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K240
''K240'' is a real-time strategy video game published by Gremlin Graphics and released for the Amiga home computer in 1994. It is a sequel to the 1991 game '' Utopia: The Creation of a Nation''. Plot Based in a sector of deep space called K240 in the year 2380, the game involves building space colonies on a cluster of asteroids and mining them for valuable ore, while fighting against several different races of hostile aliens with similar motives. Reception The game achieved a review score of 91% in ''CU Amiga''. Legacy ''K240'' was succeeded by ''Fragile Allegiance'', which is a PC remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ... of the game with improved graphics and user interface. Many of the buildings, ships, missiles, and game concepts are the same. However, the Hum ...
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Fragile Allegiance
''Fragile Allegiance'' is an open-ended 4X real-time strategy (RTS) game from Gremlin Interactive, released in 1996 in video gaming, 1996 for MS-DOS and Windows 95. The game begins on May 25, 2496, as the player begins their employment with TetraCorp (a large Interstellar travel, interstellar megacorporation) who have set up a new asteroid mining franchise operation in the Fragmented Sectors. There are six alien races competing with Tetracorp for these resources. Beginning with one building and one million credits, the player is tasked with building up a successful mining operation to sell as much ore as possible to the Federation. Diplomacy is crucial to the success or failure of this franchise operation as the players' colonies begin to encroach on one another. The game features complex diplomacy between players and includes real-time lip-synced animations for in-game actors. Described as a combination of ''SimCity 2000'', ''Civilization (series), Civilization'' and ''Risk (gam ...
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Gremlin Interactive
Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in the 1980s, their primary market was the 8-bit range of computers such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 16 and Commodore 64. The company was acquired by French video game publisher Infogrames in 1999, and was renamed Infogrames Studios in 2000. Infogrames Studios closed down in 2003. History The company, originally a computer store called Just Micro, was established as a software house in 1984 with the name Gremlin Graphics Software Ltd by Ian Stewart and Kevin Norburn with US Gold, US Gold's Geoff Brown owning 75% of the company until mid-1989. Gremlin's early success was based on games such as ''Wanted: Monty Mole'' for the ZX Spectrum and ''Thing on a Spring'' for the Commodore 64. In 1994, it was renamed as Gremlin I ...
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Video Games Scored By Patrick Phelan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Fiction About Asteroid Mining
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Gremlin Interactive Games
A gremlin is a mischievous folkloric creature invented at the beginning of the 20th century to originally explain malfunctions in aircraft and later in other machinery and processes and their operators. Depictions of these creatures vary widely. Stories about them and references to them as the causes of especially inexplicable technical and mental problems of pilots were especially popular during and after World War II.gremlin
on
gremlin
in the American Heritage Dictionary
Use of the term in the sense of a mischievous creature that sabotages aircraft ...
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Video Games With Isometric Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ...
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Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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1994 Video Games
File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson Mandela casts his vote in the 1994 South African general election, in which he was elected South Africa's first president, and which effectively brought Apartheid to an end; NAFTA, which was signed in 1992, comes into effect in Canada, the United States, and Mexico; The first passenger rail service to utilize the newly-opened Channel tunnel; The 1994 FIFA World Cup is held in the United States; Skulls from the Rwandan genocide, in which over half a million Tutsi people were massacred by Hutus., 300x300px, thumb rect 0 0 200 200 1994 Winter Olympics rect 200 0 400 200 Northridge earthquake rect 400 0 600 200 Sinking of the MS Estonia rect 0 200 300 400 Rwandan genocide rect 300 200 600 400 Nelson Mandela rect 0 400 200 600 1994 FIFA Worl ...
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Remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same story as the original but uses a different cast, and may alter the theme or change the story's setting. A similar but not synonymous term is reimagining, which indicates a greater discrepancy between, for example, a movie and the movie it is based on. Film A film remake uses an earlier movie as its main source material, rather than returning to the earlier movie's source material. 2001's ''Ocean's Eleven'' is a remake of 1960's ''Ocean's 11'', while 1989's '' Batman'' is a re-interpretation of the comic book source material which also inspired 1966's '' Batman''. In 1998, Gus Van Sant produced an almost shot-for-shot remake of Alfred Hitchcock's 1960 film '' Psycho''. With the exception of shot-for-shot remakes, most remakes make sig ...
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