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Random Graph
In mathematics, random graph is the general term to refer to probability distributions over graphs. Random graphs may be described simply by a probability distribution, or by a random process which generates them. The theory of random graphs lies at the intersection between graph theory and probability theory. From a mathematical perspective, random graphs are used to answer questions about the properties of ''typical'' graphs. Its practical applications are found in all areas in which complex networks need to be modeled – many random graph models are thus known, mirroring the diverse types of complex networks encountered in different areas. In a mathematical context, ''random graph'' refers almost exclusively to the Erdős–Rényi random graph model. In other contexts, any graph model may be referred to as a ''random graph''. Models A random graph is obtained by starting with a set of ''n'' isolated vertices and adding successive edges between them at random. The aim ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Dot Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more). Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In mo ...
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Random Tree
In mathematics and computer science, a random tree is a tree or arborescence that is formed by a stochastic process. Types of random trees include: *Uniform spanning tree, a spanning tree of a given graph in which each different tree is equally likely to be selected *Random minimal spanning tree, spanning trees of a graph formed by choosing random edge weights and using the minimum spanning tree for those weights *Random binary tree, binary trees with a given number of nodes, formed by inserting the nodes in a random order or by selecting all possible trees uniformly at random *Random recursive tree, increasingly labelled trees, which can be generated using a simple stochastic growth rule. *Treap or randomized binary search tree, a data structure that uses random choices to simulate a random binary tree for non-random update sequences * Rapidly exploring random tree, a fractal space-filling pattern used as a data structure for searching high-dimensional spaces *Brownian tree, a frac ...
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Chromatic Polynomial
The chromatic polynomial is a graph polynomial studied in algebraic graph theory, a branch of mathematics. It counts the number of graph colorings as a function of the number of colors and was originally defined by George David Birkhoff to study the four color problem. It was generalised to the Tutte polynomial by Hassler Whitney and W. T. Tutte, linking it to the Potts model of statistical physics. History George David Birkhoff introduced the chromatic polynomial in 1912, defining it only for planar graphs, in an attempt to prove the four color theorem. If P(G, k) denotes the number of proper colorings of ''G'' with ''k'' colors then one could establish the four color theorem by showing P(G, 4)>0 for all planar graphs ''G''. In this way he hoped to apply the powerful tools of analysis and algebra for studying the roots of polynomials to the combinatorial coloring problem. Hassler Whitney generalised Birkhoff’s polynomial from the planar case to general graphs in 1932. In 1968 ...
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Greedy Algorithm
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure. Specifics Greedy algorith ...
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Alireza Mashaghi
Alireza Mashaghi is a biophysicist and medical scientist at Leiden University. He is known for his contributions to single-molecule analysis of chaperone assisted protein folding, molecular topology and medical systems biophysics and bioengineering. Mashaghi made the first observation of direct chaperone involvement during folding of a protein. This work which has been published in Nature solved a long-standing puzzle in biology. In 2017, he reported a new model for chaperone DnaK function and made a discovery that, according to Ans Hekkenberg, "overturns the decades-old textbook model of action for a protein that is central for many processes in living cells". He and his co-workers found that chaperone DnaK can recognise natively folded protein parts and stabilise them. Inspired by single-molecule analysis of biopolymers, Mashaghi and his team developed a topology framework, termed as circuit topology, which enabled studying folded molecular chains, beyond what knot theory can of ...
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Hamiltonian Cycle
In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. Determining whether such paths and cycles exist in graphs (the Hamiltonian path problem and Hamiltonian cycle problem) are NP-complete. Hamiltonian paths and cycles are named after William Rowan Hamilton who invented the icosian game, now also known as ''Hamilton's puzzle'', which involves finding a Hamiltonian cycle in the edge graph of the dodecahedron. Hamilton solved this problem using the icosian calculus, an algebraic structure based on roots of unity with many similarities to the quaternions (also invented by Hami ...
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Random Regular Graph
A random ''r''-regular graph is a graph selected from \mathcal_, which denotes the probability space of all ''r''-regular graphs on n vertices, where 3 \le r 0 is a positive constant, and d is the least integer satisfying (r-1)^ \ge (2 + \epsilon)rn \ln n then, asymptotically almost surely, a random ''r''-regular graph has diameter at most ''d''. There is also a (more complex) lower bound on the diameter of ''r''-regular graphs, so that almost all ''r''-regular graphs (of the same size) have almost the same diameter. The distribution of the number of short cycles is also known: for fixed m \ge 3, let Y_3,Y_4,...Y_m be the number of cycles of lengths up to m. Then the Y_iare asymptotically independent Poisson random variables with means \lambda_i=\frac Algorithms for random regular graphs It is non-trivial to implement the random selection of ''r''-regular graphs efficiently and in an unbiased way, since most graphs are not regular. The ''pairing model'' (also ''configuration ...
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Szemerédi Regularity Lemma
Szemerédi's regularity lemma is one of the most powerful tools in extremal graph theory, particularly in the study of large dense graphs. It states that the vertices of every large enough graph can be partitioned into a bounded number of parts so that the edges between different parts behave almost randomly. According to the lemma, no matter how large a graph is, we can approximate it with the edge densities between a bounded number of parts. Between any two parts, the distribution of edges will be pseudorandom as per the edge density. These approximations provide essentially correct values for various properties of the graph, such as the number of embedded copies of a given subgraph or the number of edge deletions required to remove all copies of some subgraph. Statement To state Szemerédi's regularity lemma formally, we must formalize what the edge distribution between parts behaving 'almost randomly' really means. By 'almost random', we're referring to a notion called -regu ...
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Probabilistic Method
The probabilistic method is a nonconstructive method, primarily used in combinatorics and pioneered by Paul Erdős, for proving the existence of a prescribed kind of mathematical object. It works by showing that if one randomly chooses objects from a specified class, the probability that the result is of the prescribed kind is strictly greater than zero. Although the proof uses probability, the final conclusion is determined for ''certain'', without any possible error. This method has now been applied to other areas of mathematics such as number theory, linear algebra, and real analysis, as well as in computer science (e.g. randomized rounding), and information theory. Introduction If every object in a collection of objects fails to have a certain property, then the probability that a random object chosen from the collection has that property is zero. Similarly, showing that the probability is (strictly) less than 1 can be used to prove the existence of an object that does ''not ...
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Percolation Theory
In statistical physics and mathematics, percolation theory describes the behavior of a network when nodes or links are added. This is a geometric type of phase transition, since at a critical fraction of addition the network of small, disconnected clusters merge into significantly larger connected, so-called spanning clusters. The applications of percolation theory to materials science and in many other disciplines are discussed here and in the articles network theory and percolation. Introduction A representative question (and the source of the name) is as follows. Assume that some liquid is poured on top of some porous material. Will the liquid be able to make its way from hole to hole and reach the bottom? This physical question is modelled mathematically as a three-dimensional network of vertices, usually called "sites", in which the edge or "bonds" between each two neighbors may be open (allowing the liquid through) with probability , or closed with probability , and th ...
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Connection (mathematics)
In geometry, the notion of a connection makes precise the idea of transporting local geometric objects, such as tangent vectors or tensors in the tangent space, along a curve or family of curves in a ''parallel'' and consistent manner. There are various kinds of connections in modern geometry, depending on what sort of data one wants to transport. For instance, an affine connection, the most elementary type of connection, gives a means for parallel transport of tangent vectors on a manifold from one point to another along a curve. An affine connection is typically given in the form of a covariant derivative, which gives a means for taking directional derivatives of vector fields, measuring the deviation of a vector field from being parallel in a given direction. Connections are of central importance in modern geometry in large part because they allow a comparison between the local geometry at one point and the local geometry at another point. Differential geometry embraces severa ...
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