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Nier
''Nier'' is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as for the PlayStation 3 with a younger main character, while an alternative version titled with an older main character was released for the Xbox 360; ''Gestalt'' was released outside of Japan as ''Nier'' for both platforms. A remaster of the game, was released for PlayStation 4, Xbox One, and Windows on April 23, 2021. The game is a spin-off from the ''Drakengard'' series, and follows the fifth ending of the first game, the events of which have left the planet Earth in a state of decay. Set over one thousand years after this, the game puts the player in control of the protagonist as he attempts to find a cure for an illness, known as the Black Scrawl, to which Yonah—either his sister or daughter, depending on the version—has succumbed. Partnering with a talking book known as Grimoire Weiss, he ...
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Nier Screenshot
''Nier'' is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as for the PlayStation 3 with a younger main character, while an alternative version titled with an older main character was released for the Xbox 360; ''Gestalt'' was released outside of Japan as ''Nier'' for both platforms. A remaster of the game, was released for PlayStation 4, Xbox One, and Windows on April 23, 2021. The game is a spin-off from the ''Drakengard'' series, and follows the fifth ending of the first game, the events of which have left the planet Earth in a state of decay. Set over one thousand years after this, the game puts the player in control of the protagonist as he attempts to find a cure for an illness, known as the Black Scrawl, to which Yonah—either his sister or daughter, depending on the version—has succumbed. Partnering with a talking book known as Grimoire Weiss, he ...
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Drakengard
''Drakengard'', known in Japan as is a series of action role-playing video games created by Yoko Taro. The eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a sequel, a prequel and several spin-offs. A spin-off series titled ''Nier'', taking place in an alternative timeline set after a different ending to the first ''Drakengard'' than the one 2005's ''Drakengard 2'' followed, was started in 2010 with the eponymous game. Yoko directed every game in both series, with the exception of ''Drakengard 2'' on which he only had minor involvement. The stories of both ''Drakengard'' and ''Nier'' generally focus on the fortunes and personalities of a small group of protagonists either directly or indirectly connected to and affected by the events of the story. Dark or mature plot and character themes and multiple endings have become a staple of the series. The setting of the ''Drakengard'' games is a Northern Europe-like dark ...
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Kainé
is a fictional character from the 2010 video game ''Nier'', a spin-off of the ''Drakengard'' series developed by Cavia and published by Square Enix. A leading character of ''Nier'' and prominent in its related media, she accompanies the game's protagonist in his quest to help a young girl called Yonah, first to cure her disease and then to rescue her from a being called the Shadowlord in a post-apocalyptic world beset by creatures called Shades. Kainé's storyline focuses around her quest for revenge against a monstrous Shade called Hook, and her history of discrimination due to being possessed by a Shade and being born intersex. Kainé was created Yoko Taro, director and writer of ''Nier'', as an unconventional female-identifying lead, with writer Sawako Natori, and novelist Jun Eishima contributing to her backstory. She was designed by Korean illustrator D.K, and originally had a less provocative design. For the 2021 remaster, her design was updated by Akihiko Yoshida. Across ...
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Yoko Taro
is a Japanese video game director and scenario writer. Starting his career at the now-defunct game company Cavia, his best-known work was on the action role-playing video game series ''Drakengard'', and its spin-offs, ''Nier'' and '' Nier: Automata''. Yoko was born in Nagoya, Aichi, and studied at the Kobe Design University in the 1990s. While he did not initially intend to pursue a career in video games, after working at Namco and Sony, he joined Cavia and became the director and scenario writer for the first ''Drakengard'' game. He has since worked extensively on every game in the series (except ''Drakengard 2''), and on mobile titles, after becoming a freelancer after Cavia's absorption into AQ Interactive. Critics have noted Yoko's unconventional game design and writing style. One of the main aspects of his work is exploring the darker aspects of people, such as why they are driven to kill each other, although he typically does not share a common opinion on his story's dark ...
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PlatinumGames
PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami. A year after the studio was founded, video game publisher Sega announced that it would be publishing four intellectual properties developed by the company: ''MadWorld'', ''Infinite Space'', ''Bayonetta (video game), Bayonetta'', and ''Vanquish (video game), Vanquish''. Their partnership later extended to include ''Anarchy Reigns''. Most of these games were met with positive reception. Over the years, PlatinumGames had developed an expertise in action games and one of their key philosophies was that the team would not follow conventional game design concepts. While PlatinumGames' core goal was to create new and original intellectual property, the team also accepted severa ...
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Drakengard (video Game)
''Drakengard'', known in Japan as is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the ''Drakengard'' series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance. Takamasa Shiba and Takuya Iwasaki conceived the game as a hybrid between the popular ''Dynasty Warriors'' series and Namco's aerial combat game ''Ace Combat''. It was Shiba' ...
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Keiichi Okabe
is a Japanese composer and arranger, best known for composing music for the ''Tekken'' and ''Drakengard'' series. He started his career at Namco in 1994, where he primarily composed for arcade games. Outside of video games, he has composed for anime series such as ''Working!!'' and ''Yuki Yuna is a Hero'', along with arranging tracks for J-pop artists. He established the music production studio Monaca in 2004, which composes for various types of media. Biography Okabe started taking electric organ lessons as a child, covering contemporary pop and film music. Although he did not learn from teachers, he would develop his musical skills through joining a band and recording music. He has cited Henry Mancini, Ennio Morricone, and Ryuichi Sakamoto as being some of his musical influences. After graduating from Kobe Design University, he joined Namco in 1994, with his first work being a handful of tracks for medal game ''Spiral Fall''. He would also work on titles such as '' Air Combat ...
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Cavia (company)
was a Japanese video game developer. The company name was apparently an acronym for Computer Amusement Visualizer, although the company web site also claims it refers to caviar. The company was founded on March 1, 2000, and had its headquarters in Tokyo, Japan. Its shareholders included Amuse Capital, Tokuma Shoten, Tohokushinsha Film Corporation, Nippon Television Network Corporation, Tokyo FM Broadcasting, Mitsubishi Corporation, and Hayao Nakayama. Cavia is best known for the ''Drakengard'' series, the first title in the ''Nier'' series and two ''Resident Evil'' rail shooters: '' The Umbrella Chronicles'' and ''The Darkside Chronicles''. In October 2005, the company's name was sold to AQ Interactive. AQ Interactive became a holding company responsible for the management of subsidiary companies as well as sales and promotion of game software. The old company's game planning & development business was transferred to a newly established Cavia Inc. In July 2010, the company wa ...
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Square Enix
is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, Arcade game, arcade facilities, and manga publication under its Gangan Comics brand. The original Square Enix Co., Ltd. was formed in April 2003 from a mergers and acquisitions, merger between Square (video game company), Square and Enix, with the latter as the surviving company. Each share of Square's common stock was stock swap, exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was name ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Asteroids''-type, maze, ref ...
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Shade (mythology)
In poetry and literature, a shade (translating Greek σκιά, Latin ''umbra'') is the spirit or ghost of a dead person, residing in the underworld. An underworld where the dead live in shadow was common to beliefs in the ancient Near East. In Biblical Hebrew, it was called ''tsalmaveth'' (צַלמָוֶת: lit. "death-shadow", "shadow of death") as an alternate term for Sheol. The Witch of Endor in the First Book of Samuel notably conjures the ghost (''owb'') of Samuel. Only select individuals were believed to be exempt from the fate of dwelling in shadow after death. They would instead ascend to the divine sphere, as is reflected in the veneration of heroes. Plutarch relates how Alexander the Great was inconsolable after the death of Hephaistion up to the moment he received an oracle of Ammon confirming that the deceased was a hero, i.e. enjoyed the status of a divinity."Alexander's grief for him exceeded all reasonable measure. He ordered the manes of all the horses and mul ...
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