Persona (video Game)
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Persona (video Game)
''Revelations: Persona'' is a 1996 role-playing video game developed and published by Atlus. It is the first entry in the ''Persona (series), Persona'' series, itself a subseries of the ''Megami Tensei'' franchise, and the first role-playing entry in the series to be released in the west. Originally released for the PlayStation in 1996 in Japan and North America, the title was Porting of video games, ported to Microsoft Windows in 1999. A port to the PlayStation Portable retitled ''Shin Megami Tensei: Persona'' was released in North America and Japan in 2009, and the following year in Europe. This port featured new cutscenes and a reworked English localization that was more faithful to the original Japanese release. The PlayStation version was also released for the PlayStation Classic on December 3, 2018 worldwide, marking the PlayStation version being released in Europe for the first time. The story focuses on a group of high school students as they are confronted by a series of ...
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Atlus
is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trauma Center'', as well as ''Print Club'' (''Purikura'') arcade machines. Its corporate mascot is Jack Frost, a snowman-like character from their ''Shin Megami Tensei'' series. Outside of video games, the company is known for their ''Purikura'' arcade machines, which are selfie photo sticker booths popular in East Asia. Atlus was established in April 1986 and spent its early years as a video game developer for other companies. It became a video game publisher of its own in 1989 and existed until it was merged into Index Corporation in October 2010. After the dissolution, the name Atlus continued as a brand used by Index Corporation for video game publishing until 2013, when it was bought by Sega and revived as a company initially under the na ...
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Jungian Psychology
Analytical psychology ( de , Analytische Psychologie, sometimes translated as analytic psychology and referred to as Jungian analysis) is a term coined by Carl Jung, a Swiss psychiatrist, to describe research into his new "empirical science" of the psyche. It was designed to distinguish it from Freud's psychoanalytic theories as their seven-year collaboration on psychoanalysis was drawing to an end between 1912 and 1913. (New Pathways in Psychology) The evolution of his science is contained in his monumental ''opus'', the '' Collected Works'', written over sixty years of his lifetime. The history of analytical psychology is intimately linked with the biography of Jung. At the start, it was known as the "Zurich school", whose chief figures were Eugen Bleuler, Franz Riklin, Alphonse Maeder and Jung, all centred in the Burghölzli hospital in Zurich. It was initially a theory concerning psychological complexes until Jung, upon breaking with Sigmund Freud, turned it into a genera ...
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PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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The Snow Queen
"The Snow Queen" ( da, Snedronningen) is an original fairy tale by Danish author Hans Christian Andersen. It was first published 21 December 1844 in '' New Fairy Tales. First Volume. Second Collection'' (''Nye Eventyr. Første Bind. Anden Samling''). The story centers on the struggle between good and evil as experienced by Gerda and her friend, Kai. The story is one of Andersen's longest and most highly acclaimed stories. It is regularly included in selected tales and collections of his work and is frequently reprinted in illustrated storybook editions for children. Story The devil, in the form of an evil troll, has made a magic mirror that distorts the appearance of everything that it reflects. The magic mirror fails to reflect the good and beautiful aspects of people and things, and magnifies their bad and ugly aspects. The devil, who is headmaster at a troll school, takes the mirror and his pupils throughout the world, delighting in using it to distort everyone and everythi ...
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Parlor Game
A parlour or parlor game is a group game played indoors using speech (from French Parler). They were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian era. The Victorian age is sometimes considered the "Golden Age" of the parlour game. During the 19th century, the upper and middle classes had more leisure time than people of previous generations. This led to the creation of a variety of parlour games to allow these gentlemen and ladies to amuse themselves at small parties. Boxed parlour games were very popular from around 1920 until into the 1960s, especially around Christmas. Parlour games competed for attention with the mass media, particularly radio, movies, and television. Though decreased in popularity, parlour games continue to be played. Some remain nearly identical to their Victorian ancestors; others have been transformed into board games such as Balderda ...
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High School
A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper secondary education'' (ages 14 to 18), i.e., both levels 2 and 3 of the ISCED scale, but these can also be provided in separate schools. In the US, the secondary education system has separate middle schools and high schools. In the UK, most state schools and privately-funded schools accommodate pupils between the ages of 11–16 or 11–18; some UK private schools, i.e. public schools, admit pupils between the ages of 13 and 18. Secondary schools follow on from primary schools and prepare for vocational or tertiary education. Attendance is usually compulsory for students until age 16. The organisations, buildings, and terminology are more or less unique in each country. Levels of education In the ISCED 2011 education scale levels 2 and 3 c ...
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Igor (character)
Igor, or sometimes Ygor, is a stock character, a sometimes hunch-backed laboratory assistant to many types of Gothic villains or as a fiendish character who assists only himself, the latter most prominently portrayed by Bela Lugosi in ''Son of Frankenstein'' (1939) and ''The Ghost of Frankenstein'' (1942). He is familiar from many horror films and horror film parodies. He is traditionally associated with mad scientists, particularly Victor Frankenstein, although Frankenstein has neither a lab assistant nor any association with a character named Igor in the original Mary Shelley novel. The Igor of popular parlance is a composite character, based on characters created for the Universal Studios film franchise. In the first ''Frankenstein'' film (1931), Fritz served the role; in subsequent sequels, a different physically deformed character, Ygor, is featured, though Ygor is not an assistant in those films. Origins Dwight Frye's hunchbacked lab assistant in the first film of the '' ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Experience (gaming)
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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Lunar Phase
Concerning the lunar month of ~29.53 days as viewed from Earth, the lunar phase or Moon phase is the shape of the Moon's directly sunlit portion, which can be expressed quantitatively using areas or angles, or described qualitatively using the terminology of the 4 major phases: new moon, first quarter, full moon, last quarter and 4 minor phases: waxing crescent, waxing gibbous, waning gibbous, and waning crescent. The lunar phases gradually change over a synodic month (~29.53 days) as the Moon's orbital positions around Earth and Earth around the Sun shift. The visible side of the Moon is variously sunlit, depending on the position of the Moon in its orbit. Thus, this face's sunlit portion can vary from 0% (at new moon) to 100% (at full moon). Each of the 4 major lunar phases (see below) is ~7.4 days, with +/− 19 hours in variation (6.58–8.24 days) due to the elliptical shape of the Moon's orbit. Phases of the Moon There are four ''principal'' (primary/major) lunar phase ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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