Nintendo 64 Accessories
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Nintendo 64 Accessories
Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002. First-party First-party Nintendo 64 accessories have a product code prefixed with NUS, short for "Nintendo Ultra Sixty-four". Controller The Nintendo 64 controller (NUS-005) is an "m"-shaped ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Nintendo 64 Game Pak
Nintendo 64 Game Pak (part number NUS-006) is the brand name of the consumer ROM cartridge product that stores game data for the Nintendo 64, released in 1996. As with Nintendo's previous consoles, the Game Pak's design tradeoffs were intended to achieve maximal system speed and minimal base console costwith lesser storage space and a higher unit cost per game. Integrating a CD-ROM drive, with its expensive and slow moving parts, would have drastically increased the console's price and reduced its performance. As with the Famicom Disk System floppy drive of the 1980s, Nintendo's strategy with the Nintendo 64 had always been to develop a higher-capacity and cheaper medium to complement the Game Pak. This strategy resulted in the 64DD, a floppy drive which was launched two years late in 1999 and only in Japan, leaving it as a commercial failure and the Game Pak as the Nintendo 64's sole storage medium. From the console's first year from late 1996 through 1997, Game Pak sizes are wi ...
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Rambus
Rambus Incorporated, founded in 1990, is an American technology company that designs, develops and licenses chip interface technologies and architectures that are used in digital electronics products. The company is well known for inventing RDRAM and for its intellectual property-based litigation following the introduction of DDR-SDRAM memory. History Rambus was founded in March, 1990 by electrical and computer engineers, Dr. Mike Farmwald and Dr. Mark Horowitz. The company's early investors included premier venture capital and investment banking firms such as Kleiner Perkins Caufield and Byers, Merrill Lynch, Mohr Davidow Ventures, and Goldman Sachs. Rambus was incorporated and founded as California company in 1990 and then re-incorporated in the state of Delaware before the company went public in 1997 on the NASDAQ stock exchange under the symbol RMBS. In the 1990s, Rambus was a high-speed interface technology development and marketing company that invented 600  ...
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Electrical Termination
In electronics, electrical termination is the practice of ending a transmission line with a device that matches the characteristic impedance of the line. Termination prevents signals from reflecting off the end of the transmission line. Reflections at the ends of unterminated transmission lines cause distortion which can produce ambiguous digital signal levels and mis-operation of digital systems. Reflections in analog signal systems cause such effects as video ghosting, or power loss in radio transmitter transmission lines. Transmission lines Signal termination often requires the installation of a terminator at the beginning and end of a wire or cable to prevent an RF signal from being reflected back from each end, causing interference, or power loss. The terminator is usually placed at the end of a transmission line or daisy chain bus (such as in SCSI), and is designed to match the AC impedance of the cable and hence minimize signal reflections, and power losses. Less com ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Christmas Shopping Season
The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November to early January. It is defined as incorporating at least Christmas Day, New Year's Day, and sometimes various other holidays and festivals. It also is associated with a period of shopping which comprises a peak season for the retail sector (the "Christmas (or holiday) shopping season") and a period of sales at the end of the season (the "January sales"). Christmas window displays and Christmas tree lighting ceremonies when trees decorated with ornaments and light bulbs are illuminated are traditions in many areas. In Western Christianity, the Christmas season is synonymous with Christmastide, which runs from December 25 (Christmas Day) to January 5 (Twelfth Night or Epiphany Eve), popularly known as the 12 Days of Christmas, or in the C ...
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Animal Crossing (video Game)
''Animal Crossing'', known in Japan as is a 2001 social simulation game developed and published by Nintendo for the GameCube. It is an enhanced version of the Nintendo 64 game which was only released in Japan earlier the same year, and was followed by another edition, in 2003. ''Animal Crossing'' is an endless and non-linear game in which a human takes up residence in a village inhabited by anthropomorphic animals. The main goal of the game is to save money in order to pay off the mortgage on the human's house. This requires collecting natural materials and selling them. The human can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The game's western localization differs significantly from the original release in that Japanese holidays and cultural references are replaced with Western ones. The game was originally conceived as a role-playing adventure, with the main action taking place in dungeons ...
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Mystical Ninja Starring Goemon
''Mystical Ninja Starring Goemon'' is a platform action-adventure video game released by Konami for the Nintendo 64 on August 7, 1997 in Japan, April 16, 1998 in North America, and 18 April 1998 in Europe as the fifth entry in the ''Ganbare Goemon'' series. The second ''Goemon'' game released in North America and Europe, it follows ''The Legend of the Mystical Ninja'' and features hybrid elements of platform games and action-adventure games. The story follows Goemon's struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a Westernized fine arts theater. The plot calls for three cinematic musical features and battles between giant robots; like other ''Ganbare Goemon'' games, it is peppered with surrealist humor and anachronisms. ''Mystical Ninja Starring Goemon'' sold nearly 200,000 copies worldwide. Reviewers praised its graphics, gameplay, and humorous plot, while criticizing its virtual camera and questioning how accessible its references and jokes would ...
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Quest 64
''Quest 64'' (''Holy Magic Century'' in Europe, Australia and New Zealand, in Japan) is a role-playing video game developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Konami and July 1999 by Imagineer. It is the first role-playing video game released for the system in North America. After ''Quest 64''s moderate financial success, a sequel was in consideration by the developer Imagineer. However, only the sequel's story was revealed before it was ultimately cancelled. Imagineer released two other related games for the Game Boy Color: '' Quest: Brian's Journey'' and a maze game called ''Quest: Fantasy Challenge''. Plot The game's story is set in Celtland, a fantastic medieval world that resembles Ireland. The playable character is an apprentice mage named Brian. Brian sets off to find his father, who has left the monastery of the mages - the player learns later that his father is looking for a thief who has ...
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Tony Hawk's Pro Skater
''Tony Hawk's Pro Skater'', released as ''Tony Hawk's Skateboarding'' in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation (console), PlayStation on September 29, 1999 and was later Porting, ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage (device), N-Gage. ''Tony Hawk's Pro Skater'' takes place in a 3D environment permeated by an ambience of punk rock and ska punk, ska music. The player takes control of a variety of famous skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, a free-play mode in which the player may skate without any given objective, and a multi-player mode that features a number of competitive games. ''Tony Hawk's Pro Skater'' was ...
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