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A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure.


Specifics

Greedy algorithms produce good solutions on some
mathematical problem A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics. This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more ...
s, but not on others. Most problems for which they work will have two properties: ; Greedy choice property: We can make whatever choice seems best at the moment and then solve the subproblems that arise later. The choice made by a greedy algorithm may depend on choices made so far, but not on future choices or all the solutions to the subproblem. It iteratively makes one greedy choice after another, reducing each given problem into a smaller one. In other words, a greedy algorithm never reconsiders its choices. This is the main difference from dynamic programming, which is exhaustive and is guaranteed to find the solution. After every stage, dynamic programming makes decisions based on all the decisions made in the previous stage and may reconsider the previous stage's algorithmic path to the solution. ;Optimal substructure: "A problem exhibits optimal substructure if an optimal solution to the problem contains optimal solutions to the sub-problems."


Cases of failure

Greedy algorithms fail to produce the optimal solution for many other problems and may even produce the ''unique worst possible'' solution. One example is the travelling salesman problem mentioned above: for each number of cities, there is an assignment of distances between the cities for which the nearest-neighbour heuristic produces the unique worst possible tour. For other possible examples, see horizon effect.


Types

Greedy algorithms can be characterized as being 'short sighted', and also as 'non-recoverable'. They are ideal only for problems that have an 'optimal substructure'. Despite this, for many simple problems, the best-suited algorithms are greedy. It is important, however, to note that the greedy algorithm can be used as a selection algorithm to prioritize options within a search, or branch-and-bound algorithm. There are a few variations to the greedy algorithm: * Pure greedy algorithms * Orthogonal greedy algorithms * Relaxed greedy algorithms


Theory

Greedy algorithms have a long history of study in combinatorial optimization and theoretical computer science. Greedy heuristics are known to produce suboptimal results on many problems, and so natural questions are: * For which problems do greedy algorithms perform optimally? * For which problems do greedy algorithms guarantee an approximately optimal solution? * For which problems are the greedy algorithm guaranteed ''not'' to produce an optimal solution? A large body of literature exists answering these questions for general classes of problems, such as matroids, as well as for specific problems, such as set cover.


Matroids

A matroid is a mathematical structure that generalizes the notion of linear independence from vector spaces to arbitrary sets. If an optimization problem has the structure of a matroid, then the appropriate greedy algorithm will solve it optimally.


Submodular functions

A function f defined on subsets of a set \Omega is called
submodular In mathematics, a submodular set function (also known as a submodular function) is a set function whose value, informally, has the property that the difference in the incremental value of the function that a single element makes when added to an ...
if for every S, T \subseteq \Omega we have that f(S)+f(T)\geq f(S\cup T)+f(S\cap T). Suppose one wants to find a set S which maximizes f. The greedy algorithm, which builds up a set S by incrementally adding the element which increases f the most at each step, produces as output a set that is at least (1 - 1/e) \max_ f(X). That is, greedy performs within a constant factor of (1 - 1/e) \approx 0.63 as good as the optimal solution. Similar guarantees are provable when additional constraints, such as cardinality constraints, are imposed on the output, though often slight variations on the greedy algorithm are required. See for an overview.


Other problems with guarantees

Other problems for which the greedy algorithm gives a strong guarantee, but not an optimal solution, include * Set cover * The Steiner tree problem * Load balancing * Independent set Many of these problems have matching lower bounds; i.e., the greedy algorithm does not perform better than the guarantee in the worst case.


Applications

Greedy algorithms typically (but not always) fail to find the globally optimal solution because they usually do not operate exhaustively on all the data. They can make commitments to certain choices too early, preventing them from finding the best overall solution later. For example, all known
greedy coloring In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence a ...
algorithms for the graph coloring problem and all other NP-complete problems do not consistently find optimum solutions. Nevertheless, they are useful because they are quick to think up and often give good approximations to the optimum. If a greedy algorithm can be proven to yield the global optimum for a given problem class, it typically becomes the method of choice because it is faster than other optimization methods like dynamic programming. Examples of such greedy algorithms are
Kruskal's algorithm Kruskal's algorithm finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. (A minimum spanning tree of a connected graph is a subset of the edges that forms a tree that i ...
and Prim's algorithm for finding minimum spanning trees and the algorithm for finding optimum Huffman trees. Greedy algorithms appear in the network
routing Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone netw ...
as well. Using greedy routing, a message is forwarded to the neighbouring node which is "closest" to the destination. The notion of a node's location (and hence "closeness") may be determined by its physical location, as in geographic routing used by ad hoc networks. Location may also be an entirely artificial construct as in small world routing and
distributed hash table A distributed hash table (DHT) is a distributed system that provides a lookup service similar to a hash table: key–value pairs are stored in a DHT, and any participating node can efficiently retrieve the value associated with a given key. The ...
.


Examples

* The activity selection problem is characteristic of this class of problems, where the goal is to pick the maximum number of activities that do not clash with each other. * In the
Macintosh computer The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
game '' Crystal Quest'' the objective is to collect crystals, in a fashion similar to the travelling salesman problem. The game has a demo mode, where the game uses a greedy algorithm to go to every crystal. The
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machine A machine is a physical system using Power (physics), power to apply Force, forces and control Motion, moveme ...
does not account for obstacles, so the demo mode often ends quickly. * The matching pursuit is an example of a greedy algorithm applied on signal approximation. * A greedy algorithm finds the optimal solution to
Malfatti's problem In geometry, the Malfatti circles are three circles inside a given triangle such that each circle is tangent to the other two and to two sides of the triangle. They are named after Gian Francesco Malfatti, who made early studies of the problem of ...
of finding three disjoint circles within a given triangle that maximize the total area of the circles; it is conjectured that the same greedy algorithm is optimal for any number of circles. * A greedy algorithm is used to construct a Huffman tree during
Huffman coding In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code proceeds by means of Huffman coding, an algor ...
where it finds an optimal solution. * In
decision tree learning Decision tree learning is a supervised learning approach used in statistics, data mining and machine learning. In this formalism, a classification or regression decision tree is used as a predictive model to draw conclusions about a set of ob ...
, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. **One popular such algorithm is the
ID3 algorithm In decision tree learning, ID3 (Iterative Dichotomiser 3) is an algorithm invented by Ross QuinlanQuinlan, J. R. 1986. Induction of Decision Trees. Mach. Learn. 1, 1 (Mar. 1986), 81–106 used to generate a decision tree from a dataset. ID3 is the ...
for decision tree construction. *
Dijkstra's algorithm Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years ...
and the related
A* search algorithm A* (pronounced "A-star") is a graph traversal and path search algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. One major practical drawback is its O(b^d) space complexity, ...
are verifiably optimal greedy algorithms for graph search and shortest path finding. **A* search is conditionally optimal, requiring an " admissible heuristic" that will not overestimate path costs. *
Kruskal's algorithm Kruskal's algorithm finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. (A minimum spanning tree of a connected graph is a subset of the edges that forms a tree that i ...
and Prim's algorithm are greedy algorithms for constructing minimum spanning trees of a given
connected graph In mathematics and computer science, connectivity is one of the basic concepts of graph theory: it asks for the minimum number of elements (nodes or edges) that need to be removed to separate the remaining nodes into two or more isolated subgra ...
. They always find an optimal solution, which may not be unique in general.


See also

*
Best-first search Best-first search is a class of search algorithms, which explore a graph by expanding the most promising node chosen according to a specified rule. Judea Pearl described the best-first search as estimating the promise of node ''n'' by a "heuristic ...
* Epsilon-greedy strategy * Greedy algorithm for Egyptian fractions *
Greedy source A greedy source is a traffic generator in a communication network that generates data at the maximum rate possible and at the earliest opportunity possible. Each source always has data to transmit, and is never in idle state due to congestion av ...
*
Hill climbing numerical analysis, hill climbing is a mathematical optimization technique which belongs to the family of local search. It is an iterative algorithm that starts with an arbitrary solution to a problem, then attempts to find a better solutio ...
* Horizon effect *
Matroid In combinatorics, a branch of mathematics, a matroid is a structure that abstracts and generalizes the notion of linear independence in vector spaces. There are many equivalent ways to define a matroid axiomatically, the most significant being ...


References


Sources

* * * * * * * *


External links

* * {{Authority control Optimization algorithms and methods Combinatorial algorithms Matroid theory Exchange algorithms Greedy algorithms