Hiroji Kiyotake
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Hiroji Kiyotake
Hiroji Kiyotake (清武 博二 Kiyotake Hiroji, born December 21, 1960 in Kagoshima Prefecture, Japan) is a game designer for Nintendo and has been a part of the history of Nintendo since 1983. Education Kiyotake graduated from Kyoto Seika University with a BA of Visual Design and was part of the rugby club. Career Kiyotake started his employment at Nintendo in 1983, working in the Nintendo Research & Development 1 and Product Engineering Departments, and is currently a member of the Planning and Development Department. Game design ''Metroid'' Hiroji was a designer for ''Metroid'', which was originally designed for the Famicom Disk System. Hiroji is the character designer of Samus Aran and named the '' Metroid'' character after Pelé, but he later found out that Pelé's full name was Edson Arantes do Nascimento, not Samus Arantes. Hiroji and Yoshio Sakamoto and the rest of the team decided at the end of ''Metroid'' to reveal that Samus was a female character, making Samus Aran o ...
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Kagoshima Prefecture
is a prefecture of Japan located on the island of Kyushu and the Ryukyu Islands. Kagoshima Prefecture has a population of 1,599,779 (1 January 2020) and has a geographic area of 9,187 km2 (3,547 sq mi). Kagoshima Prefecture borders Kumamoto Prefecture to the north and Miyazaki Prefecture to the northeast. Kagoshima is the capital and largest city of Kagoshima Prefecture, with other major cities including Kirishima, Kanoya, and Satsumasendai. Kagoshima Prefecture is located at the southernmost point of Kyūshū and includes the Satsunan Islands group of the Ryukyu Islands. Kagoshima Prefecture's mainland territory extends from the Ariake Sea to Shibushi Bay on the Pacific Ocean coast, and is characterized by two large peninsulas created by Kagoshima Bay. Kagoshima Prefecture formed the core of the Satsuma Domain, ruled from Kagoshima Castle, one of the most important Japanese domains of the Edo period and the Meiji Restoration. History Kagoshima Prefecture correspo ...
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The Guardian
''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Guardian Media Group, owned by the Scott Trust. The trust was created in 1936 to "secure the financial and editorial independence of ''The Guardian'' in perpetuity and to safeguard the journalistic freedom and liberal values of ''The Guardian'' free from commercial or political interference". The trust was converted into a limited company in 2008, with a constitution written so as to maintain for ''The Guardian'' the same protections as were built into the structure of the Scott Trust by its creators. Profits are reinvested in journalism rather than distributed to owners or shareholders. It is considered a newspaper of record in the UK. The editor-in-chief Katharine Viner succeeded Alan Rusbridger in 2015. Since 2018, the paper's main news ...
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Duck Hunt
is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console and the Nintendo Vs. System arcade hardware. The game was first released in April 1984, in Japan for the Family Computer (Famicom) console and in North America as an arcade game. It was then released as a launch game for the NES in North America in October 1985, with it also releasing in Europe two years later. In ''Duck Hunt'', players use the NES Zapper in combination with a Cathode-ray tube, CRT television to shoot ducks that appear on the screen. The ducks appear one or two at a time, and the player is given three shots to shoot them down. The player receives points upon shooting each duck. If the player shoots the required number of ducks in a single level (video gaming), round, the player will advance to the next round; otherwise, the player will receive a game over. The game initially received a positive reception in the mid-1980s, bu ...
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Pinball (Game & Watch)
The list of ''Game & Watch'' games released by Nintendo, includes format and date of release. Several were collected and re-released as ports for the ''Game & Watch Gallery'' series for Game Boy, Game Boy Color, and Game Boy Advance. They were re-released in the ''Nintendo Mini Classics'' series in the late 1990s. Digital recreations in DSiWare were released for Nintendo DSi in 2009 (2010 internationally) and for Nintendo 3DS in 2011. Series ''Silver'' ''Gold'' ''Wide Screen'' ''Vertical Multi Screen'' ''Horizontal Multi Screen'' ''New Wide Screen'' ''Table Top'' ''Panorama'' ''Super Color'' ''Micro Vs. System'' ''Crystal Screen'' ''Color Screen'' Untitled special models Games ''Ball'' ''Ball'' (originally known as ''Toss-Up'' in North America) was released in the ''Silver'' series on April 28, 1980. It is the first ''Game & Watch'' game, and is a single-screen single-player game. In Game A, the player tosses two balls in the air. As th ...
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Suzak Inc
Suzak ( ky, Сузак; uz, Suzoq / ''Сузоқ'') is a village in Jalal-Abad Region, Kyrgyzstan. Its population was 30,534 in 2021. It is the administrative seat of Suzak District. History The first mention of Suzak village is known from a map of Eugene Schuyler "Map of the Khanates of Bukhara, Khiva, and Kokand and Part of Russian Turkestan" of 1875. In 1998 a catastrophic flood of the river Kögart The Kögart ( ky, Көгарт, ''Köğart'', كۅعارت, ; russian: Кёгарт, ''Kyogart'') is a right tributary of the Kara Darya in Kyrgyzstan. The river is formed at the south-west slope of Fergana Range. The river's length is 105 km, and ... destroyed around 1,000 dwellings in Suzak. Elections in Suzak Suzak, in addition, has anomalously high "Against All" voter turnout. Yet most anomalous are the results from Kara-Suu and Suzak both. These districts are not urban, being most rural, and are located along the Kyrgyzstan-Uzbekistan border. Because these areas lack si ...
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Master Of Disguise
Master of Disguise may refer to: * ''The Master of Disguise'', a 2002 American adventure comedy film * ''The Master of Disguise'' (novel), a novel in the Jedi Quest series by Jude Watson * ''Master of Disguise'' (Savage Grace album), 1985 * ''Master of Disguise'' (Lizzy Borden album), 1989 * '' Wario: Master of Disguise'', a 2007 platform game * ''Master of Disguise: My Secret Life in the CIA'', a 1999 non-fiction memoir by Tony Mendez Antonio Joseph Mendez (November 15, 1940 – January 19, 2019) was an American technical operations officer for the Central Intelligence Agency (CIA), who specialized in support of clandestine and covert CIA operations. He wrote four memoirs ab ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Wario Land 4
''Wario Land 4'' is a 2001 platform game developed by Nintendo and released for the Game Boy Advance. Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from the Golden Diva. Gameplay The gameplay of ''Wario Land 4'' (which is generally similar to that of '' Wario Land II'' and ''Wario Land 3'') allows for some open-endedness as well as some order of difficulty. After an Entry Passage that serves as a tutorial for the game, there are four main passages: the Emerald, Topaz, Ruby, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Topaz Passage is themed around toys, games, and other "playtime" ideas. The Ruby Passage is themed around mechanics and technology. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. After these four main passages is the "Final" Golden Pyramid, which serves as a recap of these four themes and houses the Golden Passage level and the ...
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Virtual Boy Wario Land
''Virtual Boy Wario Land'' is a platforming video game developed and published by Nintendo for the Virtual Boy game system in 1995. It stars Wario, a treasure hunter who must find treasure and fight enemies to progress. Wario can jump and charge with his shoulder as basic techniques, and equip special hats to gain things such as fire breathing and bull horns. He has the ability to enter the background at certain points, making use of the console's stereoscopic 3D effect. It was developed by Nintendo R&D1, containing a large portion of its staff, and features the red-and-black color scheme that is standard for Virtual Boy releases. It received generally positive reception, particularly among retrospectives. It is regarded as one of the best games on the Virtual Boy, receiving praise for its gameplay and utilization of 3D depth, and criticism for its short length. It served as an inspiration for multiple games due to its background gimmick, including ''Donkey Kong Country Returns' ...
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Super Mario Land 3
''Wario Land: Super Mario Land 3'' is a 1994 platform game developed by Nintendo for the Game Boy. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the ''Wario Land'' series. The game was then later released for the Nintendo 3DS's Virtual Console service via the Nintendo eShop on which it gained positive reviews from critics. Gameplay ''Wario Land'' features gameplay markedly different from the previous two games in the ''Super Mario Land'' series. The game takes place on a route through several themed areas, which are split into several courses culminating in a boss fight. Wario is able to jump on or bump into enemies to knock them over. Enemies thus stunned can be picked up and thrown at other enemies. When in his grown form, Wario is also able to perform a shoulder charge, which is used to attack enemies, break through block ...
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6 Golden Coins
''Super Mario Land 2: 6 Golden Coins'' is a 1992 platform video game developed and published by Nintendo for the Game Boy. It is the sequel to ''Super Mario Land''. In ''Super Mario Land 2,'' the player assumes the role of the protagonist Mario, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy rival Wario. The gameplay builds and expands on that of its precursor with innovations carried over from ''Super Mario World''. ''Super Mario Land 2'' received critical acclaim upon release and sold over 10 million copies, becoming one of the most successful and highest-rated titles on the Game Boy. Reviewers emphasized that the game surpassed its predecessor in all aspects. ''Super Mario Land 2'' marks the debut appearance of Wario, who would become a prominent character in the ''Super Mario'' series as the antihero of several games, the first being this game's sequel '' Wario Land: Super Mario Land 3''. ''Super Mario Land 2'' was re-rele ...
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