Metroid Prime (series)
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid (creature), Metroid creatures. The first ''Metroid (video game), Metroid'' was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. It was followed by ''Metroid II: Return of Samus'' (1991) for the handheld Game Boy and ''Super Metroid'' (1994) for the Super Nintendo Entertainment System. After a hiatus, ''Metroid Fusion'' (2002) and ''Metroid: Zero Mission'' (2004) were released for the Game Boy Advance. The first 3D ''Metroid'' game, ''Metroid Prime'' (2002), was developed by Retro Studios for the GameCube, followed by ''Metroid Prime 2: Echoes'' (2004) and the Wii game ''Metroid Prime 3: Corruption'' (2007). ''Metroid: Other M'' (2010), developed by Team Ninja for the Wii, rec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Famicom Disk System
The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games. Fundamentally, the Disk System serves simply to enhance some aspects already inherent to the base Famicom system, with better sound and cheaper gamesthough with the disadvantages of high initial price, slow speed, and lower reliability. However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games. This includes the vast, open world, progress-saving adventures of the best-selling ''The Legend of Zelda (video game), The Legend of Zelda'' (1986) and ''Metroid (video game), Metroid'' (1986), games with a cost-ef ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Nintendo SPD
commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', which primarily co-produced games with external developers; and ''Software Development & Design Department'', which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments. The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.Cassidy, KevinNCL Team Structure work in progress June 7, 2006. Retrieved October 26, 2007. In September 2015, Nintendo SPD merged with Ni ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Metroid (video Game)
is an action-adventure game developed and published by Nintendo. The first installment in the ''Metroid'' series, it was originally released in Japan for the Family Computer Disk System peripheral beta version in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in the Game Pak ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the parasitic Metroid organisms that were stolen by Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them. The game was developed by Nintendo Research & Development 1 (Nintendo R&D1) and Intelligent Systems. It was produced by Gunpei Yokoi, directed by Satoru Okada and Masao Yamamoto, and scored by Hirokazu Tanaka. It pioneered the Metroidvania genre, focusing on exploration and searching for powe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Yoshio Sakamoto
(born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the ''Metroid'' series. He is one of the most prominent members of Nintendo's former Research and Development 1 division, along with Gunpei Yokoi and Toru Osawa. Career Sakamoto is a key member in the development of the ''Metroid'' series. Sakamoto grew up with Nintendo toys, which he felt were inventive. The company hired him in 1982, when he graduated from art college. His first projects at Nintendo were the design of pixel art for the Game & Watch handheld ''Donkey Kong'', and the arcade game ''Donkey Kong Jr.'' He turned to the Nintendo Entertainment System afterward, for which he designed the games '' Wrecking Crew'', ''Balloon Fight'' and '' Gumshoe''. Sakamoto also was the lead scenario writer and creator of Famicom Detective Club with its two entries, one of the most influential visual novel in Japan in the 80s. Sakamo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hiroji Kiyotake
Hiroji Kiyotake (清武 博二 Kiyotake Hiroji, born December 21, 1960 in Kagoshima Prefecture, Japan) is a game designer for Nintendo and has been a part of the history of Nintendo since 1983. Education Kiyotake graduated from Kyoto Seika University with a BA of Visual Design and was part of the rugby club. Career Kiyotake started his employment at Nintendo in 1983, working in the Nintendo Research & Development 1 and Product Engineering Departments, and is currently a member of the Planning and Development Department. Game design ''Metroid'' Hiroji was a designer for ''Metroid'', which was originally designed for the Famicom Disk System. Hiroji is the character designer of Samus Aran and named the '' Metroid'' character after Pelé, but he later found out that Pelé's full name was Edson Arantes do Nascimento, not Samus Arantes. Hiroji and Yoshio Sakamoto and the rest of the team decided at the end of ''Metroid'' to reveal that Samus was a female character, making Samus Aran o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Gunpei Yokoi
, sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as '' Metroid'' and ''Kid Icarus''. Career Yokoi graduated from Doshisha University with a degree in electronics. He was first hired by Nintendo in 1965 to maintain the assembly-line machines used to manufacture its hanafuda cards. In 1966, Hiroshi Yamauchi, president of Nintendo at the time, came to a hanafuda factory where Yokoi was working and took notice of a toy, an extending arm that Yokoi made for his own amusement during spare time while doing maintenance. Yamauchi ordered Yokoi to develop it as a proper product for the Christmas rush. The Ultra Hand was a huge success, and Yokoi was asked to work on other Nintendo toys, including t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Satoru Okada
Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the original Game Boy and its successors. He was also assistant producer and director of and contributor to several Nintendo games, notably '' Metroid'', released for the Nintendo Entertainment System in 1986. Okada entered Nintendo in 1969 and went on to work as an engineer at Nintendo Research & Development 1 with Gunpei Yokoi, who developed the hugely successful Game & Watch and Game Boy handheld game consoles. In 1996, Yokoi left Nintendo which caused R&D1 to split, its engineers creating a portable hardware division of which Okada became the general manager. His team lacked Yokoi but nevertheless developed hugely successful handheld consoles: the Game Boy Color, Game Boy Advance, Game Boy Advance SP and Nintendo DS. Okada initially opposed the N ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Side Scroller
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |