Persona (video Game)
   HOME

TheInfoList



OR:

''Revelations: Persona'' is a 1996
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed and published by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
. It is the first entry in the '' Persona'' series, itself a subseries of the '' Megami Tensei'' franchise, and the first role-playing entry in the series to be released in the west. Originally released for the PlayStation in 1996 in Japan and North America, the title was ported to
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in 1999. A port to the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
retitled ''Shin Megami Tensei: Persona'' was released in North America and Japan in 2009, and the following year in Europe. This port featured new cutscenes and a reworked English localization that was more faithful to the original Japanese release. The PlayStation version was also released for the PlayStation Classic on December 3, 2018 worldwide, marking the PlayStation version being released in Europe for the first time. The story focuses on a group of high school students as they are confronted by a series of supernatural incidents. After playing a fortune-telling game, the group each gain the ability to summon Personas, the multiple selves within them. Using this power under the guidance of Philemon, a benevolent being representing humanity's subconscious, the group face off against multiple forces that threaten the world. Gameplay revolves around the characters navigating environments around their town and fighting enemies using their Personas. During the course of the game, the player can create new Personas for battle using spell cards gained in battle or by talking with enemies. ''Persona'' began development after the release of '' Shin Megami Tensei If...'', with the idea of creating a subseries around the positively received high school setting of ''If...''. Multiple staff members from previous ''Megami Tensei'' titles were involved in development, including character designer
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
, and director Kouji Okada. Multiple aspects of the story, including Personas and the character Philemon, were taken from Jungian psychology, while Kaneko's character designs were based on both staff members, and celebrities and fictional characters of the time. Reception to the game has generally been positive, with most praising its approach to the genre, while its navigation and localization were criticized. Its PSP port shared most points of praise with the original, along with the improved localization, but also drew negative comments for its by-then dated mechanics and graphics.


Gameplay

''Revelations: Persona'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
in which the player takes control of a group of high school students. A mixture of navigation styles are used: navigation around the students' hometown is done using an overhead view, navigation of standard environments such as outside areas and story locations use an angled third-person view, and dungeons and most buildings are navigated in first-person. The player saves their progress by visiting certain, predetermined locations. An icon in the top right-hand corner of the screen displays a
lunar phase Concerning the lunar month of ~29.53 days as viewed from Earth, the lunar phase or Moon phase is the shape of the Moon's directly sunlit portion, which can be expressed quantitatively using areas or angles, or described qualitatively using the t ...
: this display shows the passage of in-game time, and its status determines the activity patterns and moods of enemy demons. Battles are both triggered by story events and through random encounters around the world map and dungeon environments. If the player attacks an enemy from behind, the party is given a set of attacks costing no magic points or health points. Battles take place on a grid-based battle arena, with characters and enemies moving according to their position on the grid. Four commands are available to the party: Attack (fight enemies), Contact (talk with an enemy), Analyze (check an enemy for its strength and weaknesses), and Form (rearrange the party on the grid). The character's main means of attack is their Persona, beings summoned into battle to cast a spell that can heal the party, and inflict physical or elemental damage on an enemy. Each Persona has access to up to eight skills, and each character can change their Persona during their turn. Personas earn experience points independent of the characters they are assigned to, and gain new abilities through extended use. Experience is awarded based on how often the player uses certain characters or Personas. Alongside their Personas, each character is able to attack with an equipped melee weapon or firearm, use an
item Item may refer to: Organizations * ''Instituto del Tercer Mundo'' (ITeM), the Third World Institute * ITEM club, an economic forecasting group based in the United Kingdom Newspapers * ''The Item'', an American independent, morning newspaper ...
, or attempt to talk with the demons that act as the game's standard enemies. Talking to a demon has different effects based on its personality, responding in a specific way to certain actions. There are four emotional responses that the player can elicit from a demon: anger, fear, joy, and interest. Triggering one of these emotions three times will cause the demon to perform an action: an angry demon will attack the party, a frightened demon will flee the battle, a joyful demon will give the player an item, and an interested demon will either leave the battle, give the player an item, or give the player a special spell card (tarot cards aligned with a particular Persona family or Arcanum). Functions related to the customization of Personas are performed in a special place called the Velvet Room: there, the character
Igor Igor may refer to: People * Igor (given name), an East Slavic given name and a list of people with the name * Mighty Igor (1931–2002), former American professional wrestler * Igor Volkoff, a professional wrestler from NWA All-Star Wrestling * ...
can summon new Personas from among the various enemies defeated for a fee. He can also use two spell cards along with a special item to create a new Persona, which can inherit skills from the Personas used in the fusion. A Persona can only be fused using cards from certain Persona families. Personas can also be deleted if the player so chooses.


Synopsis


Setting and characters

The game takes place in Japan in 1996, in the town of Mikage-cho. All the main characters attend St. Hermelin High, the town's
high school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
, being in Class 4 taught by Saeko Takami. The other main feature of the town is the local branch of SEBEC (Saeki Electronics & Biological & Energy Corporation). All the main characters have the power to summon Personas, described in the manual as "the power of their hidden selves". The power to call Personas is granted by Philemon, a being born from the Collective Unconscious who acts as the party's spiritual guide and helper. He appears both in a human form and as a butterfly. The player controls a silent protagonist, a second-year student who acts as their in-game representation. The rest of the cast are Maki Sonomura, whose near-constant ill health has made her inwardly bitter; Kei Nanjō, a self-confident heir to an important family business; Yukino Mayuzumi, a former gang member reformed through the efforts of Saeko; Hidehiko Uesugi, a man who puts on a facade of strength to cover his weaknesses; Yuka Ayase, a girl who consciously acts like a stereotypical "high school girl"; Masao Inaba, a spoiled and rebellious youth; and Eriko Kirishima, a woman with half-American parentage with an interest in the occult. The main antagonist is Takahisa Kandori, who runs the local SEBEC facility. During the SEBEC route, the player has the option of recruiting Reiji Kido, a student with a vendetta against Kandori.


Plot

The game starts with the protagonist, along with schoolmates Hidehiko "Brown" Uesugi, Yuka Ayase and Masao "Mark" Inaba, playing a fortune-telling parlor game called "Persona" while Kei Nanjō and Yukino Mayuzumi watch. After playing the game, the group see a ghostly figure, and the protagonist, Mark, Nanjō, and Yukino are rendered unconscious. The protagonist is then drawn into the realm of Philemon, who grants him the power of Persona and warns him that his new power will soon be needed. After the four recover and at the suggestion of their teacher Saeko, they go to have a check-up and visit classmate Maki Sonomura at the hospital. While visiting, Maki is taken ill, and while they are waiting for news, the ICU where Maki is being treated vanishes and the town is attacked by demons, the summoned manifestations of people's inner darkness. Using their Personas, the four defend themselves, and after meeting up with Eriko "Elly" Kirishima, they head to the town's Ayama Shrine to find Maki's mother Setsuko. Upon arrival, they find Setsuko wounded after an attack by Takahisa Kandori. Setsuko reveals him to be the culprit behind the changes to the town, caused by a reality-altering machine called the Deva System. Nanjō and Mark head out to confront SEBEC, while the protagonist, Elly and Yukino bring Setsuko back to the school. After this point, the game splits into two story routes: the main SEBEC route, and the alternate Snow Queen route. In the SEBEC route, should the protagonist decide to confront SEBEC, he is first joined by an apparently-recovered Maki, then asked by Nanjō to help save Mark, who is captured by demons. The protagonist, Maki and Nanjō rescue Mark, but on the way Maki displays an odd lack of certain memories including being hospitalized. After rescuing Mark and infiltrating SEBEC, the group confront Kandori. After cornering him inside the Deva System, a girl in black called Aki appears and knocks the party unconscious. When they awake, they find themselves in a duplicate, idealized version of their world. The group eventually find and corner Kandori, whose ultimate goal was to become a deity and find meaning in life. After an initial fight, Kandori is possessed by his Persona Nyarlathotep, then finally defeated. Before dying, Kandori reveals that the Maki who has been traveling with the party is the "Ideal Maki", a version of herself from the true Maki's heart. Aki and a girl in white called Mai are also pieces of Maki, and the idealized Mikage-cho was created by Maki, and brought into reality when she unexpectedly linked with the Deva System. The group must help Maki avoid Kandori's path towards isolation and his current actions. The group manage to convince Ideal Maki to overlook her original self's unconscious actions and join them in fixing the problem. After rescuing the true Maki's self from the Sea of Souls, where all human life begins, the group must then confront Pandora, an aspect of Maki that wants to use the Deva System to destroy everything. When Pandora is defeated, all the pieces of Maki merge back into one, reversing the effects on the town and restoring her to full health. Philemon meets with the group and congratulates them on their success. The Snow Queen route, which takes place in the real town of Mikage-cho, is unlocked by investigating an urban legend within the school surrounding a theatrical mask used in performances of "
The Snow Queen "The Snow Queen" ( da, Snedronningen) is an original fairy tale by Danish author Hans Christian Andersen. It was first published 21 December 1844 in '' New Fairy Tales. First Volume. Second Collection'' (''Nye Eventyr. Første Bind. Anden Samli ...
": nearly everyone who wears the mask to play the title role has died, with the exception of Saeko, whose friend disappeared instead. After finding the mask, the protagonist encounters Saeko, who puts on the mask and is possessed by a spirit within it. Freezing the entire town, the possessed Saeko generates three towers, with the spirits of those previously killed by the mask as their guardians, whilst setting up her Ice Castle within the high school. Along with Yukino, Ayase, Elly, Brown, and Nanjō, the protagonist heads out to save Saeko. Philemon contacts them and tells them that the only way to save Saeko is the Demon Mirror, which can remove the source of the mask's curse. The spirit possessing Saeko turns out to be former classmate Tomomi Fujimori, who was horribly disfigured by the mask when she wore it in place of Saeko. Using the mirror, the group are able to free Saeko and bring Tomomi peace. It is then revealed that Tomomi herself was controlled by the Night Queen Asura, a powerful entity who wants to cloak the world in darkness. Upon defeating the Night Queen, the town is freed from her power.


Development

The development of ''Revelations: Persona'' began in 1994, after the release of '' Shin Megami Tensei If...''. The high school setting of ''If...'' was received positively upon release, so Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults. This concept eventually evolved into ''Persona'', and its underlying focus on the "human soul" would become a mainstay of the ''Persona'' series. The title ''Megami Ibunroku'' was designed to show the title's status as a spin-off directly related to the ''Megami Tensei'' series, although it was removed for later ''Persona'' titles. The Persona system was directly inspired by the Guardian system used in ''If...'', originally designed by future ''Persona'' director Katsura Hashino. Veteran ''Megami Tensei'' producer Kouji Okada, and character designer
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
took over these respective staff roles. New to the production team was writer Tadashi Satomi. The script took about a year to write, with the staff going through twenty drafts. The first draft involved the students going on a field trip and being caught in a series of mysterious events. This was one of the more fondly-remembered versions. Shigenori Soejima, a future designer for the series, was involved in designing minor characters and coloring promotional and cover artwork. The main concept behind ''Persona'' was a ''Megami Tensei'' game that could be enjoyed by people new to the series. The popularity of casual games on the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
was a key factor in making this decision. The development team's focus on ''Persona'' resulted in development on '' Shin Megami Tensei III: Nocturne'' coming to a near-halt. Kaneko designed the main cast around multiple notable celebrities and fictional characters of the time, along with members of Atlus staff. While the characters wearing the same uniform helped designate them as a single group, it also made them look the same. To balance against this, Kaneko expressed their individuality through accessories. Atlus staff members also made cameos as minor characters. The character of Philemon was based on
Carl Jung Carl Gustav Jung ( ; ; 26 July 1875 – 6 June 1961) was a Swiss psychiatrist and psychoanalyst who founded analytical psychology. Jung's work has been influential in the fields of psychiatry, anthropology, archaeology, literature, philo ...
's titular wise old man archetype, described as a contradictory existence. His appearance in-game was based on paintings of Chinese philosopher
Zhuang Zhou Zhuang Zhou (), commonly known as Zhuangzi (; ; literally "Master Zhuang"; also rendered in the Wade–Giles romanization as Chuang Tzu), was an influential Chinese philosopher who lived around the 4th century BCE during the Warring States ...
. Multiple ideas and terms used in-game were based on Jungian psychology and
archetypes The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ot ...
. The Velvet Room, a key gameplay location, was based on the
Black Lodge Twin Peaks, Washington is a fictional town in the U.S. state of Washington, serving as the primary setting of the television series ''Twin Peaks'', created by Mark Frost and David Lynch, and the 2017 revival '' Twin Peaks: The Return''. It was a ...
from ''
Twin Peaks ''Twin Peaks'' is an American Mystery fiction, mystery serial drama television series created by Mark Frost and David Lynch. It premiered on American Broadcasting Company, ABC on April 8, 1990, and originally ran for two seasons until its cance ...
''. One of the characters focused on by Kaneko was Maki, who was given multiple forms throughout the story. The first versions created were the original Maki, who had been bed-ridden for a long time, and the "ideal" version, whose inexperience with the outside world and interactions with others made her an expressionless doll. In addition to these forms, black-clothed "Aki" and white-clothed "Mai" were created when Maki's personality split, representing her extremes. The true Maki represented balance, so Kaneko made her uniform grey. Because of this, the school uniform had to be grey. To represent her psychological immaturity, she was given a ribbon to represent her girlishness, along with a locket she believes can grant wishes.


Ports and localization

''Persona'' was released in Japan on September 20, 1996 for the PlayStation. The game was ported to
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and released on March 25, 1999 by ASCII Corporation. The game was compatible with
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturin ...
and 98 operating systems. The game released in North America in November 1996. The PlayStation Portable version was directed by
Shoji Meguro is a Japanese composer, guitarist, and video game designer. He is best known for his work on the ''Persona'' series of video games by Atlus, of which he served as the sound director for until leaving the company in 2021. His musical style spans ...
, the original game's composer. It was Meguro's first project as a director. It was decided to remake the original ''Persona'' as a large number of new fans had been brought to the series by '' Persona 3'' and ''
Persona 4 released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was ...
'', so Atlus decided to give them easier access to the beginning of the series. The game was announced in February 2009, and released on April 29 of that year. Along with gameplay adjustments and balancing, such as adding adjustable difficulty levels and modifying enemy encounter rates, full-motion cutscenes produced by anime studio Kamikaze Douga were created. The cutscenes were voiced, while the rest of the game used text-based dialogue as in the original. In Europe and Australia, the title was released by Atlus as a digital title on
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. ''Persona'' was the first role-playing entry in the ''Megami Tensei'' series to be released in the west, with the first ''Megami Tensei'' release being action game ''
Jack Bros. ''Jack Bros.'' is an action game, action video game developed and published by Atlus for the Virtual Boy, released in late 1995 in Japan and North America. It is a spin-off from Atlus' video game series ''Megami Tensei'', and was the first entr ...
'' in 1995. While the main ''Megami Tensei'' series' use of Christian imagery made it unsuitable for localization at the time, ''Persona'' employed a different naming system to make it more acceptable. ''Persona'' was localized by Atlus' then-new North American branch Atlus USA. ''Persona'' was chosen as a series that could help define the company and compete with the likes of ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', ''
Suikoden is a series of role-playing video games created by Yoshitaka Murayama. The games are loosely based on the classical Chinese novel ''Water Margin'', whose title is rendered as in Japanese. Each individual game centers on themes of politics, co ...
'' and ''
Breath of Fire ''Breath of Fire'' is a role-playing video game series developed by Capcom. It originated on the Super Nintendo Entertainment System in 1993. The series is notable for its recurring characters and ambiguous continuity; though each game is its ...
''. The team that localized ''Persona'' was quite small, which made the process quite difficult: not only was there a large amount of text to translate, but the team needed to adjust or change the Japanese references as they feared it might alienate western players. Among the changes were altering the player character's hairstyle, the ethnic origins of multiple characters, the character and location names, and multiple pieces of dialogue. The entire Snow Queen route was also cut from the game, leaving only the SEBEC story route open for exploration. The PSP remake's localization was similar to those done for ''Persona 3'' and ''4'', with the dialogue being in tune with modern youth and keeping as close to the original dialogue as possible except for Japan-specific cultural references. To provide a reference for their work, the localization team played through the original version of ''Persona''. The changes made to character names and appearances in the ''Revelations'' localization were not retained, with the exception of a couple of lines that had become fan favorites. These were included as a kind of homage to both players and the company's history of game localization. The entire Snow Queen quest was also included.


Music

The music for ''Persona'' was written by Hidehito Aoki, Kenichi Tsuchiya, Misaki Okibe and Shoji Meguro. ''Persona'' was Tsuchiya and Meguro's first major work, with Meguro beginning shortly before he officially joined Atlus' internal staff. Meguro worked on the title for approximately a year, composing ten to twenty percent of the score. The first piece composed by Meguro was "The Aria of the Soul", the theme for the Velvet Room, originally commissioned by Aoki. "The Aria of the Soul" would become a mainstay in future ''Persona'' titles. For the PSP re-release, Meguro composed new music alongside remixing original tracks. While he kept the original atmosphere, he also used the experience and musical techniques gained from his work on ''Persona 3'' and ''4''. He also tried some new techniques, such as with the opening theme, which began with a pop motif before transitioning into heavy metal, along with changing the important lyrics from English to Japanese. The official soundtrack album, ''Persona Be Your True Mind Original Soundtrack'', was released on June 17, 1999. An arrange album, ''Megami Ibunroku Persona Original Soundtrack & Arrange Album'', was released April 18, 1999. In Japan, the official soundtrack for the PSP port was released on April 29, 2009. In the United States, the ''Persona'' soundtrack was packaged with the game's retail release.


Reception

During its debut week, ''Persona'' sold 201,147 copies. These would remain the best first-week sales in the franchise until the release of ''
Persona 5 is a 2016 role-playing video game developed by Atlus. It takes place in modern-day Tokyo and follows a high school student known by the pseudonym Joker who transfers to a new school after being falsely accused of assault and put on probation. ...
'' in 2016. In its year of release in Japan, ''Persona'' sold 391,556 units, reaching number 21 in the 100 best-selling games of that year. ''Persona'' was described at the time of its original western release as a "sleeper hit". The PSP port of the game was also highly successful: while Atlus estimated sales of 50,000 and 35,000 units in Japan and North America, respectively, actual sales reached 160,000 and 49,000 units. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' was generally positive about the setting and plot, and enjoyed the careful incorporation of ''Megami Tensei'' gameplay mechanics alongside new features. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Jeff Gerstmann called it "a truly different RPG", praising the story, setting and gameplay, while criticizing the quality of the localization and feeling indifferent about the graphics and level layout.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
called the game "an RPG masterpiece", praising its departure from fantasy-based RPGs of the time. The ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' review team considered the contemporary setting and multitude of options in battle to be refreshingly original, though they found the complexity of the battles overwhelming at points. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' also complimented the originality of the setting, but concluded the game "lacks the kind of cohesion needed to be called great." The reviewer elaborated that the frequent shifting of gameplay perspectives is frustrating, and that "Missing is a fluid unraveling of the story, and in its place is a fragmented disclosure of the facts, interrupted entirely too often by battle scenes." ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' variously complemented the game for its challenging gameplay, and story and setting, with one reviewer calling it "the best PlayStation RPG available." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s Art Angel said the same, and added that it "may even challenge the upcoming ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'' as the season's best RPG." He cited the informative and efficient interface, lack of pixelation, spell effects, voice clips in battle, fun persona system, and the replay value stemming from the multiple endings. Jeff Walker, writing a retrospective review of the game for RPGamer, generally shared points of praise and criticism with Gerstmann, summing the game up as "a sure winner". RPGFan writer EsquE was positive overall about the game, calling it "an achievement in dedicated game design", and saying in closing that " 'Revelations: Persona''deserves much more respect than it has received." Reviewing the PSP port, Eric L. Patterson of '' Play'' was highly positive about the game's old-school mechanics and the chance to replay it with an improved localization and the Snow Queen route reinstated. He did say that for fans of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
''Persona'' games, " 'Persona''could very well feel like a punch to the face and a boot to the crotch." Jeremy Parish, writing for
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
, said that the way ''Persona'' broke away from RPG norms through the communication with demons during battle made it essential playing for fans of the genre. He was generally positive about most aspects apart from its visuals. ''Game Informer''s Joe Juba, despite noting awkward navigation and the inability to appreciate character and enemies designs due to their small sprite size, generally praised the game for improving on the original game's flaws. Ben Reeves, giving a second opinion on the game as part of the review, generally shared Juba's points of praise, though found the minimap inadequate. ''GameSpot''s Lark Anderson was more critical than most, praising the story and improved localization, but finding the combat, navigation and graphics fairly dated compared to both recent and contemporary RPGs. IGN's Sam Bishop shared critiques about the graphics with other reviewers, but enjoyed most other parts of the game, and particularly appreciated the inclusion of the Snow Queen route. RPGamer's Glenn Wilson and RPGFan's Neal Chandran generally echoed other reviewers' sentiments: Wilson cited it as a less enjoyable game than the PlayStation 2 ''Persona'' entries while still being a quality project, and Chandran called it "a killer trip down memory lane with a pair of high-definition rose-colored glasses." ''Shin Megami Tensei: Persona'' was also awarded RPGFan's Editor's Choice Award.


Legacy

''Revelations: Persona'' was successful enough to establish the '' Persona'' series in North America and become a cult classic. The game's success prompted the development of a sequel. '' Persona 2: Innocent Sin'', which was released in 1999 and involved many of the same staff. ''Persona'' was adapted into a manga titled ''Megami Ibunroku Persona''. Originally serialized in 1996, it was later reissued in 2009. In 2006, Atlus and mobile company Bbmf released a mobile version of the game, ''Megami Ibunroku Persona: Chapter of the Foreign Tower of Emptiness''. The game is a 3D dungeon crawler set within the locations of ''Persona''. The unexpected success of the PSP port led to the development of enhanced remakes for both ''Innocent Sin'' and its sequel, '' Persona 2: Eternal Punishment''. Both these ports were also directed by Meguro.


Notes and references


Notes


References


External links


Official website
{{Persona series 1996 video games ASCII Corporation games Atlus games Ghostlight games High school-themed video games PlayStation (console) games PlayStation Portable games Role-playing video games Revelations: Persona Windows games Single-player video games Video games with alternate endings Video games developed in Japan Video games scored by Shoji Meguro Video games set in 1996 Video games set in Japan