is a Japanese
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
director and
scenario writer. Starting his career at the now-defunct game company
Cavia, his best-known work was on the
action role-playing video game series ''
Drakengard'', and its
spin-offs, ''
Nier'' and ''
Nier: Automata''. Yoko was born in
Nagoya
is the largest city in the Chūbu region, the fourth-most populous city and third most populous urban area in Japan, with a population of 2.3million in 2020. Located on the Pacific coast in central Honshu, it is the capital and the most p ...
,
Aichi, and studied at the
Kobe Design University in the 1990s. While he did not initially intend to pursue a career in video games, after working at Namco and Sony, he joined Cavia and became the director and scenario writer for the first ''Drakengard'' game. He has since worked extensively on every game in the series (except ''Drakengard 2''), and on mobile titles, after becoming a freelancer after Cavia's absorption into
AQ Interactive.
Critics have noted Yoko's unconventional game design and writing style. One of the main aspects of his work is exploring the darker aspects of people, such as why they are driven to kill each other, although he typically does not share a common opinion on his story's dark natures. His writing technique, described as "backwards scriptwriting", involves outlining the ending of the story first and building the narrative backward from that point. Due to his disdain for being photographed, he generally wears a mask when giving interviews or presenting games.
Early life and education
Yoko Taro was born in
Nagoya
is the largest city in the Chūbu region, the fourth-most populous city and third most populous urban area in Japan, with a population of 2.3million in 2020. Located on the Pacific coast in central Honshu, it is the capital and the most p ...
,
Aichi, on June 6, 1970.
Taro's parents were often absent from home due to their jobs, so he was mostly raised by his grandmother, who left a strong impression on him.
During his youth, he heard about an incident that would influence his later work as a scenario writer: while an acquaintance was in a shopping street with a group of friends, one of them who was walking along a high building roof slipped and died from the fall. The scene as Yoko heard it was initially "horrifying", but included a humorous element as well.
He studied at
Kobe Design University and graduated in March 1994.
He is married to Yukiko Yoko, an illustrator who worked on ''
Taiko no Tatsujin'' series and also did work on ''
Drakengard 3''.
Career
Initially not intending to pursue a career in video games, his first job a month after graduating was as a 3D CGI designer for
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
.
In 1999, he joined Sugar & Rockets Inc., a now-defunct in-house developer owned by
Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. In 2001, a year after Sugar & Rockets' consolidation by Sony, Yoko got a job at
Cavia.
While working at Cavia, he became involved in the creation of ''
Drakengard''. While the game's co-producer Takuya Iwasaki intended to take the director's role, he was busy with other projects, so Yoko was asked to take up director's duties.
He also helped create the scenario and characters, as well as co-writing the script with Sawako Natori.
During its production, Yoko was unhappy with the amount of changes asked for by the game's advisory board. It got to the point where he decided he would not work on another ''Drakengard''. He was later involved in the production of ''
Drakengard 2'', being credited as a video editor while also remaining as one of the game's creative staff.
Mostly tied up with another project during production, his original concept for the game as an arcade-style game with dragons in space was vetoed and he had creative clashes with the game's new director Akira Yasui.
After ''Drakengard 2'' was completed, Yoko started work on a third entry in the series. As the game developed, the initial concept was developed to the point where the game was rebranded as ''Nier'', a spin-off from the series. Despite this, Yoko continued to consider it the third entry in the series.
After ''Nier'' was released and Cavia was absorbed into
AQ Interactive, Yoko left the company and pursued an independent career.
During this period, he took an unknown role in the development of Square Enix's social game ''Monster × Dragon''.
The majority of his freelancer work involved social mobile games.
Many years later, Yoko teamed back up with multiple staff from the production of ''Drakengard'' and ''Nier'' to create a true second sequel to ''Drakengard'', determining through questionnaires that the main appeal to the fanbase was the dark stories.
After the completion of ''Drakengard 3'', Yoko "went back into unemployment".
After that, he began writing a short-term special column for ''
Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' titled "Taro Yoko's Circle of No Good Thinking". In 2015, Yoko announced that he had started his own company called Bukkoro, staffed by Yoko, his wife Yukiko, and Hana Kikuchi, novelist and scenario writer for ''Nier'' and ''Drakengard 3''.
His recent works include the 2023
anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
television series based on ''
Nier: Automata'' titled ''
Nier: Automata Ver1.1a'', co-writing the script with the anime's director Ryouji Masuyama.
Yoko has stated his intense dislike of interviews. His reason, according to his ''Famitsu'' column, was that he feels video game developers are not entertainers or commentators on their work and that he thinks the subjects they talk about in interviews would be overly boring to those reading or listening.
When he does give interviews, he prefers to wear a mask to avoid being photographed, and in a video interview concerning ''Drakengard 3'', he used a
glove puppet.
He has also stated that he likes to be blunt when stating his opinions, as he feels that video game fans deserve truth and honesty.
Writing
Yoko is noted for creating games with a dark, disturbing or unusual atmosphere. This was stated as the main reason he was brought in to work on ''Monster × Dragon''.
His writing method, which he has not seen in other works of fiction, is called "backwards scriptwriting".
He described it as starting with the ending first, then working backwards from there.
He then creates central plot points that form emotional peaks in the narrative, adds details, then scatters them through the narrative so the player can build a suitable emotional connection.
He uses a secondary method called "photo thinking" in conjunction with his scriptwriting method.
Yoko describes it as a method of visualizing and keeping in order events and emotional peaks throughout the story.
He cited his inspiration for this method as ''The Memory Palace of Matteo Ricci'' by
Jonathan Spence.
He is keen in experimenting with the video game format, feeling that many conventions of the video game market inhibit developers' creative freedom.
Many of his games reflect his own feelings about death and his
socratic questioning
Socratic questioning (or Socratic maieutics) was named after Socrates. He used an educational method that focused on discovering answers by asking questions from his students. According to Plato, who was one of his students, Socrates believed t ...
of the concept.
Yoko also considers food an important tool in creating a game, stating that he thinks that types of food from across the world can help him get a feel for the people the game is being aimed at.
Yoko was influenced in his style for the ''Drakengard'' series by many games of the day: a commonality he noted was that the player got gradings for their performance after killing dozens or hundreds of enemy units in a "gloating" manner.
Because the concept of enjoying killing seemed insane to him, he designed the first game's main protagonists to be insane. He also wished to explore what drove people to kill each other.
Later, for ''Nier'' and ''Drakengard 3'', Yoko explored the idea of a terrible event where both sides believed they were doing the right thing. For ''Nier'', he took direct inspiration from the
September 11 attacks
The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commerc ...
and the
War on Terror
The war on terror, officially the Global War on Terrorism (GWOT), is an ongoing international counterterrorism military campaign initiated by the United States following the September 11 attacks. The main targets of the campaign are militant ...
.
Another direct influence on ''Nier'' was of the gameplay of the ''
God of War'' series, which both he and the game's producer Yosuke Saito admired.
He has stated his dislike for the "plain and forgettable" type of female video game character: he demonstrated his dislike for this and the stereotypical role-playing video game romance in Furiae, an important character in ''Drakengard''.
Another character he has been greatly involved in creating is
Zero
0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usu ...
, ''Drakengard 3''s protagonist: while creating her, he felt it would be interesting to create a character who was formerly a prostitute as it was a character type that was fairly rare in video games.
In general, Yoko does not consider his writing to be as dark as others see it, while admitting that he deliberately incorporates dark elements.
A notable influence on the gameplay of his titles was the classic
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
''
Ikaruga''; it directly inspired the dragon flight sequences of ''Drakengard'' and bullet hell sections in ''Nier''; and informed Yoko on the synchronization of gameplay with the music.
A biography of him drawn
Keiji Yoshida and based on Yoko Taro's own words was released in the ''Game Creators of Biography'' web manga series, under the title ''"ヨコオタロウ編"'' (''"Yokoo Tarō-hen"''). It was published by
Cygames on its Cycomi platform, starting from February 21, 2021.
Works
Video games
Books and manga
Stage plays
Further reading
* ,
*
References
External links
"Diary of Tarō Yoko" online blogDengeki Online interview series about Drakengard and NierBukkoro home page
{{DEFAULTSORT:Yoko, Taro
1970 births
Creative directors
Japanese chief executives
Japanese video game directors
Living people
People from Nagoya
Video game writers