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Nintendo 64 Game Pak (part number NUS-006) is the brand name of the consumer
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electroni ...
product that stores game data for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
, released in 1996. As with Nintendo's previous consoles, the Game Pak's design tradeoffs were intended to achieve maximal system speed and minimal base console costwith lesser storage space and a higher unit cost per game. Integrating a CD-ROM drive, with its expensive and slow moving parts, would have drastically increased the console's price and reduced its performance. As with the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary flopp ...
floppy drive A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
of the 1980s, Nintendo's strategy with the Nintendo 64 had always been to develop a higher-capacity and cheaper medium to complement the Game Pak. This strategy resulted in the
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
, a floppy drive which was launched two years late in 1999 and only in Japan, leaving it as a commercial failure and the Game Pak as the Nintendo 64's sole storage medium. From the console's first year from late 1996 through 1997, Game Pak sizes are with a typical third party retail price of , then reaching in 1998, and finally from 1999 onward. Some developers such as
Factor 5 Factor 5 GmbH is an Independent business, independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name. In ...
, Rare, and Nintendo, were fanatically supportive of the high-speed solid-state medium because it is the most effective solution to the universal video game development problem of having preciously limited system RAM. A few developers had vastly heavier designs, especially the cinematic
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
of
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
's ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'' (1997)but sufficient data compression techniques had not yet been invented and
ROM chip Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing soft ...
s were not yet capacious and affordableso they reluctantly had to target CD-ROM based platforms instead. Many developers preferred the cheaper and more rapid prototyping software development time of cartridge, and others the quicker and cheaper final delivery of the retail CD-ROM disc product. Some development teams eventually achieved ingenious software tactics to avail of the slowly increasing Game Pak ROM sizes, such as the more than 90 minutes of real-time rendered cinematic scenes in the 32-megabyte '' The Legend of Zelda: Ocarina of Time'' (1998) or the two CDs worth of pre-rendered full motion video converted to the 64-megabyte ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zom ...
'' (1999), one of the most ambitious console ports of all time. The Nintendo 64 is the last major home console to have cartridge as its primary storage format until the release of the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in 2017. Portable systems such as the
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
,
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, and
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
also use cartridges.


History


Development

To complement the company's two previous high-speed cartridge-based console generations,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
had already developed high-capacity secondary storage devices such as the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary flopp ...
and the canceled
SNES-CD The Super NES CD-ROM System (commonly shortened as the SNES-CD), known as Super Famicom CD-ROM Adapter in Japan, is an unreleased video game peripheral for the Super Nintendo Entertainment System (SNES). The add-on built upon the functionality ...
. The company had always intended to do likewise with this generation. In a 1994 interview, Nintendo summarized its analysis of the continued advantages of cartridges for its upcoming console, eventually known as the Nintendo 64. That sentiment was soon revised in the same year when Nintendo's vice president of marketing Peter Main stated that "The choice we made is not cartridge versus CD, it's silicon over optical. When it comes to speed, no other format approaches the silicon-based cartridge." The
Great Hanshin earthquake The , or Kobe earthquake, occurred on January 17, 1995, at 05:46:53 JST (January 16 at 20:46:53 UTC) in the southern part of Hyōgo Prefecture, Japan, including the region known as Hanshin. It measured 6.9 on the moment magnitude scale and had ...
of 1995, which destroyed a major RAM factory in Japan, increased the prices of RAM in the 1990s. Nintendo planned to continue to supplement the use of system RAM through innovations in high speed ROM cartridges. SGI suggested that Nintendo should utilize cartridges to keep the console's costs low and performance high. At Shoshinkai of 1995, Nintendo announced its development of the complementary
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
, a rewritable magnetic disk based peripheral with several times faster transfer rates and seek time than competing CD-ROM consoles. In 1997, Nintendo game designer
Shigesato Itoi is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo' ...
explained, "CD holds a lot of data, DD holds a moderate amount of data and backs the data up, and artridgeROMs hold the least data and process the fastest. By attaching a DD to the game console, we can drastically increase the number of possible genres. ... I think we'll make the game on a cartridge first, then ... finish it up as a full-out 64DD game." Many Nintendo 64 games were developed in a way that depended upon or were expanded by that device. However, after the device's launch had been delayed several years until 1999 and restricted to Japan, it was discontinued early as a commercial failure. In 1996, prior to the Nintendo 64's launch, President of Nintendo Hiroshi Yamauchi praised the user experience of the cartridge format: Until the launch of the Switch in 2017, the Nintendo 64 was the latest major home console to use the cartridge as its primary storage format, and most handheld systems except the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
use cartridges. Most home systems since the fifth generation use disc, flash, and online formats. The succeeding
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
uses an optical disc format, in a boon to some developers."Fight!."
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
14.12 (2001): 212. Business Source Complete. Web. July 23, 2013.
The company stated its goal was to reduce manufacturing costs and did not cite storage space as a rationale. Because the new console lacks backwards compatibility with Nintendo 64 Game Paks, Nintendo said players could simply keep their Nintendo 64.


Features


Save files

Some Game Paks include internal
EEPROM EEPROM (also called E2PROM) stands for electrically erasable programmable read-only memory and is a type of non-volatile memory used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a ...
,
flash memory Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both us ...
, or battery-backed-up RAM for saved game storage. Otherwise, game saves are put onto a separate memory card, marketed by Nintendo as a
Controller Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy dri ...
.


Copy protection

Each Nintendo 64 Game Pak contains a lockout chip (conceptually similar to the 10NES) to prevent manufacturers from creating unauthorized copies of games and discourage production of unlicensed games. Unlike previous versions, the Nintendo 64 lockout chip contains a seed value which is used to calculate a
checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ...
of the game's boot code. To discourage playing of copied games by piggybacking on a real Game Pak, Nintendo produced five different versions of the chip. During the
boot process In computing, booting is the process of starting a computer as initiated via hardware such as a button or by a software command. After it is switched on, a computer's central processing unit (CPU) has no software in its main memory, so so ...
, and occasionally while the game is running, the console computes the checksum of the boot code and verifies it with the lockout chip in the Game Pak, failing to boot if the check fails. On June 2, 1997, a U.S. District Court issued a temporary restraining order against Games City for its Game Doctor and
Doctor V64 The Doctor V64 (also referred to simply as the V64) is a development and backup device made by Bung Enterprises Ltd that is used in conjunction with the Nintendo 64. The Doctor V64 also had the ability to play Video CDs, audio CDs and had an ...
products, which allow users to copy from a Game Pak to a CD or hard disk drive. Games City was ordered to stop importing, distributing, advertising, or selling any such devices.


Analysis

The Nintendo 64 Game Pak medium provides essential benefits alongside a number of drawbacks, in a deliberate tradeoff. Though it provides the fastest possible load times and greatest durability, its solid-state silicon costs more money and time to manufacture and has less storage space, compared to the competing
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
format. For example, one Nintendo 64 exclusive launch game in the hit ''Top Gun'' series was announced in 1995 and then canceled five months prior to console launch, partially due to the additional lead time of ordering the more expensive and proprietary cartridge format, plus Nintendo's licensing fees. The game's developer, Spectrum Holobyte, said, "The question is, does Nintendo really think it needs licensees? It seems to want the lion's share of the software sales, possibly as much as two thirds." In 1997, journalist Alex S. Kasten observed that the issue "goes beyond the economics of the media ecausemarket strategy and style of game play also factor into the cartridge/CD decision oNintendo has remained cartridge-based for two main reasons: economics and performance."


Console cost

Nintendo knew that a CD-ROM drive would greatly increase the cost of the console in a price-sensitive market. Nintendo software engineering manager Jim Merrick said, "We're very sensitive to the cost of the console. We could get an eight-speed CD-ROM mechanism in the unit, but in the under-$200 console market, it would be hard to pull that off."


Performance

Specified at 5 to 50 MiB/s, Nintendo cited the
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electroni ...
s' very fast load times in comparison to disc-based games. Few contemporary
CD-ROM drive A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced ...
s have speeds above 4×, and the competing consoles
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and Sony PlayStation have 2× drives running at about with high latency. This can be observed on the loading screens that appear in many
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
games but are typically nonexistent in Nintendo 64 games. ROM cartridges are so much faster than contemporary CD-ROM drives that data can be streamed in real-time from cartridges as if they are additional RAM, thus maximizing the efficiency of the system's
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
. This was a common practice for developers in many games, such as
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
's ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' or
Factor 5 Factor 5 GmbH is an Independent business, independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name. In ...
's ''
Indiana Jones and the Infernal Machine ''Indiana Jones and the Infernal Machine'' is an action-adventure video game by LucasArts released in 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and completing various platforming sec ...
''. Howard Lincoln said, " enyo Takeda, the Nintendo engineer working with Silicon Graphics to design Project Realityand those guys felt very strongly that it was absolutely essential to have it on a cartridge in order to do the kind of things that we wanted to do with ''Super Mario''." Sega countered by claiming that load times on CD-ROMs could eventually be minimized. Ted Hoff, vice president of sales and marketing at Sega, said "We are finding more and more ways to mask the load factor ..We are working out ways to overlay or leapfrog the loading time."


Durability

Game Paks are far more durable than compact discs, the latter of which must be carefully used and stored in protective cases. It also prevents accidental scratches and subsequent read errors. While Game Paks are more resistant than CDs to physical damage, they are sometimes less resistant to long-term environmental damage, particularly oxidation (although this can be simply cleaned off) or wear of their electrical contacts causing a blank or frozen screen, or static electricity.


Manufacturing cost

Due to complex manufacturing processes, cartridge-based games are more expensive and difficult to manufacture than their optical counterparts. PlayStation CD-ROMs reportedly cost to manufacture, while cartridges for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
cost $15 ($) and Nintendo 64 cartridges reportedly cost more than $30 ($). Publishers had to pass these higher expenses to the consumer, so Nintendo 64 games tended toward higher prices than PlayStation games. The maximum price of most PlayStation games was , and some Nintendo 64 cartridges were $79.99 ($), such as the first pressing of ''The Legend of Zelda: Ocarina of Time''. Games in Sony's line of ''PlayStation Greatest Hits'' budget line retailed for $19.95 ($), and Nintendo's equivalent ''Player's Choice'' line retailed for $29.95 ($). In the United Kingdom, Nintendo 64 games were priced £54.95 at release, and PlayStation games were priced at £44.95. In August 1997, Kelly Flock, president of Sony Interactive Studios America (SISA) said "Most N64 carts are costing consumers $55 to $70, compared with $20 to $50 for a PlayStation CD." In the United States, the typical price of a third-party game was around $75.99 ($) in the system's first year on the market in 1997, though this dropped incrementally after Nintendo reduced wholesale prices on the cartridges. George Harrison, Vice President of
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
, was enthused about the increasing third-party cartridge orders placed after that price drop.


Manufacturing time

Game Paks took longer to manufacture than CDs, with each production run taking at least two weeks from order to delivery. By contrast, extra copies of a CD based game could be ordered with a lead time of a few days. This meant that publishers of Nintendo 64 games had less flexibility to forecast demand. Publishers had to attempt to predict demand for a game ahead of its release. They risked being left with a surplus of expensive Game Paks for a failed game or a weeks-long shortage of product if they underestimated a game's popularity. Sony used this shortcoming to appeal to publishers. Andrew House, vice president of marketing at Sony Computer Entertainment America, said "They can manufacture the appropriate amount of software without taking a tremendous inventory risk associated with the cartridge business." Sony's Kelly Flock added, "And the CD allows smaller manufacturing runs with very short lead times. ... The CD allows the publisher to take creative content risksnot inventory risk."


Storage space

Throughout the
fifth generation of video game consoles The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home c ...
, even during development of Nintendo 64, Nintendo repeatedly revised its estimates of maximum cartridge size. In late 1995, the maximum deliverable cartridge size reportedly had been recently thought to be 64 megabits (8 megabytes), and was then currently revised to 96 megabits (12 megabytes) with a future theoretical maximum of 256 megabits (32 megabytes). By 1998, the few largest vintage Game Paks ever officially made are 512 megabits (64 megabytes), whereas CDs can hold more than 650 MiB. Storage sizes range from 4 MB (32
Mbit The megabit is a multiple of the unit bit for digital information. The prefix mega (symbol M) is defined in the International System of Units (SI) as a multiplier of 106 (1 million), and therefore :1 megabit = = = 1000 kilobits. The megabit h ...
) such as ''
Automobili Lamborghini Automobili Lamborghini S.p.A. () is an Italian brand and manufacturer of luxury sports cars and SUVs based in Sant'Agata Bolognese. The company is owned by the Volkswagen Group through its subsidiary Audi. Ferruccio Lamborghini (1916–1993) ...
'' (1997) and ''
Dr. Mario 64 ''Dr. Mario 64'' is a tile-matching action puzzle video game developed and published by Nintendo for the Nintendo 64. The game was released in North America on April 8, 2001. The game is an enhanced remake of ''Dr. Mario'', which was originally ...
'' (2001), to 32 MB (256 Mbit) such as '' The Legend of Zelda: Ocarina of Time'' (1998), to 64 MB (512 Mbit) such as ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zom ...
'' (1998) and ''
Conker's Bad Fur Day ''Conker's Bad Fur Day'' is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend. Most of the game requires the player ...
'' (2001). Games ported from other platforms may utilize more aggressive data compression (as with ''Resident Evil 2'') or altered content (as with ''
Spider-Man Spider-Man is a superhero appearing in American comic books published by Marvel Comics. Created by writer-editor Stan Lee and artist Steve Ditko, he first appeared in the anthology comic book '' Amazing Fantasy'' #15 (August 1962) in the ...
'' and '' Mortal Kombat Mythologies: Sub-Zero'') so that they may be released on the Nintendo 64. Exceptionally large games on CD-based systems can be made to span across multiple discs, but most Nintendo 64 games are contained within one Game Pak, as the use of an additional Game Pak or of one maximally sized Game Pak was often considered prohibitively expensive, and the 64DD expansion with 64 MB
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s was released late and discontinued early. Due to the Game Pak's space limitations,
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
is not usually feasible for use in
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s. A notable exception is ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zom ...
'', which contains the equivalent material of the two CD-ROM discs of the original PlayStation version, plus some expanded content, plus higher quality audio samples and unique surround sound technology, making it what IGN called "the best version of the game" and what Eurogamer called "one of the most ambitious nd impressiveconsole ports of all time". Some games contain significant cinematic scenes with graphics generated by the system in real-time, as with '' The Legend of Zelda: Ocarina of Time''. Nintendo downplayed the importance of studio-prerendered videos, with software engineering manager Jim Merrick saying, "Full-motion video demos really well on a CD-ROM, but once you get into the software, as a gamer, you're thinking 'let's get on with the game.'" Nintendo also countered that developers did not generally use the full 650MiB capacity of CD-ROMs, stating that the smaller storage space encouraged developers to focus on gameplay rather than flashy visuals. Many CD-ROM games are known to simply consist of cartridge sized games alongside a prerendered audio track, or just a copy of a game already released on cartridge. The relatively few games that have ever been released based on full motion video typically have very high production costs and timeframes.


Copy protection

CD-ROMs are known for relative ease of illicit copying on personal computers, whereas Game Paks are physically proprietary and more difficult to copy.


Reception


Critical reception

John Ricciardi, writing for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'', called Nintendo's decision to stick with a cartridge format for the Nintendo 64 "stubborn". The author called it a major contributor to the company's competitive disadvantages, even more so than the failed partnership with Sony to create a CD format and console.Ricciardi, John. "Still Super After All These Years." Electronic Gaming Monthly 14.9 (2001): 126. Business Source Complete. Web. July 23, 2013. Brian Dipert, writing for '' EDN Magazine'', said that the Nintendo 64 Game Paks are "bulky and expensive, eating into Nintendo's profit margins compared with competitors’ inexpensive CD and DVD plastic discs". On a more positive side of the topic, Aaron Curtiss of The ''
Los Angeles Times The ''Los Angeles Times'' (abbreviated as ''LA Times'') is a daily newspaper that started publishing in Los Angeles in 1881. Based in the LA-adjacent suburb of El Segundo since 2018, it is the sixth-largest newspaper by circulation in the Un ...
'' praised Nintendo's choice of the cartridge medium with its "nonexistent" load times and "continuous, fast-paced action CD-ROMs simply cannot deliver", concluding that "the cartridge-based Nintendo 64 delivers blistering speed and tack-sharp graphics that are unheard of on personal computers and make competing 32-bit, disc-based consoles from Sega aturnand Sony layStationseem downright sluggish". Describing the quality control incentives associated with cartridge-based development, Curtiss cited Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the launch games lack the "poorly acted live-action sequences or half-baked musical overtures" which he believed were usually found on CD-ROM games at the time.


Industrial reception

As part of the controversial technological tradeoffs between storage and performance, which has been endemic to the entire computing industry, and which Nintendo had faced since the Famicom's
cassette Cassette may refer to: Technology * Cassette tape (or ''musicassette'', ''audio cassette'', ''cassette tape'', or ''tape''), a worldwide standard for analog audio recording and playback ** Cassette single (or "Cassingle"), a music single in th ...
and floppy disk systems, the selection of a cartridge format for the Nintendo 64 was essential to several developers' ability to deliver top quality games. However, the choice of cartridge format coupled with the commercial failure of the supplemental
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
were also key factors in Nintendo losing its dominant position in the gaming market. Some of the Game Pak's advantages are actually nullified by its disadvantages. That generation's primary competitors, the
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, rely completely upon 2× CD-ROM drives for game storage. These discs are much cheaper and faster to manufacture and distribute, resulting in lower manufacturing costs to third-party game publishers. As a result, some game developers who had traditionally supported Nintendo game consoles prior to Nintendo 64 were now developing games for the competition. Some third-party developers switched to the PlayStation. This includes
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
which had produced a ''Final Fantasy'' technology prototype using the same SGI-based development platform used by Nintendo, and
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
which had initially pre-planned ''
Dragon Warrior VII ''Dragon Quest VII: Fragments of the Forgotten Past'' is a 2000 Japanese role-playing video game developed by Heartbeat and ArtePiazza, and published by Enix for the PlayStation. It was released in North America in 2001 under the title ''Dra ...
'' for the Nintendo 64 and its yet-unreleased
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
disk drive peripheral at least by 1996, but reluctantly migrated due to the developers' increasingly ambitious use of storage space with their fundamentally cinematic game format.
Shiny Entertainment Shiny Entertainment, Inc. was an American video game developer based in Laguna Beach, California. Founded in October 1993 by David Perry (game developer), David Perry, Shiny was the creator of video games such as ''Earthworm Jim (video game), E ...
had been planning to develop ''
MDK ''MDK'' is a 1997 third-person shooter video game developed by Shiny Entertainment for Microsoft Windows. It was ported to Mac OS by Shokwave, and to the PlayStation by Neversoft. It was published on all systems by PIE in North America, with S ...
'' for the Nintendo 64, but switched to PC when they found the cartridge space was insufficient for their plans for the game and Nintendo failed to produce the promised 64DD in a timely manner. In November 1997,
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
VP George Harrison acknowledged that Square was a "significant" loss, impacting the Nintendo 64 library's dearth of role-playing games, especially in Japan. Some developers who remained on Nintendo 64 released fewer games for the system.
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
was the biggest example of this, releasing 29 Nintendo 64 games but more than 50 on the PlayStation. Overall, new game releases were less frequent for the Nintendo 64 than those for the PlayStation. Aside from the difficulties with some third parties, the Nintendo 64 supports some of the most popular, genre-defining, and critically acclaimed games such as ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'', '' The Legend of Zelda: Ocarina of Time'', and '' GoldenEye 007'', having given the system a long market lifespan. Much of this success was credited to Nintendo's strong first-party
franchises Franchise may refer to: Business and law * Franchising, a business method that involves licensing of trademarks and methods of doing business to franchisees * Franchise, a privilege to operate a type of business such as a cable television ...
, such as ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'', which had strong name brand appeal, and by Nintendo's own second-party developers such as Rare. When interviewed by ''Computer & Video Games'' at Shoshinkai 1995, about how the theoretical use of CD instead of cartridge could have impacted its past game development, Rare said that "''Blastdozer'' would require more time and much more RAM", and that "''Goldeneye'' would require twice the RAM". In the 2013 Director's Commentary video about ''Conker's Bad Fur Day'', after observing the imperceptible loading times and the "seamless" transitions between major scenes of the game, Rare programmers declare that "the thing about cartridges is … it's solid state ... so it's actually a much more advanced, better medium than discs. You can't have as much ontenton there—or, rather, you can but it's very expensive—but as a medium, cartridge is astlyahead in superiority to any blu-ray or disc … rhard drives." In November 1997, ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
'' designer
Jez San Jeremy Elliott "Jez" San OBE (born 29 March 1966) is an English game programmer and entrepreneur who founded Argonaut Software as a teenager in the 1980s. He is best known for the 1986 Atari ST game ''Starglider'' and helping to design the Super ...
lamented that "Very few third-party developers are actually working with N64", for several major business reasons plus the extra time of optimizing a game for constrained cartridge space. At that time,
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
VP George Harrison acknowledged the historical problem of price. Upon Factor 5's introduction to the Nintendo 64, the developer had already delivered highly optimized multiplatform games for almost a decade, ranging from 8-bit home computers to 32-bit CD-ROM. After having developed innovative techniques for CD-ROM media in two different
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as ...
releases for PlayStation, Factor 5's cofounder Julian Eggebrecht said this in a February 1998 publication: Eggebrecht identified RAM, not storage, as the key bottleneck for any console; so he identified CD-ROM performance of the day as exacerbating that bottleneck and favored cartridges to virtually eliminate the bottleneck. Even after having designed ''Indiana Jones and the Infernal Machine'' for personal computers equipped with hard drives, Eggebrecht significantly attributed the technologically and aesthetically superior nature of Factor 5's Nintendo 64 port, to his programmers' aggressive optimization for cartridge speed.


See also

*
Nintendo 64 technical specifications This article describes the processor, memory, and other components of the 1996 Nintendo 64 home video game console. Components * CPU: 64-bit NEC VR4300 ( MIPS R4300i) with 24 KB L1 cache, running at 93.75 MHz. ** Performance: 12 ...


References

{{Nintendo hardware Nintendo 64 Video game storage media