Nintendo E-Reader
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Nintendo E-Reader
The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads " e-Reader cards", paper cards with specially encoded data printed on them. Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself. Usage and versions Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with Nintendo GameCube games such ...
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Nintendo E-Reader
The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads " e-Reader cards", paper cards with specially encoded data printed on them. Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself. Usage and versions Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with Nintendo GameCube games such ...
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Classic NES Series
This is a list of games that are part of the ''Classic NES Series'' in North America, in Japan, and ''NES Classics'' in Europe and Australia. The series consists of emulated Nintendo Entertainment System, Family Computer, and Family Computer Disk System games for the Game Boy Advance. A special edition Game Boy Advance SP that has a similar color pattern to an NES controller (along with a Famicom counterpart in Japan), was released to go along with these games. In Japan, the color of the cartridges often matches the color of their original Famicom cartridges, but in North America, all the games in this series were released in a light gray cartridges made to resemble the default color of NES cartridges. List All of the games were published by Nintendo. Nintendo A total of 18 first-party games were released in the series. Of these, six were previously released by alternative means on the Game Boy Advance: * ''Animal Crossing'' for the GameCube featured an Advance Play mode, allo ...
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Ice Climber
is a platform game developed and published by Nintendo for the arcade Nintendo VS. System, VS. System in 1984, and for the Famicom and Nintendo Entertainment System consoles in 1985. The characters Popo and Nana (Pepe and Nana in the German language, German version), collectively known as the Ice Climbers, scale 32 vertically scrolling, ice-covered mountains to recover stolen vegetables from a giant condor. In some European countries, ''Ice Climber'' was bundled with the Nintendo Entertainment System. The arcade version, , has an animated title screen (gaming), title screen, a stage select menu at the start of the game and between levels, 16 more mountains, occasional blizzard and wind effects, more enemy characters, and bonus multiplier item (gaming), items. Nana and Popo are playable characters in the Super Smash Bros., ''Super Smash Bros.'' series, starting with the 2001 game ''Super Smash Bros. Melee'' for the GameCube. Nintendo released the NES version for the Nintendo e-R ...
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Donkey Kong (video Game)
is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from the giant gorilla Donkey Kong. It is the first game in the '' Donkey Kong'' series as well as Mario's first appearance in a video game. ''Donkey Kong'' is the product of Nintendo's efforts to develop a hit to rival ''Pac-Man'' (1980) and break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing from a wide range of inspirations including ''Popeye'', ''Beauty and the Beast'', and King Kong, Miyamoto developed the scenario and designed the game alongside chief engineer Gunpei Yokoi. They broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot and integrating multiple stages into the gameplay. Although Nintendo's America ...
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Excitebike
is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as ''Vs. Excitebike'' for the Nintendo Vs. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best selling games on the console. It is the first game in the ''Excite'' series. Designed and directed by Shigeru Miyamoto, the smooth side-scrolling game engine his team developed for ''Excitebike'' was later used to develop ''Super Mario Bros.'' (1985), which had the effect of Mario smoothly accelerating from a walk to a run, rather than move at a constant speed. ''Excitebike'' was a critical and commercial success. It spawned several sequels and has been re-released multiple times onto other Nintendo platforms, such the Wii and Wii U Virtual Consoles, and Nintendo Switch Online. Gameplay ''Excite ...
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Regional Lockout
A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced through physical means, through technological means such as detecting the user's IP address or using an identifying code, or through unintentional means introduced by devices only supporting certain regional technologies (such as video formats, i.e., NTSC and PAL). A regional lockout may be enforced for several reasons, such as to stagger the release of a certain product, to avoid losing sales to the product's foreign publisher, to maximize the product's impact in a certain region through localization, to hinder grey market imports by enforcing price discrimination, or to prevent users from accessing certain content in their territory because of legal reasons (either due to censorship laws, or because a distributor does not have the rights ...
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Game Boy Micro
The Game Boy Micro is a handheld game console developed and manufactured by Nintendo. It was first released in Japan on September 13, 2005 as a smaller, lighter redesign of the Game Boy Advance. The system is the last console in the Game Boy line, alongside the AGS-101 model of the Game Boy Advance SP. Unlike its predecessors, the Game Boy Micro lacks backward compatibility for original Game Boy and Game Boy Color games. History According to Nintendo of America vice president George Harrison, the idea for a smaller version of the Game Boy was first discussed in 2004. Harrison explained that unlike the traditional console development process, Nintendo was always thinking about new ideas for the Game Boy, describing it as a "continuous process of invention". Developed under the code name "Oxy", the company tried many ways to see how small they could make the Game Boy, opting for a metallic casing that, according to Nintendo Co. Ltd president Satoru Iwata, was "unusual for Nintend ...
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Nintendo DS Lite
The is a dual-screen handheld game console developed and manufactured by Nintendo. It is the second iteration of the Nintendo DS and is slimmer, brighter, and more lightweight than the original. It was announced on January 26, 2006, more than a month before its initial release in Japan on March 2, 2006 due to overwhelming demand for the original model. It has been released in Australia, North America, Europe, New Zealand, Singapore, and defined regions in South America, the Middle East, and East Asia. As of March 31, 2014, the DS Lite had shipped 93.86 million units worldwide. Release The Nintendo DS Lite was announced on January 26, 2006. In Japan, the Nintendo DS Lite was released on March 2, 2006. Due to lack of supply and excessive demand following the launch, many electronics distributors raised the retail price of the redesigned handheld console. Even though Nintendo managed to release 550,000 units in March 2006 (which was above their initial projections), the DS Lite w ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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