, under editorial control of TTi, published four issues of ''Turbo Force'' to promote the launch of the Turbo Duo console: June 1992, September 1992, January 1993, Spring 1993. Full color, 32 pages apiece. * After the Turbo Duo was launched, L.F.P. published three issues of ''Duo World'' that covered the new console: July/August 1993 (32 pages), September/October 1993 (16 pages), November / December 1993 (16 pages).


References


External links


TurboPlay Magazine Archives (TurboGrafx-16)
offering page scans for all issues of ''TurboPlay'' as well as ''TurboForce'' and ''DuoWorld'' (subsequent TG-16 magazines).
Jim McDermott official site
* Bimonthly magazines published in the United States Video game magazines published in the United States Magazines established in 1990 TurboGrafx-16 Magazines disestablished in 1992 Defunct computer magazines published in the United States Magazines published in California sv:Turbografx-16br>Digitized TurboPlay magazines on Retro CDN
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