Marisa Kirisame
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Marisa Kirisame
This is a list of the characters that belong to the ''Touhou Project'', a series of ''danmaku'' and fighting video games by ZUN from Team Shanghai Alice. Most ''Touhou'' characters reside in a fictional realm called Gensokyo (, 'Land of Illusions'), where humans and ''yōkai'' coexist. Gensokyo's culture are like those of feudal Japan, but the ''Touhou'' games take place in the present day. Many yōkai prey on and eat humans, and humans subsequently try to exorcise them, but no racial resentment exists between the two. The characters in the ''Touhou'' ''Project'' have unique abilities, and many of them are based on Japanese folklore and religion. All characters, except for the two main protagonists Reimu and Marisa, are listed by the first game of their appearance. Reimu first appeared in the first game, ''Highly Responsive to Prayers'', and Marisa in the second, ''Story in Eastern Wonderland. Protagonists Reimu Hakurei *Species: Human *Ability: Flight, using yin-yang orbs, an ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Hakama
are a type of traditional Japanese clothing. Originally stemming from (), the trousers worn by members of the Chinese imperial court in the Sui and Tang dynasties, this style was adopted by the Japanese in the form of in the 6th century. are tied at the waist and fall approximately to the ankles. They are worn over a kimono specially adapted for wearing , known as a . There are two types of : divided and undivided . The type have divided legs, similar to trousers. Both of these types appear similar. A "mountain" or "field" type of was traditionally worn by field or forest workers. They are looser in the waist and narrower in the leg. are secured by four straps (): two longer attached on either side of the front of the garment, and two shorter attached on either side of the rear. The rear of the garment may have a rigid trapezoidal section, called a . Below that on the inside, there may be a (a spoon-shaped component sometimes referred to as a ) which is tucked ...
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Yuuka
and are feminine Japanese given names. Possible writings Yuka and Yūka can be written using different kanji characters and can mean: *由香, "reason, fragrance" *由華, "reason, beautiful" *由佳, "reason, good" *由花, "reason, flower" *有佳, "exist, good" *有香, "exist, fragrance" *有華, "exist, beautiful" *優花, "tenderness, flower" *優香, "tenderness, fragrance" *結花, "link, flower" The name can also be written in hiragana or katakana. People ;pronounced Yuka *Yuka (有香), a Japanese singer *, a Japanese long-distance runner *, a Japanese rhythmic gymnast *, a Japanese snowboarder *, a Japanese ice hockey player *Yuka Hirata (裕香), a Japanese actress and gravure idol *Yuka Honda (ゆか), a Japanese musician *Yuka Hoshaku (有香), a Japanese actress *Yuka Iguchi (井口 裕香, born 1988), a Japanese voice actress *Yuka Imai (由香, born 1970), a Japanese voice actress *Yuka Inokuchi (有佳), a Japanese voice actress *, a Japanese table tennis p ...
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Five-pointed Star
A five-pointed star (☆), geometrically an equilateral concave decagon, is a common ideogram in modern culture. Comparatively rare in classical heraldry, it was notably introduced for the flag of the United States in the Flag Act of 1777 and since has become widely used in flags. It has also become a symbol of fame or " stardom" in Western culture, among other uses. History of use Early history The Egyptian hieroglyph representing "star" had five points (N14 N14), while the "star" sign in Mesopotamian cuneiform had eight. Sopdet, the Egyptian personification of the star Sirius, is always shown with the five-pointed star hieroglyph on her head. The star (or '' mullet'') is comparatively rare in medieval heraldry, but from an early time, the five-pointed star was preferred in English and Scottish heraldry (e.g. in the Dering Roll, c. 1270), while the preferred number of points in German heraldry was six. The star in the coat of arms of the De Vere family was in legend at ...
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Compulsive Hoarding
Compulsive behavior is defined as performing an action persistently and repetitively. Compulsive behaviors could be an attempt to make obsessions go away. The act is usually a small, restricted and repetitive behavior, yet not disturbing in a pathological way. Compulsive behaviors are a need to reduce apprehension caused by internal feelings a person wants to abstain from or control. A major cause of compulsive behavior is said to be obsessive–compulsive disorder (OCD).(1996). Obsessive Compulsive Disorder: Decade of the Brain. National Institutes of Health. "The main idea of compulsive behavior is that the likely excessive activity is not connected to the purpose to which it appears directed." There are many different types of compulsive behaviors including shopping, hoarding, eating, gambling, trichotillomania and picking skin, itching, checking, counting, washing, sex, and more. Also, there are cultural examples of compulsive behavior. Disorders in which it is seen Addicti ...
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Perfect Cherry Blossom
is a 2003 vertical Shoot 'em up#Bullet hell, bullet hell scrolling shooter, scrolling shoot 'em up developed by Team Shanghai Alice. It is the seventh game in the ''Touhou Project'' series. Playable characters include returning protagonists Reimu Hakurei and Marisa Kirisame, with Sakuya Izayoi featuring in her first playable appearance. The story centers around the chosen heroine traveling to Gensokyo's Netherworld to stop Gensokyo from being stuck in an eternal state of Winter when Spring fails to arrive. The full game was first released on August 17, 2003, at Comiket, Comiket 64. The game introduces many gameplay changes over its predecessor ''Embodiment of Scarlet Devil'', many of which would become standard in subsequent ''Touhou'' games, including the ability to see the player's own hitbox. Gameplay ''Perfect Cherry Blossom'' is a vertical Shoot 'em up#Scrolling shooters, scrolling shoot 'em up. The game offers three playable characters to choose from with two shot types ...
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Marisa UFO
Marisa may refer to: * Marisa (town), an Indonesian town * Marisa, Hellenised name of Maresha, town in Idumea (today in Israel) * Marisa (given name), a feminine personal name * ''Marisa'' (gastropod), a genus of apple snails * MV ''Marisa'' (1937), a Dutch ship torpedoed in 1941; see List of shipwrecks in May 1941 * ''Marisa'', a Sudanese form of millet beer Millet beer, also known as Bantu beer, malwa, pombe "Tchouk" or opaque beer, is an alcoholic beverage made from malted millet that is common throughout Africa. Its production process varies across regions and in the southern parts of Africa ...
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Graffiti Kingdom
''Graffiti Kingdom'' is an action role-playing game developed by Taito for the PlayStation 2 console in 2004, and is the sequel to '' Magic Pengel: The Quest for Color''. The game's soundtrack was composed by Yasunori Mitsuda, better known for his work on ''Chrono Trigger'', ''Chrono Cross'', and ''Xenogears''. Gameplay As in '' Magic Pengel: The Quest for Color'', the player is able to create characters (known as "Graffiti Creatures") by drawing its body parts and assigning a function (such as "leg" or "head") to each part; however, unlike the previous game, its attacks and movement can also be customized. Additional functions are added as the player's level increases, and new attacks can be obtained by "capturing" other creatures. The versatility of this feature has attracted considerable popularity, largely in Japan—a number of players have created detailed characters based both on original designs and those from existing video games, anime and other media. (see links) Whi ...
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Fairy Wars
is a shoot 'em up game, and is the 12.8th official game in the Touhou Project by the dōjin soft, dōjin circle Team Shanghai Alice. The game was released on August 14, 2010 at Comiket 78. The game is the sequel to the ''Touhou Project#Other media, Touhou Sangetsusei'' manga series. The game's illustrations were done by Makoto Hirasaka, the artist of the ''Touhou Sangetsusei'' series, instead of ZUN. The game is sometimes called ''FW'' or ''GFW'' for short. Gameplay The game plays somewhat like a fusion of the ''Shoot the Bullet'' and ''Phantasmagoria of Flower View'', combined with "standard" Touhou gameplay. The player controls Cirno, who is able to shoot regularly, but also possesses a new "freezing" technique that adds a new twist to the game. Similar to Aya's camera in ''Shoot the Bullet'', Cirno has a counter that fills up during gameplay, which determines the strength of her freeze attack, which is triggered by holding and then releasing the shot button not unlike the c ...
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Shoot The Bullet
is a shoot 'em up photography game, and is the 9.5th official game in the Touhou Project by the dōjin circle Team Shanghai Alice. It was first released in the 69th Comiket on December 30, 2005. In English-speaking circles, the game's title is often shortened to just ''Shoot the Bullet'', and abbreviated to StB. Gameplay In ''Shoot the Bullet'', unlike other shoot 'em ups in the franchise, the player cannot shoot projectiles at enemies; instead, Aya, the main character, must shoot photographs to clear the screen of bullets and take down bosses (hence ''"Shoot" the Bullet''). Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", Aya is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at ...
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Amulet
An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's ''Natural History'' describes as "an object that protects a person from trouble". Anything can function as an amulet; items commonly so used include statues, coins, drawings, plant parts, animal parts, and written words. Amulets which are said to derive their extraordinary properties and powers from magic or those which impart luck are typically part of folk religion or paganism, whereas amulets or sacred objects of formalised mainstream religion as in Christianity are believed to have no power of their own without faith in Jesus and being blessed by a clergyman, and they supposedly will also not provide any preternatural benefit to the bearer who does not have an appropriate disposition. Talisman and amulets have interchangeable meaning. Amulets refer to any object which has the power to av ...
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Music Parody
Parody music, or musical parody, involves changing or copying existing (usually well known) musical ideas, and/or lyrics, or copying the particular style of a composer or performer, or even a general style of music. In music, parody has been used for many different purposes and in various musical contexts: as a serious compositional technique, as an unsophisticated re-use of well-known melody to present new words, and as an intentionally humorous, even mocking, reworking of existing musical material, sometimes for satirical effect. Examples of musical parody with completely serious intent include parody masses in the 16th century, and, in the 20th century, the use of folk tunes in popular song, and neo-classical works written for the concert hall, drawing on earlier styles. "Parody" in this serious sense continues to be a term in musicological use, existing alongside the more common use of the term to refer to parody for humorous effect. Etymology The word "parody" derives from ...
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