List Of 4X Video Games
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List Of 4X Video Games
4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of ''Master of Orion''. 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics. Unlike computer wargames, they usually have more ways to win than through warfare, and they model the creation and evolution of an empire from its beginning. Games prior to ''Master of Orion'' have been retroactively identified as 4X games. Early precursors include the board games ''Outreach'' and ''Stellar Conquest'', both published in the 1970s. Some early strategy video games, such as '' Andromeda Conquest'' (1982) and '' Cosmic Balance II'' (1983) incorporated what would later become elements of 4X games, but the first 4X video game was '' Reach for the Stars'' (1983). Because of the genre's focus on mouse-and-keyboard control schemes, most 4X games are available on personal compu ...
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Strategy Video Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfar ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of eac ...
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Engadget
''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editorial staff. It has been operated by Yahoo since September 2021. History ''Engadget'' was founded by former '' Gizmodo'' technology weblog editor and co-founder Peter Rojas. ''Engadget'' was the largest blog in Weblogs, Inc., a blog network with over 75 weblogs, including '' Autoblog'' and ''Joystiq,'' which formerly included '' Hackaday''. Weblogs Inc. was purchased by AOL in 2005. Launched in March 2004, ''Engadget'' is updated multiple times a day with articles on gadgets and consumer electronics. It also posts rumors about the technological world, frequently offers opinion within its stories, and produces the weekly Engadget Podcast that covers tech and gadget news stories that happened during the week. On December 30, 2009, ''Engad ...
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K240
''K240'' is a real-time strategy video game published by Gremlin Graphics and released for the Amiga home computer in 1994. It is a sequel to the 1991 game '' Utopia: The Creation of a Nation''. Plot Based in a sector of deep space called K240 in the year 2380, the game involves building space colonies on a cluster of asteroids and mining them for valuable ore, while fighting against several different races of hostile aliens with similar motives. Reception The game achieved a review score of 91% in ''CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vi ...''. Legacy ''K240'' was succeeded by '' Fragile Allegiance'', which is a PC remake of the game with improved graphics and user interface. Many of the buildings, ships, missiles, and game concepts are the same. However, th ...
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Colonization (computer Game)
''Sid Meier's Colonization'' is a video game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995). American video game publisher Tommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand. ''Colonization'' is much like a more-developed version of Sid Meier's previous game ''Civilization'' (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient, their relationship with the colonial power declines from being beneficial to harmful, and to win the player must ultim ...
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Malfador Machinations
Malfador Machinations was a small game company based in Santa Rosa, California. They were best known for their ''Space Empires'' series. Brief history Malfador Machinations was created by Aaron Hall to publish '' Space Empires II'', the sequel to his self-produced 4X game, ''Space Empires'', which was released two years earlier in 1993. Space Empires II was a strong success, often being included in limited form in shareware collections, including Romtech's best selling ''Galaxy of Games'' series. On September 6, 2002 Malfador Machinations broke with its reputation for space themed games by releasing a hack-n-slash role-playing game entitled '' Dungeon Odyssey'', but this was not as successful as the ''Space Empires'' games and never received a sequel. On April 5, 2006, Malfador Machinations was acquired by Strategy First. Malfador's last game was ''Space Captain'', which was released to the Google Play store in 2014. While it continued many concepts from the Space Empires se ...
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Space Empires
''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interplanetary and interstellar travel. Starting out with only a few possible hull sizes for their ships, on which they can place any number of components to essentially create a unique ship, the player can research new hull sizes and components to use with them, eventually being able to build ships ten times the size of his original hull size. The components available to the player can vary greatly, from ship bridges, long-range scanners and shield generators to emergency supply components that, when used, will be destroyed but will allow a ship to continue moving for a longer time, and of course, wea ...
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Simtex
Simtex was a video game developer established by Steve Barcia in 1988 in video gaming, 1988. It created a number of turn-based game, turn-based strategy games for the IBM PC compatible, PC, most notably the first two ''Master of Orion'' games. The company closed in 1997 in video gaming, 1997. Games *''Master of Orion'' (1993) *''Master of Magic'' (1994) *''1830: Railroads & Robber Barons'' (1995) *''Master of Orion II: Battle at Antares'' (1996) *''Mech Lords'' (renamed ''Metal Lords'' during development following FASA Corporation, FASA dispute) (1995 — unreleased) *''Guardians: Agents of Justice'' (in development at time of closure — never finished) The rights to Simtex's games were held by Atari until sold to various parties in a 2013 auction. Wargaming (company), Wargaming now owns the rights to the Master of Orion series, while Slitherine holds the publishing rights to Master of Magic; it is eXtremePro Group Inc, that owns the full IP, based on trademark records. ...
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VGA Planets
''VGA Planets'' is a multi-player, space strategy war game originally released in 1992. The game simulates combat in space between galactic scale empires. It follows the 4X game (eXplore, eXpand, eXploit and eXterminate) model: The players start with a home world, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry. The game is set in the "Echo Cluster" where 11 different races fight for control. It was one of the first indie games to become commercially successful. It was notable for being played via email, without a central server: each game of up to 11 players is handled independently, with the players sending their orders for each turn to the computer which manages that game. A hosted web version is now available. History The game was originally released in 1992 but became well known as a play-by-mail game in 1994 with version 3, although the prior version 2.2 was already played worldwide. Version 3 allows up to 11 pla ...
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MicroProse
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their internally developed titles were vehicle simulation and strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the ...
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PCGamesN
''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN's first website was designed to host traditional games coverage alongside aggregated and user-created content, which was presented to the reader in channels dedicated to major gaming franchises. Over the course of two redesigns since launch, it has evolved to fully embrace a more traditional approach, and now produces original coverage across the gamut of PC games and hardware. The launch team included Tim Edwards, former editor of ''PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has seve ...
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Civilization (computer Game)
''Sid Meier's Civilization'' is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war. ''Civilization'' was designed by Sid Meier and Bruce Shelley following the successes of '' Silent Service'', '' Sid Meier's Pir ...
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