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Drakengard (video Game)
''Drakengard'', known in Japan as is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the ''Drakengard'' series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance. Takamasa Shiba and Takuya Iwasaki conceived the game as a hybrid between the popular ''Dynasty Warriors'' series and Namco's aerial combat game ''Ace Combat''. It was Shiba' ...
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Cavia (company)
was a Japanese video game developer. The company name was apparently an acronym for Computer Amusement Visualizer, although the company web site also claims it refers to caviar. The company was founded on March 1, 2000, and had its headquarters in Tokyo, Japan. Its shareholders included Amuse Capital, Tokuma Shoten, Tohokushinsha Film Corporation, Nippon Television Network Corporation, Tokyo FM Broadcasting, Mitsubishi Corporation, and Hayao Nakayama. Cavia is best known for the ''Drakengard'' series, the first title in the ''Nier'' series and two ''Resident Evil'' rail shooters: '' The Umbrella Chronicles'' and ''The Darkside Chronicles''. In October 2005, the company's name was sold to AQ Interactive. AQ Interactive became a holding company responsible for the management of subsidiary companies as well as sales and promotion of game software. The old company's game planning & development business was transferred to a newly established Cavia Inc. In July 2010, the company wa ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Incest
Incest ( ) is human sexual activity between family members or close relatives. This typically includes sexual activity between people in consanguinity (blood relations), and sometimes those related by affinity (marriage or stepfamily), adoption, or lineage. It is strictly forbidden and considered immoral in most societies, and can lead to an increased risk of genetic disorders in children. The incest taboo is one of the most widespread of all cultural taboos, both in present and in past societies. Most modern societies have laws regarding incest or social restrictions on closely consanguineous marriages. In societies where it is illegal, consensual adult incest is seen by some as a victimless crime. Some cultures extend the incest taboo to relatives with no consanguinity such as milk-siblings, step-siblings, and adoptive siblings, albeit sometimes with less intensity. Third-degree relatives (such as half-aunt, half-nephew, first cousin) on average have 12.5% common genetic heri ...
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Cannibalism
Cannibalism is the act of consuming another individual of the same species as food. Cannibalism is a common ecological interaction in the animal kingdom and has been recorded in more than 1,500 species. Human cannibalism is well documented, both in ancient and in recent times. The rate of cannibalism increases in nutritionally poor environments as individuals turn to members of their own species as an additional food source.Elgar, M.A. & Crespi, B.J. (1992) ''Cannibalism: ecology and evolution among diverse taxa'', Oxford University Press, Oxford ngland New York. Cannibalism regulates population numbers, whereby resources such as food, shelter and territory become more readily available with the decrease of potential competition. Although it may benefit the individual, it has been shown that the presence of cannibalism decreases the expected survival rate of the whole population and increases the risk of consuming a relative. Other negative effects may include the increased r ...
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Pedophilia
Pedophilia ( alternatively spelt paedophilia) is a psychiatric disorder in which an adult or older adolescent experiences a primary or exclusive sexual attraction to prepubescent children. Although girls typically begin the process of puberty at age 10 or 11, and boys at age 11 or 12, criteria for pedophilia extend the cut-off point for prepubescence to age 13. According to DSM-5-TR, a person must be at least 16 years old, and at least five years older than the prepubescent child, for the attraction to be diagnosed as pedophilic disorder. Pedophilia is distinguished from pedophilic disorder in the current version of the '' Diagnostic and Statistical Manual of Mental Disorders'' (DSM-5-TR) . The DSM-5-TR defines it as a paraphilic disorder involving intense and recurrent sexual urges, fantasies or behaviors about prepubescent children that have either been acted upon or which cause the person with the attraction distress or interpersonal difficulty. Similar to DSM-5-TR, the ICD- ...
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ASCII Media Works
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards Institu ...
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Watcher (angel)
Watcher is a type of biblical angel. The word occurs in both plural and singular forms in the Book of Daniel (4th–2nd century BC), where reference is made to the holiness of the beings. The apocryphal Books of Enoch (2nd–1st centuries BC) refer to both good and bad Watchers, with a primary focus on the rebellious ones.Barker, Margaret. (2005) 987 "Chapter 1: The Book of Enoch", in ''The Older Testament: The Survival of Themes from the Ancient Royal Cult in Sectarian Judaism and Early Christianity''. London: SPCK; Sheffield Phoenix Press. Barker, Margaret (2005) 998 ''The Lost Prophet: The Book of Enoch and Its Influence on Christianity''. London: SPCK; Sheffield Phoenix Press. . Good watchers in Daniel In the Book of Daniel 4:13, 17, 23 ( ESV) there are three references to the class of "watcher, holy one" (watcher, Aramaic '; holy one, Aramaic ). The term is introduced by Nebuchadnezzar who says he saw "a watcher, a holy one come down (singular verb) from heaven." He d ...
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Dark Fantasy
Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dread.Stableford, Brian, "Dark Fantasy", in ''The A to Z of Fantasy Literature'',(p. 97), Scarecrow Press,Plymouth. 2005. Definition A strict definition for dark fantasy is difficult to pin down. Gertrude Barrows Bennett has been called "the woman who invented dark fantasy". Both Charles L. Grant''The Greenwood Encyclopedia of Science Fiction and Fantasy: Themes, Works, and Wonders'', Volume 1, edited by Gary Westfahl, Greenwood Publishing Group, 2005. and Karl Edward Wagner are credited with having coined the term "dark fantasy"—although both authors were describing different styles of fiction. Brian Stableford argues "dark fantasy" can be usefully defined as subgenre of stories that attempt to "incorporate elements of horror fiction" i ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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Experience Points
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience lev ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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