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''Next Generation'' was a video game magazine that was published by Imagine Media (now
Future US Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, ...
). It was affiliated to and shared editorial with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' and ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games.


Publication history

The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lifecycle 2" of the magazine. A year later, in September 2000, the magazine's width was increased from its standard 8 inches to 9 inches, however this wider format lasted less than a year. Subscribers of ''Next-Gen Magazine'' received issues of ''PlayStation Magazine'' when the magazine's life-cycle was terminated. The brand was resurrected in 2005 by Future Publishing USA as an industry-led website, Next-Gen.biz. It carries much the same articles and editorial as the print magazine, and in fact reprints many articles from ''Edge'', the UK-based sister magazine to Next-Gen. In July 2008, Next-Gen.biz was rebranded as Edge-Online.com.


Content

''Next Generations content didn't focus on
screenshots screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display. Additionally, s ...
, walkthroughs, and cheat codes. Instead the content was more focused on game development from an artistic perspective. Interviews with people in the video game industry often featured questions about gaming in general rather than about the details of the latest game or game system they were working on. ''Next Generation'' was first published prior to the North American launch of the Sega Saturn and Sony PlayStation, and much of the early content was in anticipation of those consoles. Apart from the regular columns, the magazine did not use
byline The byline (or by-line in British English) on a newspaper or magazine article gives the name of the writer of the article. Bylines are commonly placed between the headline and the text of the article, although some magazines (notably '' Reader' ...
s. The editors explained that they felt the magazine's entire staff should share the credit or responsibility for each article and review, even those written by individuals. The review ranking system was based on a number of stars (1 through 5) that ranked games based on their merits overall compared to what games were already out there. ''Next Generation'' had a few editorial sections like "The Way Games Ought To Be" (originally written every month by game designer Chris Crawford) that would attempt to provide
constructive criticism Criticism is the construction of a judgement about the negative qualities of someone or something. Criticism can range from impromptu comments to a written detailed response. , ''"the act of giving your opinion or judgment about the good or bad q ...
on standard practices in the video game industry. The magazine's construction and design was decidedly simple and clean, its back cover having no advertising on it initially, a departure from most other gaming magazines. The first several years of ''Next Generation'' had a heavy matte laminated finish cover stock, unlike the glossy paper covers of its competitors. The magazine moved away from this cover style in early 1999, only for it to return again in late 2000.


Issue history


References


External links


Complete collection of 85 front-cover images Next GenerationWayback link for Next Generation OnlineWayback link for Imagine PublishingArchived Next Generation Magazines
on the
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...

Archived Next Generation Magazines on Retro CDN
{{Authority control 1995 establishments in California 2002 disestablishments in California Monthly magazines published in the United States Video game magazines published in the United States Defunct computer magazines published in the United States Magazines disestablished in 2002 Magazines established in 1995 Magazines published in California