Animal Crossing (video Game)
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''Animal Crossing'', known in Japan as is a 2001
social simulation game Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include ''The Sims'' and ''Animal Crossing'' series. History Influences and origins When ''The Sims ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. It is an enhanced version of the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
game which was only released in Japan earlier the same year, and was followed by another edition, in 2003. ''Animal Crossing'' is an endless and
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
game in which a human takes up residence in a village inhabited by
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
animals. The main goal of the game is to save money in order to pay off the mortgage on the human's house. This requires collecting natural materials and selling them. The human can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The game's western localization differs significantly from the original release in that Japanese holidays and cultural references are replaced with Western ones. The game was originally conceived as a role-playing adventure, with the main action taking place in dungeons. However, development was stalled by the failure of the
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
peripheral. Reviewing the existing developments, designer
Katsuya Eguchi is a Japanese game designer, director and producer, most known for being a creator of the ''Animal Crossing'' series. He was born in 1965 in Tokyo, Japan and grew up in Chiba Prefecture. He began work at Nintendo in 1986 and spent some time do ...
decided to create a non-linear life simulator, which would carry the themes of family, friendship, and community as well as allow several players to develop a virtual town at different times. Eguchi also wanted to create a game that catered to a wider audience inclusive of those unfamiliar with video games. ''Animal Crossing'' was a critical and commercial success domestically and internationally, attracting many non-traditional gaming audiences. Critics praised the game's unusual but immersive and addictive gameplay, which was devoid of purpose and stressful elements. Criticisms centered on its outdated graphics and simple art style. The game is considered one of the earliest examples of the
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
genre, and marked the beginning of a franchise of the same name, which saw further success in its sequels.


Gameplay

''Animal Crossing'' is a
social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, econom ...
game, dubbed a "communication game" by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. It is open-ended, and the player's character can live a separate life with very little set plot or mandatory tasks. Players assume the role of a new resident to the town. The gender and looks of the character depend on answers given to a cat named Rover, whom the player meets on the train the character takes to the town. There are also tasks that players can complete and goals they can achieve. The game is played in real-time, observing days, weeks, months and years using the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
's internal clock. Many real-life events and holidays span the year, including Independence Day,
Halloween Halloween or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve) is a celebration observed in many countries on 31 October, the eve of the Western Christian feast of All Saints' Day. It begins the observanc ...
, the Harvest Festival (
Thanksgiving Thanksgiving is a national holiday celebrated on various dates in the United States, Canada, Grenada, Saint Lucia, Liberia, and unofficially in countries like Brazil and Philippines. It is also observed in the Netherlander town of Leiden and ...
), and Toy Day (
Christmas Christmas is an annual festival commemorating Nativity of Jesus, the birth of Jesus, Jesus Christ, observed primarily on December 25 as a religious and cultural celebration among billions of people Observance of Christmas by country, around t ...
). Other activities, such as fishing tournaments and early-morning fitness classes, occur on a regular schedule. When players stop playing, they can talk to their Gyroid, a creature next to their house, to save their progress. If the player turns off the game or resets the GameCube without saving first, a mole named
Mr. Resetti Mr. Resetti, full name Sonny Resetti (also known in Japan as ), is a fictional character from the ''Animal Crossing'' series of video games by Nintendo. His first appearance was in the Nintendo 64 game ''Dōbutsu no Mori'', released in Europe and ...
appears in front of the player's house the next time they play to scold them for resetting; what they achieved during the previous unsaved game is lost, but everything else is kept. One of the main goals of the game, given to the player during the game's opening cut scenes, is to increase the size of the player's character's house. This house is the repository for furniture and other items acquired during the course of the game. It can be customized in several ways, such as roof colour, furniture, music, wallpaper and flooring. These customisations are judged by the Happy Room Academy (HRA). Tom Nook, a
tanuki Tanuki may refer to: *Japanese raccoon dog (''Nyctereutes viverrinus'' or ''Nyctereutes procyonoides viverrinus''), a mammal native to Japan *Bake-danuki, a type of spirit (yōkai) in Japanese mythology that appears in the form of the mammal *A de ...
(raccoon dog) in the Japanese versions and a
raccoon The raccoon ( or , ''Procyon lotor''), sometimes called the common raccoon to distinguish it from other species, is a mammal native to North America. It is the largest of the procyonid family, having a body length of , and a body weight of ...
in the American and European versions, runs the local store. At the beginning of the game, he gives the player their first house with a mortgage of 19,800 Bells (the in-game currency). After paying the debt, part of which is done through a part-time job with Nook, the house is expanded, prompting another debt from Nook. The house is expanded several times during the course of the game. Players can sell virtually anything to Nook in exchange for Bells. As the player buys and sells items at Nook's store, it will gradually expand, offering a wider selection of products for purchase. Players can also visit locations such as the Able Sisters' clothing shop, where they can purchase or design new clothes; the Police Station, where they can obtain additional items from the Lost and Found; and the Museum, where they can donate fossils, paintings, fish and insects to put on display. The village initially contains six villagers, and more villagers move in or out depending on the player's actions. There is a maximum of fifteen villagers living there at a time. All villagers are animals and each has a home that the player can visit. There are many possible interactions between the player and the villagers, including talking, trading items, completing tasks, writing letters, and, in ''e+'', buying medicine for when they get sick. Villagers interact with each other independent of player control.


Multiplayer

Up to four players can take turns creating their own houses in a single village. They can each affect the village in their own ways, communicate with each other via the town board and mail, and share in the experiences of the village. Multiple players can take turns shipping items to each other via Tom Nook, using a system of codes. Multiplayer NES games are available. The traveling system allows each player to visit other players' villages. This system requires an additional memory card with the game's data, and three blocks of memory to save travel data. Players can meet new villagers, shop at stores, drop items, and do almost anything else that they can do in their own town. Visitors have reduced privileges and do not receive the same services that they would in their own town. For example, another town's Tom Nook will not travel to paint a roof, which means players cannot buy paint in another town. After visiting another town, one of the villagers may move to the visited town. If the visited town has a full fifteen villagers, this will prompt someone from the visited town to move away. Depending upon how many memory cards a player or their friends own, there can be many other villages to see and different items to find. If a player interacts with a villager who has moved away from their village to the visited village, the villager will remember the player.


Game Boy Advance connectivity

Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
connectivity plays a role in ''Animal Crossing'', using a
Nintendo GameCube – Game Boy Advance link cable is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
. Each town has an island that can be accessed by plugging in a Game Boy Advance with a GameCube link cable. A character called Kapp'n ferries the player to the island for free. An exclusive animal roams the island, with whom the player can become friends. The island has an exclusive type of fruit: coconuts. The player can also decorate a small communal beach house and fish at the shores. On leaving, the player can download the island to a GBA and give fruit to the villager, who drops Bells; if the player returns to the island, they can pick up the money that has been dropped. Players can leave the islander tools to use, such as the shovel or net. Downloaded islands can be traded between GBAs, using a Game Boy Advance Link Cable. The Game Boy Advance can be used when shopping at the Able Sisters. The pattern design tool can be downloaded to a Game Boy Advance, and the player can then upload designs made on a Game Boy Advance to the GameCube. This feature can be accessed by plugging in a Game Boy Advance with a GameCube Game Boy Advance Cable and talking to Mabel in the Able Sisters shop. The game is also compatible with the
e-Reader An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. Any device that can display text on a screen may act as an e-read ...
; by visiting the Post Office while connected to the accessory via the Game Boy Advance link cable, players can scan ''Animal Crossing'' themed cards to receive new items, town tunes, or pattern designs.


Nintendo Entertainment System games

Players can collect various
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
games in ''Animal Crossing'', which are playable via emulation. North American releases were packaged with a memory card that automatically gave the player two games upon creating a game file. Others are acquired in various ways, such as gifts from villagers, hidden on the island, or via special giveaways from Nintendo's website. The available NES games differ slightly between each release. The following NES games are available for play: Four additional NES games are not obtainable in-game through normal means. In North America, two of these games, ''
Ice Climber is a platform game developed and published by Nintendo for the arcade Nintendo VS. System, VS. System in 1984, and for the Famicom and Nintendo Entertainment System consoles in 1985. The characters Popo and Nana (Pepe and Nana in the German lan ...
'' and ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'', were released through the use of two
e-Reader An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. Any device that can display text on a screen may act as an e-read ...
cards, which were not distributed in Europe or Japan. Japanese players received ''Ice Climber'' as a gift if they used a special service provided by Nintendo to transfer their save data from ''Dōbutsu no Mori'' to ''Dōbutsu no Mori+''; this service has since been discontinued. ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' was distributed in Japan as a ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' prize to ''Dōbutsu no Mori+'' players. ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' exists in the game's code, but is not accessible in-game. These four bonus games can be obtained using a cheat device in earlier GameCube releases, but were removed in ''Dōbutsu no Mori e+''. The Advance Play feature allows players to link a Game Boy Advance to the GameCube and temporarily transfer the NES game to the handheld. This is not compatible with games that were originally produced for the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary flopp ...
, such as ''Clu Clu Land D'' and ''The Legend of Zelda'', or are larger than 192  KB, such as ''Punch-Out!!'' and ''Wario's Woods'', as they cannot fit into the GBA's RAM. All other games can be played via Advance Play, but multiplayer functionality is not supported and their graphics appear slightly squashed on the GBA's display due to its smaller vertical resolution. An additional NES furniture item was intended to allow players to emulate other NES titles not included with the game by reading NES ROMs stored on the player's memory card. While the emulator remains accessible in the final game, no additional ROMs were ever distributed, leaving the feature ultimately unused. In 2018, an independent software developer managed to reverse engineer the emulation software and convert ROMs into a compatible format, allowing new NES games to be imported into the ''Animal Crossing'' emulator.


Development and release

The game was developed by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
with an inexperienced team led by
Katsuya Eguchi is a Japanese game designer, director and producer, most known for being a creator of the ''Animal Crossing'' series. He was born in 1965 in Tokyo, Japan and grew up in Chiba Prefecture. He began work at Nintendo in 1986 and spent some time do ...
,
Hisashi Nogami is a Japanese video game designer, director, and producer working for Nintendo. Nogami is well-known for working in the '' Animal Crossing'' and '' Splatoon'' series. Biography Nogami was born in Yawata, Kyoto Prefecture in 1971. He graduat ...
, and
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
co-creator
Takashi Tezuka is a Japanese video game designer, director, and video game producer, producer. He is a senior officer of Nintendo EPD and executive at Nintendo. Career Upon graduating the Design Department of Osaka University of Arts, he joined Nintendo in A ...
, most of whom had regrouped after the release of Yoshi’s Story in 1997. The
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
peripheral served as an
enabling technology An enabling technology is an invention or innovation that can be applied to drive radical change in the capabilities of a user or culture. Enabling technologies are characterized by rapid development of subsequent derivative technologies, often ...
platform for the conception and development of the game, with its
real-time clock A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, servers and embedded systems, RTCs are pr ...
and
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
for writable mass storage. Due to 64DD's extended delays and cancellation, the game's development was moved to the
Game Pak Game Pak is the brand name for ROM cartridges designed by Nintendo for some of their earlier video game systems. The "Game Pak" moniker was officially used only in North America, Europe, and Oceania. In Japan, as well as other Asian territories a ...
cartridge mediumthe only Game Pak containing a real-time clockplus a
Controller Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy dri ...
for saving progress.
Kazumi Totaka is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, including Yoshi from the ''Mario'' series. He also directed the development ...
served as the game's sound director. Kenta Nagata composed background music for the fields,
Toru Minegishi is a Japanese video game composer known for his work on Nintendo games, most notably in ''The Legend of Zelda'' and ''Splatoon'' series. He was raised in a musical family and developed an interest in video games and their music from an early ...
for the indoor areas and Shinobu Tanaka for the events. The game was originally released as ''Dōbutsu no Mori'' (lit. "Animal Forest") on the Nintendo 64 in Japan in April 2001. It is the last game Nintendo released for the Nintendo 64, and third to last game released for the system in Japan. The game was ported to the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
as ''Dōbutsu no Mori+'', released on December 14, 2001, in Japan, eight months after the original game. This version contains extra features that were originally left out of the Nintendo 64 version, and uses the GameCube's built-in clock. This led to the game's slogan, "the real life game that's playing, even when you're not". ''Dōbutsu no Mori+'' cost with 92,568 copies sold during its first week in Japan. When Nintendo began localizing ''Dōbutsu no Mori+'' for release in North America as ''Animal Crossing'', the game underwent an immense translation project, which resulted in much more text than the Japanese version. Not only did thousands of lines of text have to be translated, but translators Nate Bihldorff and Rich Amtower had to create new holidays and items to be relatable outside of Japan. The translation process took six months total, which at the time was Nintendo of America's largest translation project to date. Nintendo's Japanese leadership was so impressed with the work done by Nintendo of America's Treehouse division that they added the American content back into the Japanese version and released it as ''Dōbutsu no Mori e+'' along with more new content. It was released in Japan on June 27, 2003, with 91,658 copies sold during its first week.


Reception

Upon its release, ''Animal Crossing'' was subject to critical acclaim. It was named the seventh best game of all time on the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
by the television show ''
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on Y ...
'' on the G4 network. On IGN, the game holds an "outstanding" 9.1 rating. Some critics praised the game's use of the GameCube's internal clock and calendar and its inclusion of hidden
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
games. However, others, such as IGN's Peer Schneider, criticized its audio and visuals, for being below-standard quality for a GameCube game. According to the
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
site
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, the game received a score of 87 out of 100, indicating "generally favorable reviews" based on 42 critics. According to
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, the game received a score of 86% based on 72 reviews. The game was a commercial success, at more than 2 million copies sold worldwide. By July 2006, 1.3 million copies had been sold, totaling $43 million in the United States. '' Next Generation'' ranked it as the 37th highest-selling game launched for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
, or
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
between January 2000 and July 2006 in that country. It is one of the best-selling Nintendo GameCube games.
ScrewAttack Rooster Teeth Productions, LLC is an American digital media company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman, Rooster Teeth is a subsidiary of Warner ...
rated it the fifth-best GameCube game on its " Farewell to the GameCube, ten GameCube games" list, saying, "It's a game that plays even when you're not and can last up to 30 years!" The popularity of the series inspired the creation of an animated film based on the game's sequel ''Animal Crossing: Wild World'', titled ''
Dōbutsu no Mori is a social simulation game, social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who l ...
'', which was released exclusively in Japan.


Accolades

The
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
awarded it the Innovation in Console Gaming, Outstanding Achievement in Game Design, Console Role-Playing Game of the Year and nominated it for Console Game of the Year, Console Role-Playing Game of the Year, Game of the Year, Innovation in Console Gaming, Outstanding Achievement in Game Design, and Outstanding Achievement in Gameplay Engineering. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' named it the best GameCube game of September 2002, and gave the game its annual "Best Role-Playing Game on GameCube" award. It was a runner-up for ''GameSpot''s 2002 "Game of the Year on GameCube" prize, but lost to ''
Metroid Prime ''Metroid Prime'' is an action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the '' Metroid'' franchise and the first game in the series to use 3D c ...
''. The game was ranked 126th in Electronic Gaming Monthly’s “The Greatest 200 Video Games of Their Time” in 2006. In 2021,
The Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
inducted ''Animal Crossing'' to its
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the Internatio ...
.


Notes


References


External links


Japanese ''Doubutsu no Mori'' (Nintendo 64) websiteEuropean ''Animal Crossing'' (GameCube) website
{{DEFAULTSORT:Animal Crossing (Video Game) 2001 video games Social simulation video games Video game remakes Animal Crossing video games IQue games GameCube games Games with GameCube-GBA connectivity Nintendo 64 games Cancelled 64DD games Life simulation games Nintendo video game compilations Interactive Achievement Award winners Nintendo Entertainment Analysis and Development games Video games about raccoons Video games featuring protagonists of selectable gender Video games produced by Takashi Tezuka Video games scored by Kazumi Totaka Video games scored by Toru Minegishi Video games developed in Japan World Video Game Hall of Fame D.I.C.E. Award for Role-Playing Game of the Year winners Multiplayer and single-player video games